Ulvenwald Captive


Ulvenwald Abomination  Flip


Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all

Ulvenwald Captive

Creature — Werewolf


: Add G to your mana pool.

GG: Transform Ulvenwald Captive.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts


Recent Decks

Load more

Ulvenwald Captive Discussion

Recover819 on Mana is Neat.

6 days ago

Many different ways that you can go with this. I love playing a few varieties on MTGO Pauper. I stick with either a mill or burn strategy with a few Ulvenwald Captive  Flip as back up. I think it's biggest weakness is interaction with your opponent. Still fun though.

Burn version: Firewalled

Mill Version: Hold the Door

DarkStarStorm on All things Wolven

1 week ago

EDIT: OOPS! I meant Ulvenwald Captive  Flip, not Ulvenwald Tracker.

cyphre187 on All things Wolven

1 week ago

Ok what anout using Ulvenwald Captive  Flip for Channeler Initiate? Then I just need to work on game trail and another arlinn

jawz on Green Counters budget

2 months ago

Longtusk Cub could be a good fit. It's fairly cheap. And it can grow out of control quickly if the opponent falls a step behind early.

I might suggest swapping out the 4 Natural State. Maybe you're seeing a lot of artifacts and you have to deal with them, but it seems like creature threats are far more important to deal with in Standard these days and the artifact-specific stuff can go to the sideboard. I like the Nature's Way or the Prey Upon more myself for those slots. But given you're running Lambholt Pacifist  Flip, I'd probably go with Blossoming Defense in the end.

And if you go with Blossoming Defense, I'd want to swap out the Ulvenwald Captive  Flip and Druid of the Cowl for mana critters with 2 power so that the +2 could turn on the pacifist. In terms of budget I'd probably swap in Deathcap Cultivator, Duskwatch Recruiter  Flip and Lifespring Druid. Although if I could spend more money I'd probably aim for Rishkar, Peema Renegade instead.

rochdalekilla9 on Eldrazi Tramp in Standard!

2 months ago

First off Eldrazi Displacer is terrible in here, with only Unbridled Growth as your white source. Endless One is pretty bad, since it has absolutely no evasion at all. If you're going the green route, you may just want to add other green eldrazi that fit the mold of this deck. There are a ton to choose from so you should take a look at those. I found that monoblack edrazi was the best build, but it definitely still has it's hurdles to jump over to be a viable deck. With black you get access to Bearer of Silence, Distended Mindbender and a slew of removal spells that are far better than Titan's Presence. It allows you to play Scrapheap Scrounger as well, which is just a really annoying creature. If you insist on keeping the green, however, I would play Druid of the Cowl over Ulvenwald Captive  Flip. Yes it doesn't transform, but 3 toughness is far better than 2 toughness and it ramps just the same. Those are a few suggestions.

Hentaiology on GRIXUS Control

2 months ago

Looks pretty good but Assembled Alphas and Ulrich of the Krallenhorde  Flip are a too expensive in my opinion also you might wanna trade some of your werewolves for others like Solitary Hunter  Flip for Lambholt Pacifist  Flip, maybe Ulvenwald Captive  Flip for Village Messenger  Flip because youre already running 24 land I dont think you need the ramp, or if you like running the eldrazi werewolves Geier Reach Bandit  Flip flipped is pretty cool. In the end I just think ulrich and alphas are too expensive even though I love alphas maybe it would be good to cut a few of each to put other cards in

Mizzazzi on Counter Aggro G/B Budget [~$20]

2 months ago

I would have to say one of the best things you can do in a green deck even if its not wholely devoted to ramp is to have some ramp cards such as Ulvenwald Captive  Flip are great for adding mana and in the Captives case you can get alittle more out of him with extra mana by transforming him into a 4/6 and putting counters on him. Also Attune with Aether is also good even though you dont need the energy having the land is worth it so you can really pump things out

Load more