|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed (DDQ)||Common|
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Creature — Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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1 week ago
I just personally don't think Dark Ritual fits that well in this deck; I'd rather play fewer one-drops in the early game and have more mana in the later game to chain Gempalm Polluters with Ghoulcaller's Chant and Ghoulraiser than the opposite. Also, the deck is way less than 48% one drops :P
idk though, ill try it out and see if it's any better. Maybe play a couple if I don't like all four. Thanks for suggesting it :)
1 month ago
For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.
Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"
Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead
6 months ago
7 months ago
Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.
To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.
Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).
Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.
If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.
Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?
Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.
Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.
I hope i could help you out a bit!
7 months ago
(Note: My playgroup is casual but with the heat turned up)
In playing AINT NO PARTY like an UNDEAD party.., I have taken a liking to getting out my general and Rooftop Storm, and then casting Sidisi, Undead Vizier, exploiting Sidisi to herself, and getting a bunch of free bodies out. I search out Possessed Skaab, Phyrexian Delver, and Gravespawn Sovereign, return sidisi to my hand, cast sidisi again. I re-use sidisi as much as I can, Including once from the general. The last thing I plop down is Gray Merchant of Asphodel for a big effect.
I'm planning on adding Gravedigger, and Sibsig Muckdraggers as additional creatures to chain together. I'm also going to add Mikaeus, the Unhallowed, Phyrexian Reclamation, Havengul Lich and Panharmonicon to help enable the overall plan. Don't really want to run Ghoulraiser since it's random and my grave is likely to be somewhat full.
I was wondering if there are any creatures (they have to be zombies for it to work, since it relies on Rooftop Storm allowing me to cast for free) that I missed that have an effect like Gravedigger.
If anything else pops into your brain related to the shenanigans I'd love to hear that as well.
11 months ago
Couple alternative creatures:Blood Scrivener for card draw if you manage to empty your hand (probably too conditional). Unbreathing Horde for a large and durable threat, or a vanilla 3/3 with sudo-persist 90% of the time if played on curve. Gangrenous Zombies is a overcosted 2/2, but if you run snow-swamps its a low level board wipe on a stick. Wight of Precinct Six cmc 2 gets you a 1/1 at worst, with +1/+1 for each creature in your opponents bin, not great against creatures sparse match-ups. Ghoulraiser randomized regrowth stapled to a 2/2 for cmc 3. Putrid Warrior if it connects, it connects as a 3/2, or a 1/2 with lifelink, the modality may have some added value. Zombie Master give all other zombies regeneration for B, and swampwalk if that incidentally is relevant, I realize the 2/3 body is not great in the format.
11 months ago
I'm not sure it you noticed but you have some Zombie tribal going on here. I highly recommend running 4x Ghoulraiser and 4x Ghoulcaller's Chant. If you choose to keep Gravedigger, I would probably only use 2 (depending on your mana curve). Maybe add some Rotting Rats for discard. And don't underestimate Gray Merchant of Asphodel!
I was inspired by your deck so I decided to build my own of interpretation of it. Feel free to check it out and let me know what you think.