Ulvenwald Captive


Ulvenwald Abomination  Flip


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all

Ulvenwald Captive

Creature — Werewolf


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Ulvenwald Captive Discussion

Legendary_Crush on Eldrazi Bounty

3 weeks ago

I truly appreciate you dropping by to check out my deck! I took a bit of your advice. Instead of Naga Vitalist though, I used the Ulvenwald Captive to stick with the Eldrazi theme. Also I must defend the Bounty of the Luxa over From Beyond for this build specifically, I think you need to play it to truly appreciate how great of a card it can be, especially if it comes down early. In all honesty, I pulled Bounty in the only pre-released was able to attend for AKH and I was beyond upset... I thought it was a joke card, but after testing it in this deck it is AMAZING! I don't really need an extra tutor since I have a lot of card advantage and Nissa to help me get out the Eldrazi I need.

Thanks for all the suggestions!! If you don't mind me asking, other than the mana base upgrade, what non-budget cards would you include?

BeanieJ on Death's Row

4 weeks ago

Love the description! However, the ramp pieces seem to lack a real focus on the mana curve. I believe that you would have an easier time reaching your ramp goals like Ulamog, the Ceaseless Hunger and a large Torment of Hailfire if your ramp pieces where as follows. Turn two ramp Ulvenwald Captive  Flip into Hedron Archive into Nissa's Renewal. This sets you up at ten mana by turn five, assuming you've made every land drop.

With a focused ramp sequence, we can trim the uneeded cards like Greenbelt Rampager and Attune with Aether. These cards don't provide the much needed ramp or stabilization the deck requires to reach its goal. Perhaps there is an argument for the Rampager, but I believe that the fixing from attune could be cards that helps stabilize the board to get you into the late game.

Some closing thoughts, 20 lands is a very, very, very low land count for any deck that runs a ten mana spell. While the deck currently has 19 cards dedicated to either producing mana or finding land, If for any reason one of these dorks should be removed, which will happen from time to time in a game of magic, you would suffer a massive tempo swing in your opponents favor. I'd consider running at least 24 lands

clayperce on Gruul tribal wolf storm

1 month ago

I LOVE the ZadaFur combo and it's always cool to see someone working on it!

My biggest comment is you may want to add more Lands. A ZadaFur deck needs to get to 5 mana as quickly as possible (4 for Zada plus 1 extra for Blossoming Defense), and even counting the Ulvenwald Captives, with 20 Lands you'll only get to 5 by Turn 5 71% of the time. I would seriously want at least 23 Lands, and probably 24. Of course, if it's working for you in your meta, never mind!

Finally, there are a couple threads you might want to check out: All things Wolven (especially check out the old ZadaFur brews in the Hall of Fame ... I'd love to add yours there too!) and Solving Mirrorwing.

Draw well!

Recover819 on Mana is Neat.

2 months ago

Many different ways that you can go with this. I love playing a few varieties on MTGO Pauper. I stick with either a mill or burn strategy with a few Ulvenwald Captive  Flip as back up. I think it's biggest weakness is interaction with your opponent. Still fun though.

Burn version: Firewalled

Mill Version: Hold the Door

DarkStarStorm on All things Wolven

2 months ago

EDIT: OOPS! I meant Ulvenwald Captive  Flip, not Ulvenwald Tracker.

cyphre187 on All things Wolven

2 months ago

Ok what anout using Ulvenwald Captive  Flip for Channeler Initiate? Then I just need to work on game trail and another arlinn

clayperce on

3 months ago

Some more rampy options ...

And a couple more beaters ...

jawz on Green Counters budget

3 months ago

Longtusk Cub could be a good fit. It's fairly cheap. And it can grow out of control quickly if the opponent falls a step behind early.

I might suggest swapping out the 4 Natural State. Maybe you're seeing a lot of artifacts and you have to deal with them, but it seems like creature threats are far more important to deal with in Standard these days and the artifact-specific stuff can go to the sideboard. I like the Nature's Way or the Prey Upon more myself for those slots. But given you're running Lambholt Pacifist  Flip, I'd probably go with Blossoming Defense in the end.

And if you go with Blossoming Defense, I'd want to swap out the Ulvenwald Captive  Flip and Druid of the Cowl for mana critters with 2 power so that the +2 could turn on the pacifist. In terms of budget I'd probably swap in Deathcap Cultivator, Duskwatch Recruiter  Flip and Lifespring Druid. Although if I could spend more money I'd probably aim for Rishkar, Peema Renegade instead.

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