Creature — Werewolf
: Add to your mana pool.
: Transform Ulvenwald Captive.
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Ulvenwald Captive Discussion
1 week ago
Ciao, simpatico deck!
Secondo me, visti i costi di mana delle creature prenderei in considerazione qualche accelerino... esempio Scorned Villager Flip o Ulvenwald Captive Flip e inserirei qualcosa per rimuovere la board dell'avversario in modo da essere pi incisivo, tipo Prey Upon, Cartouche of Strength e Rabid Bite... (ovviamente possono essere dappoggio a Lightning Bolt che indubbiamente una carta eccezionale).
Infine farei un pensierino anche su Ember-Eye Wolf che anche se pescata in late pu fare una buona dose di danni... Hunger of the Howlpack che ci permette di tenere in vita Lican quando sono in versione Umana e Vessel of Nascency che potrebbe tirarci fuori da una situazione di stallo con la pescata giusta!
2 weeks ago
So here's the FTV:Transform full spoilers, most notable for us is we get to see new Huntmaster's backside, new art for Garruk Relentless, and Arlinn made it in. I personally really like what they did with the Set Symbol being different on each face.
Also while I'm posting, I wanted to ask you all for some opinions, new Huntmaster art has gotten me pretty excited for Werewolves again and I've decided to try doing some foil peel alters for my basics in my deck with the Werewolf side of some of the Weredrazi I'm not putting into my decks, Ulvenwald Captive Flip and Vildin-Pack Outcast Flip, I think the Captive works pretty well with my current Forests, but I think I need to get some new Mountains for the Outcast. I did make some mock-ups in paint last night to see how it would look with some different mountains and approaches and was hoping that I could get some input here on what looks good or if you have suggestions for different Mountains.
1 month ago
I was so wrapped up in having another werewolf mana dork I didn't even realise that Ulvenwald Captive Flip had defender! Not ideal. Wish there were more transformer dorks though. Got to take your advise on Mondronen Shaman Flip, it's not ideal and would definitely draw ire. You've got more experience with the card. Kinjalli's Sunwing had made it around this long for the sheer fact that it's a dino/transformer with flying. Sorely lacking in that department.
1 month ago
Here some Cards to remove and my reasoning
- Mondronen Shaman Flip because it may be a transform/flip card, it will not help you in the long run.
- Ulvenwald Captive Flip i don't like it. Yes, it provide mana, but it doesn't seem to add anything else. Also defender
- Kinjalli's Sunwing i don't think it is should be in here unless you are worry about your opponent out speeding you.
1 month ago
You're welcome to feel that way :-)
2 months ago
My advice, take out all Reckless Waif Flip and replace them with village messenger, it just does the damage faster, and easier. Next the mana pump; Scorned Villager Flip is not bad, but i personally think Ulvenwald Captive Flip is just better. It may be harder to transform and loses its green pump, but it turns into a 4/6 which to me is just worth it. I would also trade the Wolfbitten Captive Flip for the Ulvenwald Captive Flip, since any 1/1 non-haste creature is just a blocker anyway, and its ability doesn't really make it that worth it to me since you have plenty of better ways to use that mana in this deck. Duskwatch Recruiter Flip is another wolf i would look into, with the combos you were stating, you will need a way to search those and recruiter can do that, not to mention that when its transformed you can spam those humans faster. Howlpack Resurgence and Waxing Moon are both also also a great card as far as werewolf tribal goes. Love Prey Upon, wish it was instant.
3 months ago
If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider Flip, Ulvenwald Captive Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.
Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.
Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.
Hope this helps!
3 months ago
Nature's Claim: Cheap instant speed removal at the cost of only 4 life that is easy to take with a deck like this one.
Mind's Eye: You can never have enough draw in a mono-color deck. This is great for a deck like this where you are only trying to ramp to victory.
Tireless Tracker: One of the Best creatures to come out of Shadows over Innistriad. I can't see why you wouldn't have this in your deck.
Selvala's Stampede: One of the better ways to plant big boys and girls onto the battlefield. At only 6 mana and with all the draw you will have, this card will intimidate any opponent on which mode to choose from.
Possible cards to take out:
Warden of Geometries: An eldrazi at 4 mana to ramp you one generic mana seems like a waste. I believe that drawing cards would more beneficial to the consistency of the deck long-term.
Hope my suggestions were helpful to you.