|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Werewolf
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
: Transform Smoldering Werewolf.
Smoldering Werewolf Discussion
5 months ago
Coolio. Sooo, where to start. Just based on how the deck has lots of singles, Im guessing that you own most/all of these cards. Thats fine, it just won't be as smooth as a deck you made then ordered. I would drop Vivien's Invocation . Its really pricy, mana wise, and none of your creatures have a high enough power for the second ability to really come into play. Now your deck is down to 60 cards. Good, keep it there. Due to Immerwolf , Shrill Howler Flip, Smoldering Werewolf Flip, Tangleclaw Werewolf Flip, Ulvenwald Captive Flip, and Vildin-Pack Outcast Flip cannot transform. You can figure out how to deal with that, if that is a problem you come across. Mayor of Avabruck Flip is a important card in most Werwolf decks. Howlpack Resurgence is an incredibly important card, so important that i have never seen a werewolf deck that didnt run it. Its somewhat pricy, but Collected Company is a powerful card, especially in a creature based deck like this.
7 months ago
Hello! First, well done up there. I have been running werewolves for a while now, and this proposal is very interesting. In all honesty I thought of this same mechanic myself, but the price on
Collected Company prevented me from pulling that off, and since it is a common archetype in modern, people tend to be ready to counter it sometimes. I recommend paying attention to the new Gruul enchantaments, they help to fight control a lot. Now, I am going to give you my point of view on more of these mechanics, hoping to help you on the long run. Please, do not have it as me pretending to know more than you do or anything, it is just based on my personal experience. Now with this out of the road, let me begin.
All the Eldrazi Werewolves (The likes of Kessig Prowler Flip, Smoldering Werewolf Flip, Vildin-Pack Outcast Flip, etc) are just a bad idea with Immerwolf , specially if you are running 4 copies of it. I myself used to have Vildin-Pack Outcast Flip as a finisher and to abuse Kessig Prowler Flip but ended up removing them due heavy incompatibility. My suggestion is to replace one side of the equation or lower the Immerwolf count to 1-2. Also keep in mind that Huntmaster of the Fells Flip and Ulrich of the Krallenhorde Flip suffer heavily with Immerwolf company as well, for they need to keep on changing to really shine. Both are great strategies, just not fully compatible in between.
Hope it helps, and keep up the good job :D
1 year ago
The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.
Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...
1 year ago
Here are the cards I found that are in such a color:
Which do you think would be good for my Boros Deck? Also I omitted Eldrazi Displacer as it is a standard for this deck anyway.
Also, one last question, Since my Kozilek Deck is doing nothing but fail the meter, do you think I should run a 5Color Commander, & if so, what?
2 years ago
I think Silverfur Partisan should def be a 4 of since it synergizes so well with your creatures.
I think some of the enchantment are either unnecessary or can be upgraded to enchantments that synergize with your deck. I would drop the Blood Mist, Gruul War Chant, and Gift of Paradise for stuff like Howlpack Resurgence and Full Moon's Rise.
Here are some cards that are budget friendly I would find room for:
For options that are above budget:
2 years ago
An explanation for my decisions on my variant of cyphre187's deck.
Channeler Initiate: Not a wolf, but it helps your early game by functioning as a 0/1 mana dork as well as your lategame as a 3/4 body. Allows you to drop a body and still have mana for interaction.
Smoldering Werewolf: A meta-pick lategame bomb. 12 of Zombies's creatures have a toughness of 1, which opens you up for a 1-for-2 scenario.
2 years ago
Move these to the sideboard:
To make room for:
2 years ago
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