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Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Soulless One Discussion
2 months ago
2 months ago
What's better, a single 6/6 zombie + 5 2/2 zombies, or 6 5/5 zombies? Soulless One and other cards like that aren't bad on their own, but there are better cards that play better and provide more immediate pressure on the opponent. Dark Salvation is extremely expensive. You'll never ever be able to cast that for a meaningful number.
2 months ago
For Soulless One, do you think the CMC is too high for it to be beneficial in an aggro deck? I figured since it's power/toughness grows with each zombie in play and in graveyards, it's great for a deck with tokens, Liliana, etc.
2 months ago
Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.
Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.
I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.
Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.
Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!
3 months ago
You guessed it, it is a budget build. I play with a casual playgroup, so I'm not trying to go infinite or have the best board wipes/draw spells, I'll settle with the less expensive versions.
Maybe one day I'll get Urborg, Tomb of Yawgmoth, and it's counterpart Cabal Coffers, but right now I don't want to spend that much money on land. It's definitely an easy thing to upgrade down the line.
Stitcher Geralf is definitely there more for flavour, but I would be choosing my opponents creatures much more often than my own so I'll take the trade off.
Vengeful Pharaoh is an interesting card, I didn't notice it when I was looking through the list of zombies. I might make a substitution for that, as Soulless One barely made it into the deck to begin with.
I had a hard time making cuts with this deck since I wanted to jam as many cool zombies and zombie creators such as Army of the Damned. I haven't gotten to play yet this deck as I am waiting for the cards to ship, but after I give it a few games if it's not working out I may have to do what you suggested and add in more card draw, ramp, and/or counters (budget or not).
Thank you for your suggestions! I really appreciate them!
3 months ago
Your "fun combo" does little, in my opinion, because Prized Amalgam is not impactful at all. If you add Phyrexian Altar to this mix you now can generate infinite mana which is impactful depending on how you utilize it.
Vengeful Pharaoh is a good rattlesnake card to have in the yard.
G&G screams to me to use ETB zombies and sacrifice outlets since they allow you to re-cast zombies from the yard. Gray Merchant of Asphodel is the quintessential example. Cast it late game to drain, sack, then cast again for hopefully GG. I'd trim cards like Soulless One who are only decent late game with Wonder in the yard.
I love Stitcher Geralf but he is super slow and anti-synergistic here because he exiles while G&G wants to re-cast.
Is this budget? I would add in better board wipes like Damnation and Decree of Pain; more card draw outlets Phyrexian Arena and Rhystic Study; more ramp Fellwar Stone and Mind Stone; utility counters like Arcane Denial and Dream Fracture to deny and draw; and trim your high CMC spells to only those that would win you the game on the spot (ex. of not doing this is Army of the Damned which is flavorful but slow).
Hope something helps!