Vildin-Pack Outcast

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Dronepack Kindred

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Vildin-Pack Outcast

Creature — Werewolf

Trample

: Vildin-Pack Outcast gets +1/-1 until end of turn.

: Transform Vildin-Pack Outcast.

Vildin-Pack Outcast Discussion

TogbusPrime on All Levels Except Physical

3 months ago

Werewolves have always been a favorite horror monster of mine, so I've tinkered with the tribe in EDH and a wolf enthusiast friend of mine actually made a deck for them. As such I've got a few suggestions, but take it with a grain of salt since our meta has an unusually high power level from what I've seen.

Given the description, I'm guessing the following are in to fill out the curve with early drops, but you may want to consider ditching Gatstaf Shepherd, Hanweir Watchkeep, Hinterland Logger, Lambholt Pacifist, Reckless Waif, Village Messenger, and Villagers of Estwald for later value cards or to free up room for some of my suggestions below. Similarly, I'd consider dropping Mass Hysteria as it seems dangerous, though with it's low mana cost I imagine you only cast it the turn you're going to win or as prep the one before that, and Fervor since you have access to better haste bestowers like Fires of Yavimaya , Rhythm of the Wild , Flamekin Village and/or other effects like Dolmen Gate , Angel's Trumpet , Sight of the Scalelords , and Steely Resolve .

As for what to put in, I think running both Radhas would make sense. Grand Warlord Radha allows you to aggress and progress in one fell swoop. In your present case that'd likely mean setting up so you have blockers for the possible crack back, though you could certainly add flash creatures to make the most of that mana during combat. As for the more on theme things there's stuff like Cult of the Waxing Moon , Spirit of the Hunt , Vildin-Pack Outcast  Flip, Howlpack Resurgence , Silverfur Partisan , and Hinterland Hermit  Flip to force blocking and potentially free up other shenanigans. There's also the {insert tribe here} supports like Adaptive Automaton , Brass Herald , and Metallic Mimic . Lastly I'd think about protection like Heroic Intervention and Soul of New Phyrexia since the board is key for decks like this and wipes are something any EDH deck worth its salt has at least a few of.

Catpocolypse on Werewolf Aggro

5 months ago

Coolio. Sooo, where to start. Just based on how the deck has lots of singles, Im guessing that you own most/all of these cards. Thats fine, it just won't be as smooth as a deck you made then ordered. I would drop Vivien's Invocation . Its really pricy, mana wise, and none of your creatures have a high enough power for the second ability to really come into play. Now your deck is down to 60 cards. Good, keep it there. Due to Immerwolf , Shrill Howler  Flip, Smoldering Werewolf  Flip, Tangleclaw Werewolf  Flip, Ulvenwald Captive  Flip, and Vildin-Pack Outcast  Flip cannot transform. You can figure out how to deal with that, if that is a problem you come across. Mayor of Avabruck  Flip is a important card in most Werwolf decks. Howlpack Resurgence is an incredibly important card, so important that i have never seen a werewolf deck that didnt run it. Its somewhat pricy, but Collected Company is a powerful card, especially in a creature based deck like this.

Akromathia on Werewolves Are Back!!

7 months ago

Hello! First, well done up there. I have been running werewolves for a while now, and this proposal is very interesting. In all honesty I thought of this same mechanic myself, but the price on

Collected Company prevented me from pulling that off, and since it is a common archetype in modern, people tend to be ready to counter it sometimes. I recommend paying attention to the new Gruul enchantaments, they help to fight control a lot. Now, I am going to give you my point of view on more of these mechanics, hoping to help you on the long run. Please, do not have it as me pretending to know more than you do or anything, it is just based on my personal experience. Now with this out of the road, let me begin.

All the Eldrazi Werewolves (The likes of Kessig Prowler  Flip, Smoldering Werewolf  Flip, Vildin-Pack Outcast  Flip, etc) are just a bad idea with Immerwolf , specially if you are running 4 copies of it. I myself used to have Vildin-Pack Outcast  Flip as a finisher and to abuse Kessig Prowler  Flip but ended up removing them due heavy incompatibility. My suggestion is to replace one side of the equation or lower the Immerwolf count to 1-2. Also keep in mind that Huntmaster of the Fells  Flip and Ulrich of the Krallenhorde  Flip suffer heavily with Immerwolf company as well, for they need to keep on changing to really shine. Both are great strategies, just not fully compatible in between.

Hope it helps, and keep up the good job :D

BMHKain on

1 year ago

The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.

List: *Gisela, the Broken Blade/Bruna, the Fading Light

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Hanweir Battlements/Hanweir Garrison

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Maw of Kozilek

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...

BMHKain on 4 simple favors & I'll ...

1 year ago

Here are the cards I found that are in such a color:

*Gisela, the Broken Blade/Bruna, the Fading Light

*Hanweir Battlements/Hanweir Garrison

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage (Possible Sunforger Package add?)

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which do you think would be good for my Boros Deck? Also I omitted Eldrazi Displacer as it is a standard for this deck anyway.

Also, one last question, Since my Kozilek Deck is doing nothing but fail the meter, do you think I should run a 5Color Commander, & if so, what?

JonRock on Werewolf EDH

1 year ago

https://magic.wizards.com/en/articles/archive/news/see-cards-vault-transform-2017-11-06

So here's the FTV:Transform full spoilers, most notable for us is we get to see new Huntmaster's backside, new art for Garruk Relentless, and Arlinn made it in. I personally really like what they did with the Set Symbol being different on each face.

Also while I'm posting, I wanted to ask you all for some opinions, new Huntmaster art has gotten me pretty excited for Werewolves again and I've decided to try doing some foil peel alters for my basics in my deck with the Werewolf side of some of the Weredrazi I'm not putting into my decks, Ulvenwald Captive  Flip and Vildin-Pack Outcast  Flip, I think the Captive works pretty well with my current Forests, but I think I need to get some new Mountains for the Outcast. I did make some mock-ups in paint last night to see how it would look with some different mountains and approaches and was hoping that I could get some input here on what looks good or if you have suggestions for different Mountains.

https://imgur.com/a/Cbb6V

Therrion on PauperWald Pack

2 years ago

Giant Growth > Titanic Growth. The extra +1/+1 isn't worth DOUBLE the mana, imo. For such a low curve (which definitely needs work) you should consider less land. Also, with only Hinterland Hermit  Flip and Lightning Bolt as your Red cards you'd be better off mono-Green. Consider more Red with Vildin-Pack Outcast or consider mono-Green.

Wizno on They'll Catch You On the Flip Side

2 years ago

I appreciate your continued assistance in refining my deck some more TheACTR. Always nice to have community support. While I am considering removing some creatures, the utility creatures I would replace them with would likely make up for their loss. Adaptive Automaton and Metallic Mimic are likely 2 of my 3 slots since I could use some stronger lord-based support. I took out Vildin-Pack Outcast  Flip as I wanted a stronger big threat card. I'm leaning towards Urabrask the Hidden, Kessig Cagebreakers, or Vorinclex, Voice of Hunger in that role. I've realized that I have great early to mid-game threats but I need a few more things to be my big finish. I may cut a couple of my weaker low drop wolves/werewolves to bolster the late game threat level.

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