Gempalm Polluter


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Common

Combos Browse all

Gempalm Polluter

Creature — Zombie

Cycling {{2B}} ({{2B}}, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.

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Gempalm Polluter Discussion

hungry000 on Suicide is occasionally the answer

1 week ago

Hm, maybe. As for Smolder Initiate, I don't think it's worth playing any creatures that aren't zombies in the deck, and I'm pretty sure its ability is too slow to make up for the drop in consistency in the Shepherd of Rot/Gempalm Polluter gameplan. thx for commenting tho.

hungry000 on Suicide is occasionally the answer

1 month ago

Actually, I included Wail of the Nim over something like Dry Spell because of the regenerate part... there are a lot of 1/1's, so I thought it would be kind of detrimental to kill them off like that, and maintaining a big board state is necessary for Gempalm Polluter and Shepherd of Rot to be as effective as possible. But idk, I'll try it.

multimedia on Friend's zombie deck

1 month ago

Hey, this deck is 70 cards if you're playing a nonCommander format even casual limit the deck to 60 cards. No matter what kind of causal deck you're making there's a big benefit to sticking to this rule, there's a reason that 60 cards is the "magic number" of cards for a deck in Magic.

Consider 4x Sign in Blood and 4x Dark Ritual? This combination can give you a big advantage, you can potentially cast these two cards and a Zombie or two in one turn. Ritual can give you some explosive turns. I see a lot of one and two drop Zombies here and getting more into play faster is the game plan. If you're opponent isn't playing much draw then Sign can put you pretty far ahead in a game, card is good.

To make 60x cards consider cutting:

  • 2x Mortician Beetle
  • 2x Tattered Mummy
  • 2x Gnawing Zombie
  • 2x Cemetery Recruitment
  • 2x Sylvok Lifestaff: move to sideboard?

Don't think you need to worry about having any creature removal spells main deck. Since you're playing a sideboard I think you can put all creature removal spells in the sideboard. The game plan is the use your mana to get Zombies into play you don't really have time to leave mana up for removal. Using mana for Sign is not playing Zombies, but it's using mana to hopefully draw into more of them to play.

In games two and three you'll have a better idea of what kind of creature removal you'll want if any. Might be better off playing main deck Duress to protect Shepherd of Rot from removal before you play it.

I like the interaction between Gempalm Polluter and Ghoulcaller's Chant this lets you cycle Gempalm really at any time in the game drawing a card and hopefully doing some damage, but not worry too much about doing a ton of damage with a single Gempalm because you can get it back with Chant and repeat.

If I was to suggest a core for this deck using cards that are already here it would be:

  • 4x Carrion Feeder
  • 4x Shepherd of Rot
  • 4x Sultai Emissary
  • 3x Gempalm Polluter

  • 4x Dark Ritual
  • 4x Sign in Blood
  • 3-4x Ghoulcaller's Chant

Support for core:

  • 3x Festering Mummy
  • 3x Shambling Goblin
  • 2x Gray Merchant of Asphodel
  • 1x Diregraf Colossus
  • 1x Infernal Caretaker

Good luck with your deck.

hungry000 on Suicide is occasionally the answer

2 months ago

I just personally don't think Dark Ritual fits that well in this deck; I'd rather play fewer one-drops in the early game and have more mana in the later game to chain Gempalm Polluters with Ghoulcaller's Chant and Ghoulraiser than the opposite. Also, the deck is way less than 48% one drops :P

idk though, ill try it out and see if it's any better. Maybe play a couple if I don't like all four. Thanks for suggesting it :)

CivilizedSin on Sidisi, Brood Tyrant EDH Deck

2 months ago

Hey friend! Welcome to the wonderful world that is Sidisi EDH!

My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:

-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:

-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.

-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.

-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.

Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.

The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.

Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!

luther on Oloro zombies

3 months ago

For starters, never play any card that only gains you life once Chaplain's Blessing. Especially in commander.

Take a look at your non zombie creatures, and with each one ask yourself "what does this do for my zombies?" Ex. "What does Avacyn, Angel of Hope do for my zombies? She gives them indestructible!"

Finally, my actual suggestions for cards to put in. Cemetery Reaper, Rooftop Storm, Death Baron, Diregraf Captain, Gempalm Polluter, Ghoulraiser, Gravecrawler, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Risen Executioner, Undead Warchief, Zombie Master, Ghoulcaller Gisa, Gisa and Geralf, The Scarab God, Anointed Procession, Call to the Grave, Dread Summons, Grave Titan, and Endless Ranks of the Dead

clayperce on 2 Questions - Help with ...

3 months ago

Regarding Planeswalkers:

Non-combat damage to a player can be redirected to one of their Planeswalkers. However, loss of life is not damage, so the effect of neither Gempalm Polluter nor Shepherd of Rot can be redirected.

The official rulings are ...

  • 118.2. Damage dealt to a player normally causes that player to lose that much life.
  • 306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead.

Max121212 on 2 Questions - Help with ...

3 months ago

Can I use Gempalm Polluter to damage a planeswalker?It says "lose life".

What about Shepherd of Rot, how would that work?

How does the game work when affecting multiple things simultaneously.Say, Wrath of God or Patriarch's Bidding.

In what order do we resolve it all?

Thanks for your time :)

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