Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Browse Alters

Trade

Have (0)
Want (1) CelticMike62

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ingenious Infiltrator Discussion

DimirAgent8 on Grixis tempo but fast

1 month ago

We should talk more in-depth about your list later, Scarecrow. Here are some initial thoughts I have:

Cards that probably should be in here but aren't

Cards that don't seem super fantastic in here

I think the biggest thing this list would benefit from is a thorough reevaluation of your gameplan. After you've got a solid idea of how you want your games to play out, ask yourself what each color contributes to that gameplan and why you're playing it over another color/more of a color you're already in. That will allow you to adjust your inclusions accordingly and have a better focus within your list.

More than happy to clarify stuff/go over this with you later if you want :D.

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

Azeworai on Scarecrow bois

4 months ago

Yes! Reaper King! That card has always been close to my heart, so it's always great to see a deck for him.

I've brewed with it extensively, so I have some suggestions for you:

Due to all of the changelings, you can really abuse those creature types. Naban, Dean of Iteration will duplicate triggers with "scarecrows" and Rattlechains can grant them all flash.

Gilt-Leaf Archdruid , if it's within budget, allows for quite a bit of card draw and a win-condition attached to it.

Gisa and Geralf will be able to recur the changelings for later use.

Knight Exemplar is fantastic defense for your board, Azami, Lady of Scrolls can draw many cards, Sygg, River Guide can protect creatures, and Ingenious Infiltrator can be awesome if you start to swarm. With so many creatures, Call to the Kindred could be cute.

Harsh Mercy or Kindred Dominance can be largely one-sided wraths, so that's something to note.

Reaper King is a massive target whenever he hits the field, so it's important to have a few backup plans.

Good luck with Scarecrows and Vindicate EVERYTHING!

Here is my own list: https://tappedout.net/mtg-decks/time-to-reap-3/

Kelvin-escesare on Ninja Faeries **Primer**

5 months ago

hungry000, if we have Ingenious Infiltrator , we're usually drawing tons of cards and don't need more help. Drawing 5 cards a turn is not much better than drawing 4 - that's what we call win-more. Meanwhile, drawing 2 cards a turn with curious obsession is much better than 1 when we don't have a ninja. Obsession serves as the 9th ninja to improve the consistency of our deck.

mfogle on Ninja Faeries **Primer**

5 months ago

I know this question is less helpful since this deck is Modern, but what are your thoughts on Yuriko, the Tiger's Shadow ? She's "essentially" Ingenious Infiltrator but allows you to burn for cmc off the draws, which, for your ninja's and pitch spells can be pretty high. However you do have to reveal the cards you draw, which seems like a hard downside when your opponent knows what counters and removal your getting (and if your getting any). On top of that shes legendary. I'm making a legacy deck that functions on the same idea of this deck.

lagotripha on Faerie Rogue Tempo Tribal

7 months ago

With changeling outcast in the list, you will want to test Ingenious Infiltrator as a spellstutter/clique/earwig reset.

Load more