|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
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At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
Wolfcaller's Howl Discussion
2 months ago
I would drop Full Moon's Rise since your not playing any werewolves and try add Nissa's Pilgrimage as it's a good ramp card. Overrun would be a nice add since your deck looks like it wants to fill the board up with wolf tokens and then just stomp.
Inspiring Call would be cool as well as Arlinn will buff your wolves with 1+/1+ counters and you completly protect yourself from board wipes
For your first ever deck though I would say it's really well put together I like it
6 months ago
Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!
6 months ago
7 months ago
Some cards to consider: Epic Struggle , Wolfcaller's Howl , Growing Rites of Itlimoc Flip, Sylvan Offering , Harvest Season , Whispersilk Cloak , Skullclamp , Bastion Protector , Sigil Captain , Path of Discovery , Druid of the Anima , Knotvine Mystic , Mage Slayer , Sunforger , Bravado , Spirit Mantle , Mentor of the Meek , Soul Warden , Beastmaster Ascension , and Resplendent Angel . Haha sorry for the long list, just cards that came to mind as being potentially useful!
10 months ago
However if that is not enough- which I'll assume it's not- Artifact Mutation is freaking delicious. Bitterblossom is a staple. Creakwood Liege also pumps the majority of your deck. Daretti, Ingenious Iconoclast is also decent removal and his ult is insane. Descent of the Dragons could be an alternate wincon. Dragonlair Spider looks like garbage but can get out of hand in a hurry. Druid's Call is honestly insane, it's a great deterrent for blockers. Elemental Mastery is the best. Feral Incarnation, because it has convoke, is not so bad either. Necrogenesis is classic. Ogre Slumlord is a baller and a great rattlesnake. Plague of Vermin is a really nice way to put some damage in on your opponents, especially if the political atmosphere is good. Rampaging Baloths is craaazy. Sprouting Thrinax has served me well. Sylvan Offering can make some friends AND some tokens. Verdant Embrace and Verdant Force are good. Wolfcaller's Howl is good I think?
1 year ago
Nice. Based on your Facebook post, I suggest these for theme:
Cult of the Waxing Moon
Garruk Relentless Flip
Howl of the Night Pack
Raised by Wolves
Wren's Run Packmaster
1 year ago
Some token generators to consider:
- Dragonmaster Outcast; requires a few lands in play but generates some very nasty tokens;
- Kazandu Tuskcaller; generate an elephant or two every turn (or whenever you manage to untap);
- Voice of Resurgence; doubles as token generator and deterrent for opponents casting spells during your turn;
- Wolfcaller's Howl; turn other people's hand-size to your advantage.
- Second Harvest; bamn! Now there are twice as many tokens (potential game finisher for your deck);
- Rhys the Redeemed; bit expensive to obtain, but insanely powerful in your deck.
Other cards I would consider for a naya token deck:- Mirri, Weatherlight Duelist; makes your attacks hard to counter, and your defense against attacks a lot stronger;- Soul of the Harvest; adds a bit more draw-potential to your deck;- Slate of Ancestry; also adds more draw-potential to your deck.
Hope any of this makes sense to you. Also hope you can use some of it :) Have fun brewing and playing! And if you have the time and/or inclination, I'd appreciate some feedback on one of my decks.
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