Creature — Dinosaur
Enrage - Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
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Ravenous Daggertooth Discussion
20 hours ago
Don't think you need to include red; sticking to Golgari colors keeps the deck consistent. There also aren't really any red enrage dinosaurs worth including. Sun-Crowned Hunters is too expensive and Raptor Hatchling won't survive past the first damage.
3 days ago
Yes, I'm still trying to remove some of the randomness and acquire a few more of the more important cards
Working on replacing
3 days ago
Looks good. Here are some suggestions;
Ramp: These cards will help you get your dinosaurs out faster. Urza's Incubator, Explosive Vegetation, , FarseekTutor: These will help you get the cards you want out when you need them. Worldly Tutor, Green Sun's Zenith, Enlightened Tutor
Dinosaurs: You know you need dinosaurs and you've got lots. I would suggest you try and get some of the others from this set that would be helpful, such as regisaur alpha and Wakening Sun's Avatar.
Gods: The various gods in your colours could be extremely useful to you granting your dinosaurs additional abilities. Plus with your creatures, they are likely to be additional indestructable attackers and blockers you can use. Nylea, God of the Hunt, Heliod, God of the Sun, Xenagos, God of Revels and Iroas, God of Victory could be game winners for your board.
Those are some suggestions as to what to add. As for what to cut, I would make the following suggestions;
Equipment: You've got really strong creatures that have high power and toughness. You really don't need the equipment
Dinosaurs: You've got lots of dinosaurs, but some probably aren't that useful to your overall strategy (i.e. Ravenous Daggertooth)
6 days ago
Heroic Intervention will stop most stuff hitting your permanents, be it boardwipes or targeted removal when you can't have that. I'd run 2-4 copies.
It seems like you're screwing your manabase by playing a lot of the white cards. Kinjalli's Caller does nothing in the deck that another ramper cannot do. Your deck wants to get out your 4/5drops at least 1 turn earlier. Channeler Initiate,Drover of the Mighty and Otepec Huntmaster seem better for that regard as they are better cards individually. I would cut the white dork and add a playset of each of the other, except maybe the Channeler. That gives you a steady 2drop that will get your 4drop out on turn 3.
Priest of the Wakening Sun and Goring Ceratops dont seem to contribute a lot in the deck I would cut both. Kinjalli's Sunwing seems more of a sideboard card than a maindeck card, unless your meta is very aggro based.You could consider splashing for a Bellowing Aegisaur as this seems to be the right deck. It should achieve the same idea as the Goring Ceratops but will be more resilient, and give permanent boosts to your team.
As mentioned above, try to run a playset of Raging Swordtooth and preferably Regisaur Alpha and Ripjaw Raptor as well. Raptor Hatchling doesn't seem to be at home in this deck, just as Verdant Sun's Avatar and Vanquisher's Banner or Ashes of the Abhorrent. You should consider running Dual Shot as well, to trigger enrage and kill of */1 dudes on the other side or trade up when needed.
Okay, break over, I have to go back to work :D.
1 week ago
2 weeks ago
Try to cut some of the worse dinosaurs. Deathgorge Scavenger is too slow for commander honestly. I don't know if you want to keep the Priest of the Wakening Sun, but personally i feel like i want most of my dinosaurs either on the board/grave or in the deck, i rarely need to find a particular dinosaur to add to my hand, especially not for something that pricey mana-wise. Steadfast Armasaur i did not test personally but i feel like it's too defensive for what the tribe aims to do. The way i play Gishath is to be really aggressive as soon as possible. You want them to have to block or to face the consequences. Slower cards or lesser impactful cards such as Ravenous Daggertooth and Sun-Crowned Hunters tend to be dead draw most of the time. You would be better off either with more protection, card draw or targeted destruction. Decimate has done wonders for me. Pyrohemia is a great choice if you have lots of enrage dinosaurs, however most of the time you won't have any on the board due to the minimal amount there is in the set. Might i suggest the Staff of Nin to provide more draw and a free enrage per turn. I actually invite you to check my budget-ish version of the tribal deck. You might find some interesting ideas. Other than that good job on the deck ;)
3 weeks ago
3 weeks ago
how about taking out a Ravenous Daggertooth and Pygmy Allosaurus for a Priest of the Wakening Sun (he is an early drop that gains you life and can tutor for dinos) and for an Animist's Awakening (ramps you more the more ramped up you are - good for a lategame hugeramp and then surprise them with your commander).