Creature — Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
So, black has goblins, and black doesn't really do random. It causes random discard or reveal with Hired Torturer, but otherwise, just Ghoulraiser's Zombie reanimation and Archdemon of Paliano's drawback, which I think is the only time randomness is used as a downside for black, so I feel okay using it as the "breaking" effect.
Squeaking Pie Baker (From Squeaking Pie Sneak's flavor text)
Creature - Goblin Wizard
, , Sacrifice a creature at random: Destroy target creature, create a Food token.
, Sacrifice a Food: Target player loses three life.
^that was my challenge for before, but I saw this challenge and love it!!
Similar to Ugin, the Spirit Dragon vs. Nicol Bolas, Planeswalker, I'd imagine Vivien's twin would be similarly creature-oriented, but very different direction. As Vivien means Alive, Morticia is a reference to death:
Legendary Planeswalker - Morticia
Creatures you control have Undying.
+1: Return target creature card from your graveyard to your hand.
-4: Return target creature card from your graveyard to the battlefield. Then discard a card.
-9: Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
While Vivien makes spirit creatures, Morticia makes zombies
I'd like to see a common modal (charms, or like Charming Prince types) or split card (Adventures, Kamigawa flips, double-faced cards, etc.).
or, I may have been ninja'd again?
1 year ago
You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale
You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.
For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black
And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.
You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.
You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.
Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation
I think I have some of these. You can have them if I do
1 year ago
1 year ago
Good point. Wasnt really thinking Bout 5 player ffa. How about Ghoulraiser ?
1 year ago
I play a multiplayer game weekly. The idea for this deck is to draw or search for Gray Merchant of Asphodel . Play Gravecrawler on turn one, turn two Dark Ritual for Phyrexian Obliterator or Culling the Weak for Undead Warchief and recast Gravecrawler from the graveyard. Next comes Midnight Reaper play Culling the Weak or Altar's Reap to draw a load of cards, or Entomb or Buried Alive to put the Gray Merchant of Asphodel into the graveyard then Ghoulcaller's Chant , Ghoulraiser or Zombie Apocalypse to bring him into play. In play testing if I get a really good draw I can play the Gray Merchant of Asphodel twice on turn 5 with a ton of devotion. The guys I play with have some good decks but there are no turn 2,3 or 4 wins.
Thanks for looking and suggestions!
Also I know it should be 60 cards, still testing to find the right mix. So far my mana curve is a bit wack I think but still a work in progress.
1 year ago
Thx a lot for the feedback! I like the suggestion to play more unconditional removal maindeck, but the thing I've realized with Snuff Out as well as Vendetta is that sometimes the life is too much to pay. I've played a lot of games with this deck that have come down to a matter of a few life points between winning and losing because of the 'suicide' zombies in the deck, and I think there may be too high of a chance of killing myself early. I try to maintain a 1:2 ratio of damage to myself and the opponent in the cards (with a few cards like Piranha Marsh to break the symmetry a bit) and Snuff/Vendetta might mess that up. I'll try out Victim of Night in main though.
I have tried playing a third Anurid in place of a Gempalm Polluter and it worked fine, but there wasn't a noticeable difference in performance. While testing with all 4, the issue of "too many" never really came up outside of niche scenarios where I flooded out and didn't have much board presence; and even then it helped draw some action so it was still useful. In the end I think it comes down to personal preference, and I like having the potential to chain them together and such (there's some sentimental value too <3).
I disagree with you on this point. Shepherd of Rot is a key part of the deck, and it's one of the cards I based the deck off of. Without it, the deck becomes exponentially less powerful, partly because it's a really good card and partly because I tried to fit in as many 1 mana zombies as I could in order to power up Shepherd of Rot and Gempalm Polluter and they themselves aren't very powerful on their own. And what do you mean by situational? The only situation you'd want to be in while playing this deck is in the process of lowering your opponent's life total (which Shepherd excels at), and if the game were to go late and the opponent wasn't on the verge of death the deck has an extremely low chance of winning in the first place (if it gets to that point I generally just concede) so I feel that "it isn't good in the late game" isn't a valid argument. You also say that it subtracts from the deck's aggro-tempo; how so? It's essentially a [weird] 2-mana lord with the downside of not being able to do damage the turn it comes down, but with the upside of being able to deal chunks of damage through blockers. Sure, without other creatures out, it's just a 2 mana 1/1 (<-- is this what situational refers to?), but with even 1 other it's acceptable and with more it's insane. It's a lousy topdeck for sure, but so is almost every other card in the deck; the key is synergy and high damage output. After all, the deck doesn't need to do well in the late game, it needs to win early, and Shepherd helps tremendously in that regard.
Of course, I could also get rid of it and play more Anurids and removal and stuff to bolster the midrange plan, but by then it would be a different deck.
Lifestaff has done really well in testing. It gives a creature +1 attack (every point counts) and with Carrion Feeder it's easily possible to gain a lot of life at once. I have considered Gary, and the biggest concern is whether I'd be able to cast it in time in the aggro matchup. I think Sylvok Lifestaff is the better choice in general, but feel free to persuade me. Also, I don't really get why you'd want a lifegain card for games that drag on; could you explain that to me? Are you talking about the midrange matchup or something? Is there a deck I don't know about?
I've tried Gurmag Angler in the past, but I think I got a ridiculously unlucky streak with it getting stuck in hand and cut it out of frustration lol. Would the Ghoulraiser slots be a good place to try it out?
Hm, Costly Plunder could be good in the control matchup. What would you suggest I cut for it?
1 year ago
Not sure if you noticed but the list has 2 Ghoulraisers in it.
2 years ago
Cut Ghoulraiser, it isn't good.
Cut Gravedigger, it isn't good
Cut Wight of Precinct Six, you're not playing a deck that cares about that
Cut Liliana's Indignation, your deck doesn't care about that
Cut Death Wielder, it's bad, and Veil, because it's expensive for something that doesn't help you at all.