Back:Ulvenwald Abomination Flip
Creature — Werewolf
: Add to your mana pool.
5 : Transform Ulvenwald Captive.
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Ulvenwald Captive Discussion
2 days ago
You're welcome to feel that way :-)
1 week ago
My advice, take out all Reckless Waif Flip and replace them with village messenger, it just does the damage faster, and easier. Next the mana pump; Scorned Villager Flip is not bad, but i personally think Ulvenwald Captive Flip is just better. It may be harder to transform and loses its green pump, but it turns into a 4/6 which to me is just worth it. I would also trade the Wolfbitten Captive Flip for the Ulvenwald Captive Flip, since any 1/1 non-haste creature is just a blocker anyway, and its ability doesn't really make it that worth it to me since you have plenty of better ways to use that mana in this deck. Duskwatch Recruiter Flip is another wolf i would look into, with the combos you were stating, you will need a way to search those and recruiter can do that, not to mention that when its transformed you can spam those humans faster. Howlpack Resurgence and Waxing Moon are both also also a great card as far as werewolf tribal goes. Love Prey Upon, wish it was instant.
1 month ago
If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider Flip, Ulvenwald Captive Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.
Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.
Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.
Hope this helps!
1 month ago
Nature's Claim: Cheap instant speed removal at the cost of only 4 life that is easy to take with a deck like this one.
Mind's Eye: You can never have enough draw in a mono-color deck. This is great for a deck like this where you are only trying to ramp to victory.
Tireless Tracker: One of the Best creatures to come out of Shadows over Innistriad. I can't see why you wouldn't have this in your deck.
Selvala's Stampede: One of the better ways to plant big boys and girls onto the battlefield. At only 6 mana and with all the draw you will have, this card will intimidate any opponent on which mode to choose from.
Possible cards to take out:
Warden of Geometries: An eldrazi at 4 mana to ramp you one generic mana seems like a waste. I believe that drawing cards would more beneficial to the consistency of the deck long-term.
Hope my suggestions were helpful to you.
2 months ago
I truly appreciate you dropping by to check out my deck! I took a bit of your advice. Instead of Naga Vitalist though, I used the Ulvenwald Captive to stick with the Eldrazi theme. Also I must defend the Bounty of the Luxa over From Beyond for this build specifically, I think you need to play it to truly appreciate how great of a card it can be, especially if it comes down early. In all honesty, I pulled Bounty in the only pre-released was able to attend for AKH and I was beyond upset... I thought it was a joke card, but after testing it in this deck it is AMAZING! I don't really need an extra tutor since I have a lot of card advantage and Nissa to help me get out the Eldrazi I need.
Thanks for all the suggestions!! If you don't mind me asking, other than the mana base upgrade, what non-budget cards would you include?
2 months ago
Love the description! However, the ramp pieces seem to lack a real focus on the mana curve. I believe that you would have an easier time reaching your ramp goals like Ulamog, the Ceaseless Hunger and a large Torment of Hailfire if your ramp pieces where as follows. Turn two ramp Ulvenwald Captive Flip into Hedron Archive into Nissa's Renewal. This sets you up at ten mana by turn five, assuming you've made every land drop.
With a focused ramp sequence, we can trim the uneeded cards like Greenbelt Rampager and Attune with Aether. These cards don't provide the much needed ramp or stabilization the deck requires to reach its goal. Perhaps there is an argument for the Rampager, but I believe that the fixing from attune could be cards that helps stabilize the board to get you into the late game.
Some closing thoughts, 20 lands is a very, very, very low land count for any deck that runs a ten mana spell. While the deck currently has 19 cards dedicated to either producing mana or finding land, If for any reason one of these dorks should be removed, which will happen from time to time in a game of magic, you would suffer a massive tempo swing in your opponents favor. I'd consider running at least 24 lands
3 months ago
I LOVE the ZadaFur combo and it's always cool to see someone working on it!
My biggest comment is you may want to add more Lands. A ZadaFur deck needs to get to 5 mana as quickly as possible (4 for Zada plus 1 extra for Blossoming Defense), and even counting the Ulvenwald Captives, with 20 Lands you'll only get to 5 by Turn 5 71% of the time. I would seriously want at least 23 Lands, and probably 24. Of course, if it's working for you in your meta, never mind!
Finally, there are a couple threads you might want to check out: All things Wolven (especially check out the old ZadaFur brews in the Hall of Fame ... I'd love to add yours there too!) and Solving Mirrorwing.
4 months ago
Many different ways that you can go with this. I love playing a few varieties on MTGO Pauper. I stick with either a mill or burn strategy with a few Ulvenwald Captive Flip as back up. I think it's biggest weakness is interaction with your opponent. Still fun though.
Burn version: Firewalled
Mill Version: Hold the Door