Wolfcaller's Howl


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare

Combos Browse all


Wolfcaller's Howl


At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

Browse Alters

Wolfcaller's Howl Discussion

TrashWolf95 on *Amateur* Big Angry Grumpy Chompy Boys

2 months ago

I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.

I would also consider maybe adding a Horn of Greed since you'll be playing a lot of lands it's great for draw and it also combos well with Wolfcaller's Howl

Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes

For your first ever deck though I would say it's really well put together I like it

EPICSpider23 on Edh Werewolfs

6 months ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

Gadianten on Who Let the Wolves Out?

6 months ago

Some other considerations you might look at are Wolfcaller's Howl , Master of the Wild Hunt and Asceticism .

ZendikariWol on Jund Em Out Reee

10 months ago

Biggest ones I have to suggest: Jade Mage and Reassembling Skeleton. They're monsters. 2 mana for 1 sacrifice? Yes, PLEASE! Ant Queen is also good, similar, and a bigger body.

However if that is not enough- which I'll assume it's not- Artifact Mutation is freaking delicious. Bitterblossom is a staple. Creakwood Liege also pumps the majority of your deck. Daretti, Ingenious Iconoclast is also decent removal and his ult is insane. Descent of the Dragons could be an alternate wincon. Dragonlair Spider looks like garbage but can get out of hand in a hurry. Druid's Call is honestly insane, it's a great deterrent for blockers. Elemental Mastery is the best. Feral Incarnation, because it has convoke, is not so bad either. Necrogenesis is classic. Ogre Slumlord is a baller and a great rattlesnake. Plague of Vermin is a really nice way to put some damage in on your opponents, especially if the political atmosphere is good. Rampaging Baloths is craaazy. Sprouting Thrinax has served me well. Sylvan Offering can make some friends AND some tokens. Verdant Embrace and Verdant Force are good. Wolfcaller's Howl is good I think?

NV_1980 on Naya Tokens Commander (WIP)

1 year ago


Some token generators to consider:

  • Dragonmaster Outcast; requires a few lands in play but generates some very nasty tokens;
  • Kazandu Tuskcaller; generate an elephant or two every turn (or whenever you manage to untap);
  • Voice of Resurgence; doubles as token generator and deterrent for opponents casting spells during your turn;
  • Wolfcaller's Howl; turn other people's hand-size to your advantage.
  • Second Harvest; bamn! Now there are twice as many tokens (potential game finisher for your deck);
  • Rhys the Redeemed; bit expensive to obtain, but insanely powerful in your deck.

Other cards I would consider for a naya token deck:- Mirri, Weatherlight Duelist; makes your attacks hard to counter, and your defense against attacks a lot stronger;- Soul of the Harvest; adds a bit more draw-potential to your deck;- Slate of Ancestry; also adds more draw-potential to your deck.

Hope any of this makes sense to you. Also hope you can use some of it :) Have fun brewing and playing! And if you have the time and/or inclination, I'd appreciate some feedback on one of my decks.



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