Creature — Human Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Branded Howler Discussion
10 months ago
I made a mistake: I thought Luna's wording said ''play'', but it is ''cast'', so no need to name lands with Moons in them.
Shadows Over Innistrad block: Markov Dreadknight Olivia's Bloodsworn Prophetic Ravings Courageous Outrider Convicted Killer Flip// Branded Howler Voldaren Pariah Flip// Abolisher of Bloodlines Ethereal Guidance Devils' Playground Descend upon the Sinful Long Road Home Humble the Brute Howlpack Resurgence Ghoulsteed Vexing Scuttler Turn Aside Tamiyo, Field Researcher Silverstrike
Tiny Moon: Desperate Sentry
3 years ago
According to gatherer if two different people cast a spell it will not trigger. "4/8/2016 To trigger the Werewolfs back faces transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability wont trigger." I looked at Branded Howler Flip for the ruling.
4 years ago
Tonight's pull: Island, Confront the Unknown, Expose Evil, Jace's Scrutiny, Just the Wind, Murderous Compulsion, Open the Armory, Rabid Bite,Alms of the Vein, Convicted Killer Flip/Branded Howler, Ethereal Guidance, Hermit of the Natterknolls Flip/Lone Wolf of the Natterknolls, Merciless Resolve, Pieces of the Puzzle, Prized Amalgam, Wicker Witch, Wild-Field Scarecrow, Creeping Dread, Hulking Devil, Pack Guardian, Stallion of Ashmouth, Confirm Suspicions, Emissary of the Sleepless, Gone Missing, Reduce to Ashes, Stormrider Spirit, Thornhide Wolves, and Morkrut Necropod.
4 years ago
Really solid looking deck. The mana curve is awesome and I like your creature choices.
Play-Test 1 of 2
Turn 7+: I think the game would have gone in our favor, with combat tricks such as Rush of Adrenaline and Confront the Unknown. Not to mention the other Howlpack Resurgence and 4 Werewolf cards sitting in hand. Good job with your deck.
Play-Test 2 of 2
Opening Hand: Magmatic Chasm, Mountain, Forest, Forest, Hinterland Logger Flip, Solitary Hunter, Convicted Killer Flip. Once again, I like to play on the draw, so I'll keep. Good mana, good plays for turns 2, 3, and 4, and playing on the draw gives me more answers sooner.
*Depending on opponent's board state, I might have had Timber Shredder attack too.
Turn 6: Draw Confront the Unknown. Combat Phase: Swing with Branded Howler and possibly Timber Shredder. Main Phase 2: Play Mountain. End Turn. Opponent's Upkeep transform Solitary Hunter into One of the Pack Flip
Turn 7+: Once again, this deck looks phenomenal as we continue to add threats and pound the opponent's life down to 0. I really love this deck.
I love your deck construction. The creature count is a little low but I never had problems finding them as you see above. I would have liked to see some removal, opting to drop the combat tricks. Howlpack Resurgence does plenty, and with 5 of them in the deck, a 12.5% chance of seeing one looks good to me! So drop the combat tricks in place of some removal spells, and this deck looks like it could take 1st place! Good job!
4 years ago
As far as I can tell, all the Wolfir have a constant Aura about them, which is Silver-ish Green. I think that's what you mean by the wisps. So there's that.
But I've also noticed that a Wolfir's body is typically more slender than a Werewolf
The Werewolves just look bulkier and favor the body structure of actual wolves with human attributes. Wolfir seem to be slimmer and favor the body structure of humans just with Wolf attributes.
I don't know if I'm making sense, but that's the only other nuance that I noticed.