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Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Soulless One Discussion
2 weeks ago
You guessed it, it is a budget build. I play with a casual playgroup, so I'm not trying to go infinite or have the best board wipes/draw spells, I'll settle with the less expensive versions.
Maybe one day I'll get Urborg, Tomb of Yawgmoth, and it's counterpart Cabal Coffers, but right now I don't want to spend that much money on land. It's definitely an easy thing to upgrade down the line.
Stitcher Geralf is definitely there more for flavour, but I would be choosing my opponents creatures much more often than my own so I'll take the trade off.
Vengeful Pharaoh is an interesting card, I didn't notice it when I was looking through the list of zombies. I might make a substitution for that, as Soulless One barely made it into the deck to begin with.
I had a hard time making cuts with this deck since I wanted to jam as many cool zombies and zombie creators such as Army of the Damned. I haven't gotten to play yet this deck as I am waiting for the cards to ship, but after I give it a few games if it's not working out I may have to do what you suggested and add in more card draw, ramp, and/or counters (budget or not).
Thank you for your suggestions! I really appreciate them!
2 weeks ago
Your "fun combo" does little, in my opinion, because Prized Amalgam is not impactful at all. If you add Phyrexian Altar to this mix you now can generate infinite mana which is impactful depending on how you utilize it.
Vengeful Pharaoh is a good rattlesnake card to have in the yard.
G&G screams to me to use ETB zombies and sacrifice outlets since they allow you to re-cast zombies from the yard. Gray Merchant of Asphodel is the quintessential example. Cast it late game to drain, sack, then cast again for hopefully GG. I'd trim cards like Soulless One who are only decent late game with Wonder in the yard.
I love Stitcher Geralf but he is super slow and anti-synergistic here because he exiles while G&G wants to re-cast.
Is this budget? I would add in better board wipes like Damnation and Decree of Pain; more card draw outlets Phyrexian Arena and Rhystic Study; more ramp Fellwar Stone and Mind Stone; utility counters like Arcane Denial and Dream Fracture to deny and draw; and trim your high CMC spells to only those that would win you the game on the spot (ex. of not doing this is Army of the Damned which is flavorful but slow).
Hope something helps!
1 month ago
2 months ago
3 months ago
Gempalm Polluter is a necessity for any Zombie deck. The cycling is really good.
Liliana's Reaver is a good midrange card.
Lifebane Zombie is a great sideboard option vs green and white. With all the recursion in your deck, chances are you'll be exile a whole lot of cards.
Undead Warchief is amazing, and only four dollars.
Cemetery Reaper is a zombie lord.
Call to the Grave is great in that it causes all other players to sacrifice a creature on their turns, while leaving you virtually unharmed. The only problem is that your commander will be sacrificed too, but compared to the advantage, I'd say it's worth.
5 months ago
Great mono-black zambies deck! If you wanted to play this in standard, there are a couple cards that are not legal in the format such as Soulless One. It's up to you but if you keep them in the deck you should switch it to "modern" :)
5 months ago
I have to say while I agree with a good number of the cuts suggested above, I do disagree with a lot of what s/he said too, although I would probably make many of the cuts he suggested.
Mazirek is a good card, it can basically trip over a lot of cards to go infinite, but it doesn't just fit into random shells. Counters on tokens is usually a good powerful go-wide strategy.
Thornbite Staff is another infinite combo engine that doesn't seem to fit here. Great on Glissa, the Traitor but pointless in many other builds. Glissa needs to focus on her recursion in this deck and ignore the combo potential, unless that becomes one of your main plans.
Plaguelord is removal on a stick, but better with Grave Pact et al. Repeatable removal is great, and free sac outlets are good.
Essentially in EDH you want cards that either benefit from what your commander wants to do, or can be abused in the environment playing to you commander creates. In here it looks like the desire is to have Meren out and sac the tokens, or Ezuri out and ramp up on experience Counters to make huge dudes, which playing Ezuri next to Sidisi and doing her thing will just make zombies.
Ghoultree makes sense also, but generally your cards are better spent doing things other than turning sideways so I probably wouldn't run it.
Personally, I don't like Bane of Progress. Blowing up your own rocks and enchantments is a feel bad moment. The slots are better used elsewhere.
I do like the Sidisi + experience Counters plan. Ohthenoises has a deck that functions similarly, you should check it out.