Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
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Soulless One Discussion
1 week ago
With only 7 zombies in the deck and very few ways to make them, I would remove Undead Warchief, Soulless One, Lord of the Accursed, Gravecrawler only 7 zombies hard to bring back, Oath of Liliana,Relentless Dead (maby)
Or you can just add more zombies. to make the cards worth it.
2 weeks ago
FYI Necromancer's Covenant technically came out before Karador. It's from Alara Reborn.
Either way, one way I've seen people spew out masses of zombie tokens is by using Ghoulcaller Gisa and cards like Soulless One/Lord of Extinction which works awesome with Karador since you can just recur the sacrificed creature over and over. Also, Vampire Aristocrat et al let you sac the tokens and then sac the aristocrat to Gisa for twice the number of tokens. Something to think about. White would end up mostly being for support/removal etc.
1 month ago
Even if he spit out white zombies or was Soulless One styled.
1 month ago
Zombies, elves, and goblins are almost definitely going to be made into decks and wizards is a fairly popular tribe so it's definitely possible. If they were following this theme then it's very likely they dropped it to 4 decks just because cleric tribal isn't incredibly popular. To be honest, I don't really want to see any of these tribes being represented in Commander 2017 seeing as there's already so much available for building around these tribes, although that's just more of a reason for Wizards to use them.
1 month ago
@Bhaal666: Death Baron is a good option considering the deathtouch. Right now my biggest concerns with the deck are more reliable swarming. There is no buff/ card to survive Wrath of God except indestructible instant speeds which don't come in black or green as far as I know (aside from Heroic Intervention which is a consideration.) The enchantment as well as the new Lilli herself are going in this deck when they come out. Rancor is here because of the trample effect and that it can almost always go back to my hand. I tend to need trample on things like Liliana's Reaver and any of my zombies that get superbuffed fast like Chameleon Colossus, Vulturous Zombie, and Soulless One It will likely be swapped for a Craterhoof Behemoth
1 month ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
word to the wise though; don't just go for the money cards
4 months ago
Sorry for not suggesting more cuts, I get on a roll and just spew out cards. I always end up trying to optimize even though it's not always necessary. Anyways, if you still want some room I'd cut zombies that don't have evasion or further your game plan. Soulless One/Nantuko Husk for example aren't great in edh usually but Zombie Trailblazer/Relentless Dead are good or Viscera Seer if you need a sac outlet. Empty the Catacombs seems like a safe cut as well, I think it'll be a dead card at times whereas maybe Mimic Vat would yield better results. Best of luck!
5 months ago
Going to try and keep suggestions fairly budget.
For the Zombie crazytimes stuff... Undead Warchief is rad. Nuff said. Diregraf Colossus will give you zombies forever, just like Grave Titan, Liliana's Reaver and Noosegraf Mob. Soulless One and Raving Dead could be huge. Scourge of Nel Toth and Gray Merchant of Asphodel also make some interesting plays.
In terms of some sick creature related utility... Fleshbag Marauder on repeat stops anyone else from getting creatures out. You play marauder, sack it to his own trigger, then cast it again with your commander. Hella awesome. Sidisi, Undead Vizier is either a 4/6 deathtouch, or can exploit herself to tutor for Rooftop Storm. Since she is a zombie too, you get to do this again and again...Corpse Harvester makes sure you're still in the game. Noxious Ghoul can be a board wipe if you play a few zombies in a turn. Corpse Connoisseur is another good zombie/tutor. Graveborn Muse might be dangerous, but if you also play something like Whip of Erebos you should be good. Possessed Skaab is also some nice recursion for more than creatures. Havengul Runebinder is good at pumping the team. Stronghold Assassin is good at turning tokens into Doom Blade. Advanced Stitchwing will bring some folks back.
You will definitely need some more token generators as well... Army of the Damned wins games. Empty the Pits is a great late game closer. Dark Salvation can net you a bunch of zombies while killing something huge. Dread Summons is also a powerful generator. Necromancer's Stockpile gets you a card, token, and a Gisa Geralf yard target.
Some nasty stuff... Grave Betrayal. Dictate of Erebos. Rise of the Dark Realms. Sudden Spoiling. Cyclonic Rift. Buried Alive. Endless Ranks of the Dead is wonderful but maybe getting too pricey. Rite of Replication.
More general stuff:
Draw Spells: Ancient Excavation fixes mana or draws and fills the yard with zombies. Read the Runes is similar. Fact or Fiction, Brainstorm, and Ponder are just value. Forbidden Alchemy is neat.Phyrexian Arena, Rhystic Study, and Underworld Connections. Commander's Sphere, Mind Stone, Hedron Archive, and Dimir Cluestone.
A good mix is maybe close to 30~ creatures, with 38~ lands and then another 8~ spells that help ramp mana. This leaves you with 25 cards other than creatures to ramp this deck up.
Some things you probably don't need: Aspect of Gorgon. Engulf the Shore since you will probably only have 3-4 islands in play. Hysterical Blindness is okay, but really only buys you a turn. Launch Party is neat, but on the lower end of your removal options due to the overall cost. Talent of the Telepath is cool, but a little off from your game plan. Shamble Back might just be too small to be worth a whole card slot.
As for creatures, Zombies with enter or exit the battlefield effects are strong. Also ones that can replace instants and sorceries with their effects are also strong. The best ones will be zombies that get bigger, or make other zombies bigger.
Your deck will always have creatures at its disposal, so you should be able to simply drown opponents in sheer creature advantage. You aren't as susceptible to board wipes or counters either, since you have so much interaction with your graveyard. The main weakness will just be Blue and Black's lack of consistent ramp. For that reason, you may want to add a little more artifact ramp into the deck.
Sorry for rambling on. Let me know if you want to chat more :)