Kessig Prowler


Sinuous Predator


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Kessig Prowler

Creature — Werewolf

: Transform Kessig Prowler.

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Kessig Prowler Discussion

FatesAwakener on G/R Werewolf Aggro

4 weeks ago

I don't know, should I add Waxing Moon over 1 Moonmist so you don't have to pay 6 for Shrill Howler  Flip and Kessig Prowler  Flip or should I keep it the way it is?

Orohu on Fangor Werewolf Aggro

1 month ago

Kessig Prowler is strong, but just be sure to remember that it can't transform while Immerwolf is on the battlefield.

TrueLycan on Cursewhispering hunters

2 months ago

yea, no problem, Orypool .The deck started up with relying a lot on the transform ability, but after lots of testing and playing, it just wasn't reliable. so i indeed looked for outside support. The biggest help definetly being Xenagos as commander.

as for the Eldrich moon Werewolves, i've only tried Kessig Prowler and Conduit of Storms  Flip . Personally i had to cut them to make space for the aformentioned support cards. As well as not finding enough opening to spend the high mana-cost for the flip, with said costs sitting between the 5 and 7 mana. on those turns there just where other plays i had to make.

That said, out of all the Eldrich moon werewolves (other then Ulrich, whom works fantastic as one of the 99) i'd say Conduit of Storms  Flip is the only one i can personally justify, because he has a relevant ability non-flipped. The others simply don't, or are outshined by other options.

CavusCanis on Werewolves 30$ budget build

2 months ago

You can also make Kessig Prowler  Flip unblockable using menace. That's really the only reason I run Kruin Outlaw  Flip in main deck. Once he flips and my Sinuous Predator  Flips are out, I have 4/4s that are unblockable for as long as Kruin Outlaw is transformed. Immerwolf makes that permanent.

I've had some fun games that way. :)

CasualCucumber on Werewolves 30$ budget build

2 months ago

Thanks for the suggestion CavusCanis

I actually never thought of that combo. My deck actually startedd out as more of a Eldrazi werewolf deck, but i ended up relacing Kessig Prowler  Flip for Wolfbitten Captive  Flip since i didnt know about that combo and liked Wolfbitten Captive  Flip ability more. But definetly a combo i will remember.

CavusCanis on Werewolves 30$ budget build

2 months ago

Fun stuff here. I'm an advocate for going lower to the ground with werewolves because of the speed you need to make flips happen. I know Eldrazi Werewolves aren't that popular, but have you considered Waxing Moon into Kessig Prowler  Flip? It's a powerful turn two combo that leaves you with a 4/4 that can only be blocked by one creature, with trample on turn 2. Not only that, but once you find a way of making it stick with hexproof, it can ping away once you get some Howlpack Resurgences going.

Sargeras on $50 Competitive Mono-Green Aggro

3 months ago

Having played a lot of stompy builds in the past, I always like to support those who play budget like I used to, so +1.

With that being said, here are my suggestions.

  1. Run Dryad Militant: With Storm and a vast amount of Snapcaster Mage deck strategies floating around, this card is usually very effective at what it does best, which is screwing over noncreature based combo and control decks. I'd say you want to run this as a 4 of over Kessig Prowler  Flip since prowler doesn't do anything different except when you hit 5 mana, and by that time you should be able to win.

  2. Cut Llanowar Elves: Having played a lot of stompy decks in the past, you really want to be doing the 1 drop, 2 drop, 3 drop plan, and while yes the elves are nice, you really shouldn't need them when your top cmc is 3. (Also, if you want to put in Dungrove Elder it gets worse since you will be keeping hand with elves in them instead of lands, when you really only need 20-21 lands total.

  3. Adding Harmonize or Lead the Stampede: This one is more required to test, as these cards do what Mono-green lacks, which is card draw. Playing these cards ensures that you have the capacity to keep your hand reloaded or unrelenting if needed. (They can also work great as sideboard cards as well.)

  4. Sideboards in mono green aren't usually too hard to make, usually what is played is something like this

3x Back to Nature

3x Choke

2x Creeping Corrosion

2x Feed the Clan

3x Ghost Quarter

2x Grafdigger's Cage

  1. Having no experience playing Oran-Rief, the Vastwood in stompy, has it been more effective than Treetop Village?

ROUROU on Final Werewolves (HOU - Retired)

4 months ago

sigh imma miss Giant Spectacle on a Kessig Prowler  Flip ... Oh the drafts that he won me... :/

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