Ulvenwald Captive

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Ulvenwald Abomination  Flip

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Ulvenwald Captive

Creature — Werewolf

Defender

: Add to your mana pool.

5 : Transform Ulvenwald Captive.

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Ulvenwald Captive Discussion

clayperce on Final ZadaWolves (HOU - Retired)

2 days ago

Illusificate,
You're welcome to feel that way :-)

Seriously though, I think you may be discounting how good Nissa is when Zada or Mirrorwing are not on the board (which is often). There's also just a ton of value of her 0/1 Plant tokens.

Servant of the Conduit is a great card (I love her in a Pummeler deck) but if you want to brew a rampy +1/+1 counter ZadaFur deck, I'd recommend Ulvenwald Captive  Flip instead.

Thanks though!

Whackytack on Just Some Cute Puppies (Werewolf Tribal)

1 week ago

My advice, take out all Reckless Waif  Flip and replace them with village messenger, it just does the damage faster, and easier. Next the mana pump; Scorned Villager  Flip is not bad, but i personally think Ulvenwald Captive  Flip is just better. It may be harder to transform and loses its green pump, but it turns into a 4/6 which to me is just worth it. I would also trade the Wolfbitten Captive  Flip for the Ulvenwald Captive  Flip, since any 1/1 non-haste creature is just a blocker anyway, and its ability doesn't really make it that worth it to me since you have plenty of better ways to use that mana in this deck. Duskwatch Recruiter  Flip is another wolf i would look into, with the combos you were stating, you will need a way to search those and recruiter can do that, not to mention that when its transformed you can spam those humans faster. Howlpack Resurgence and Waxing Moon are both also also a great card as far as werewolf tribal goes. Love Prey Upon, wish it was instant.

Mandalorian on GWB Investigation

1 month ago

If you're going to do an investigate deck, then I would focus in on that and drop a lot of the stuff that doesn't help achieve that. Lone Rider  Flip, Ulvenwald Captive  Flip, Ulvenwald Hydra, Sigarda, Heron's Grace, Heron's Grace Champion, and even Duskwatch Recruiter are cards that could be dropped. If you do you can go up to the full amount of Tireless Tracker (when you get them), Graf Moles, Bygone Bishop, Confront the Unknown, Ulvenwald Mysteries, and another Journal and Patrol. To make the deck more consistent and sleek you should drop a lot of the 1 ofs as well like Traverse, Trail of Evidence, and Fleeting Memories.

Modern also has some pretty cheap mana fixing to help your deck like Glacial Fortress, Sunpetal Grove, Lumbering Falls, Stirring Wildwood, and Seaside Citadel.

Since a lot of your cards are 3 drops like Tracker, Mole, Bishop, you should add a playset of mana dorks to help accelerate. Birds of Paradise is going to get you the most bang for your buck but if that's still too expensive then you could do something as simple as Elvish Mystic.

Lastly you're gonna want some number of removal spells. Path to Exile is the best removal spell in these colors but if that is too expensive then you might have to settle for something like Journey to Nowhere.

Hope this helps!

snotice on Nissa, Eldrazi's Seer

1 month ago

Some suggestions:

Nature's Claim: Cheap instant speed removal at the cost of only 4 life that is easy to take with a deck like this one.

Mind's Eye: You can never have enough draw in a mono-color deck. This is great for a deck like this where you are only trying to ramp to victory.

Tireless Tracker: One of the Best creatures to come out of Shadows over Innistriad. I can't see why you wouldn't have this in your deck.

Selvala's Stampede: One of the better ways to plant big boys and girls onto the battlefield. At only 6 mana and with all the draw you will have, this card will intimidate any opponent on which mode to choose from.

Possible cards to take out:

Nissa's Revelation: In your deck it can be amazing, but at 7 mana (even with the ramp) can be a bust. I think Selvala's Stampede is a better card at one less mana.

Warden of Geometries: An eldrazi at 4 mana to ramp you one generic mana seems like a waste. I believe that drawing cards would more beneficial to the consistency of the deck long-term.

Ulvenwald Captive  Flip: 9 mana investment for a 4/6 that produces two generic. It seems a bit steep even for EDH.

Dreamstone Hedron: The Hedron Archive is good enough that you shouldn't need a second one at two more mana.

Hope my suggestions were helpful to you.

Legendary_Crush on Bant Eldrazicon

2 months ago

I truly appreciate you dropping by to check out my deck! I took a bit of your advice. Instead of Naga Vitalist though, I used the Ulvenwald Captive to stick with the Eldrazi theme. Also I must defend the Bounty of the Luxa over From Beyond for this build specifically, I think you need to play it to truly appreciate how great of a card it can be, especially if it comes down early. In all honesty, I pulled Bounty in the only pre-released was able to attend for AKH and I was beyond upset... I thought it was a joke card, but after testing it in this deck it is AMAZING! I don't really need an extra tutor since I have a lot of card advantage and Nissa to help me get out the Eldrazi I need.

Thanks for all the suggestions!! If you don't mind me asking, other than the mana base upgrade, what non-budget cards would you include?

BeanieJ on Death's Row

2 months ago

Love the description! However, the ramp pieces seem to lack a real focus on the mana curve. I believe that you would have an easier time reaching your ramp goals like Ulamog, the Ceaseless Hunger and a large Torment of Hailfire if your ramp pieces where as follows. Turn two ramp Ulvenwald Captive  Flip into Hedron Archive into Nissa's Renewal. This sets you up at ten mana by turn five, assuming you've made every land drop.

With a focused ramp sequence, we can trim the uneeded cards like Greenbelt Rampager and Attune with Aether. These cards don't provide the much needed ramp or stabilization the deck requires to reach its goal. Perhaps there is an argument for the Rampager, but I believe that the fixing from attune could be cards that helps stabilize the board to get you into the late game.

Some closing thoughts, 20 lands is a very, very, very low land count for any deck that runs a ten mana spell. While the deck currently has 19 cards dedicated to either producing mana or finding land, If for any reason one of these dorks should be removed, which will happen from time to time in a game of magic, you would suffer a massive tempo swing in your opponents favor. I'd consider running at least 24 lands

clayperce on Gruul tribal wolf storm

3 months ago

Bass_f13nd,
I LOVE the ZadaFur combo and it's always cool to see someone working on it!

My biggest comment is you may want to add more Lands. A ZadaFur deck needs to get to 5 mana as quickly as possible (4 for Zada plus 1 extra for Blossoming Defense), and even counting the Ulvenwald Captives, with 20 Lands you'll only get to 5 by Turn 5 71% of the time. I would seriously want at least 23 Lands, and probably 24. Of course, if it's working for you in your meta, never mind!

Finally, there are a couple threads you might want to check out: All things Wolven (especially check out the old ZadaFur brews in the Hall of Fame ... I'd love to add yours there too!) and Solving Mirrorwing.

Draw well!

Recover819 on Mana is Neat.

4 months ago

Many different ways that you can go with this. I love playing a few varieties on MTGO Pauper. I stick with either a mill or burn strategy with a few Ulvenwald Captive  Flip as back up. I think it's biggest weakness is interaction with your opponent. Still fun though.

Burn version: Firewalled

Mill Version: Hold the Door

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