Soul of Innistrad
Creature — Avatar
3BB: Return up to three target creature cards from your graveyard to your hand.
3BB, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
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|Have (9)||SirFabius , mcstang1986 , LegendDeer , orzhov_is_relatively_okay819 , gildan_bladeborn , accioali , Tiddilywinkus , Regulus1010 , philktoken8998|
Soul of Innistrad Discussion
2 weeks ago
Hey Chino90! That's a lot to consider, thanks a lot for the input.
My build definitely tries to go big as fast as possible these days going all-in on aggro in the mainboard, but it's tough when the most consistent threats are hovering at 3CMC without haste and ALSO need to rely on filling the graveyard on turns 1 and 2. At one point early on I tried diversifying the playstyle of the build to allow for removal and counterspells and protection, but all the viable options like Trickbind weren't creatures, and in running them I would get dead mills all day and I would rarely reach lethal damage before turn 6 and 7. These days, I'm fully committed to running creatures and aggro as heavily as possible in the mainboard for a number of reasons:
1) I don't care if the opponent counters or kills my creatures, it's fine. that's just eating up their mana and their cards to stall my game with a larger graveyard later. (Path to Exile is pretty rough though unless I'm lucky enough to have Hedron Crab out and a spare basic in the library)
2) I have a huge number of targets for them to worry about between mana dorks, Fauna Shamans, Splinterfrights, and Strength from the Fallen boosts. If they can literally take care of all of my threats between Splinterfright, Nighthowler, and anything that gets boosted, then they are probably not doing much of anything else that's productive, aside from protecting some punk-@#$ 2-card combo or some such.
3) In keeping the mainboard highly creature-aggro fucussed, I've narrowed the lethal damage window down to around turn 5 or 6 on average, with turn 4 doable and turn 3 pretty unlikely but possible.
The big reason I run 2 Plaxmanta in the mainboard is just to push through a final attack and it curves out well. I only really need 1 to get the final push, I just run 2 because 1 is pretty likely to get milled. I know it's something to consider to try and protect my creatures after I play them, but why bother? If it's killed or countered, then I'll just fetch up another bigger one with Fauna Shaman later, and the following turn I'll swing, draw out removal, and fetch and flash out plaxmanta with the kill spell on the stack.
All that being said describes the mainboard pretty well, but now we're getting into dealing with the graveyard and graveyard-hate which is largely sideboard tech for most decks unless their doing something pretty wonky. Thanks to the popularity of decks like modern dredge, GY hate is a consistent sideboard threat almost everywhere which makes it consistently predictable. Most decks are going to run it except for dredge and probably most reanimators. so as long as we're up against anything else that likely will run GY hate then we board out 4 Splinterfright, 3 Strength from the Fallen, 3 Renowned Weaver, 2Dryad Arbor, some Gnaw to the Bones and whichever of Liliana, Heretical Healer Flip, Nyx Weaver, and Soul of Innistrad you prefer. Then board in the entire sideboard and go HAM on milling out the opponent, hopefully with their Rest in Peace out. The only reason this actually works, and yes, it actually works, is because of the predictability of the meta and the versatility of Hedron Crab. Heck, Phantasmal Image is only included in the side to act as crabs 5-8.
Game 1 will usually be a blowout in either direction, either the mainboard matchup is good or it isn't. If it's good and I don't suspect GY hate that I can't deal with, then I make no changes and push for game two. If I'm coming off of a loss from either game 1 or 2, then the next game is usually a steal for me when I board in the sideboard. Basically the deck flips modes entirely and is always fully committed in one direction or another, and for either purpose I'm mostly just looking to make it faster and more consistent. To that effect, you're right, Lightning Greaves is pretty rad. I've always known it was rad, but I never really considered it for this build due to not being fetchable with Fauna Shaman and also being a dead mill for me, but now I'm going to consider it.
You've definitely given me some food for thought, and I really appreciate your input. Thanks a lot :D
2 months ago
theres another avatar cycle you can put in all are within budget
throw in Training Grounds to make the abilitys more usable
oh not all of them are within budget but most of cards within budget from this list that could help
oh and one more avatar you should put in its only 3 between 7 cents above budgetand thats Dominus of Fealty
2 months ago
Soul of Innistrad instead of champion of stray souls
3 months ago
Well, to be honest, from the looks of your deck now, I see more of a zombie tokens deck, splashed with removal. It's not a bad deck, actually. It's pretty fast, and can flood the board with 2/2s REAL quick. I feel like you could make a pretty good zombies deck. Blood Scrivener is a must if you're going to be emptying your hand relatively fast. So maybe 2 or 3 copies of him? Lifebane Zombie is good, but it fits better in the sideboard until you go against those green or white decks. Liliana's Reaver is a really good 4 drop, especially if your going for the zombie tokens. More copies of him would be good. Xathrid Necromancer is a really solid 3 drop. More copies of him. Keep maybe a 1 of Soul of Innistrad? A one of In Garruk's Wake. Then maybe a 3 of Ultimate Price and a 2 of Hero's Downfall? Use 2 copies of Empty the Pits. Then some reanimation spells like Ghoulcaller's Chant, Ritual of the Returned, and Fated Return. If you need any more help, just hit me up! I'm welcome to make suggestions.
4 months ago
How has Soul of Innistrad been performing for you? I've always found it to be bit underwhelming personally.
4 months ago
I'm a huge fan of Soul of Innistrad in Sidisi decks. It's a massive, deathtouching beater that is immesively powerful while in play and super relevant if milled into the yard. It usually was the best card in the old Sidisi Whip decks in Standard and I'm just a fan of the card overall.
4 months ago
Replaced Noxious Gearhulk in favor of Soul of Innistrad as a means for creature reanimation, and Iona's Judgment replaced Zombie Apocalypse for an additional means to exile a problem creature or enchantment.
7 months ago
To start, for your first deck you've made this is pretty decent. Personally, I would replace 2 Ghoultree with 2 more Mindwrack Demon. Also, try using a playset of Grim Flayer instead of 2 Kessig Cagebreakers and 2 Nyx Weaver. Run one more Satyr Wayfinder and one more Gnarlwood Dryad over Soul of Innistrad. Also, what about Mulch or Grisly Salvage instead of Grapple with the Past. To add these I'd remove Gather the Pack and Grapple with the Past.