Creature — Zombie
Cycling 2B (2B, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.
Price & Acquistion Set Price Alerts
Gempalm Polluter Discussion
3 days ago
Helldozer is slow, but if he comes online he seems legit. you'll probably need to test him out in your meta.
Scourge of Nel Toth is just too expensive for my taste, but hey he is a flyin' Zombie..I could see it getting cut in favor of a more efficient card.
Diabolic Tutormy least favorite tutor, should be replaced by a more efficient one, like Vampiric TutorDemonic TutorBeseech the QueenRune-Scarred Demonor any other one. There are probably 8 more I can't think of right now. BtQ being one of the budget option.
that should give you some options to trade for. I would also check out the other Gisa lists on EDHREC for ideas, she is a very popular commander. Have Fun :)
4 weeks ago
4 weeks ago
Good start, Zombie is my favorite tribe :)
1 month ago
Cards like Gempalm Polluter and Lich Lord of Unx can be great win-cons in a zombie deck. Also, Vengeful Dead is very useful against board wipes. In fact, you can use him with your own board wipe to deal a lot of damage. I use them in my own Sidisi deck and they are brutal.
1 month ago
Hey looking for feedback and suggestions on my new Dimir zombie deck, it's mostly combo but with a few interesting control elements. I based it of an old 60 card deck I had using Mist of Stagnation and Withered Wretch to control while winning via repeatable Gempalm Polluter. I'd love to hear thoughts on this kind of interaction in Edh. Keep in mind the lands are on a budget so not optimal.
Commander / EDH
SCORE: 1 | 58 VIEWS
1 month ago
Personally, I'm not a fan of token creatures, so I would take out something like Noosegraf Mob or Empty the Pits, noosegraf seems a little underwhelming and I wouldn't use empty the pits as it requires you to exile your gy for it to really be effective. I would also consider throwing in a Gempalm Polluter, I took out my buddy in 60 card with one of those and 2 Lord of the Undead using my zombie deck
1 month ago
So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:
Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.
Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).
Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).
General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.
If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.
If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.
If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.
Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.
Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.
Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.
2 months ago
Veilborn Ghoul (great with Necromancer's Stockpile among other things), Undead Gladiator, and Lord of the Undead with Gempalm Polluter can eat a LOT of players alive if you can't get the swarm through for whatever reason. Vengeful Dead can make boardwipes a suicidal proposition....Corpse Harvester is another often overlooked/underestimated card for Zombie Tribal Decks...granted he's a 5 drop, but fetching the right zombie for the job at hand, not missing midgame land drops, deck thinning all in one shot for the cost of 2 mana and a zombie token ? Grave Betrayal is pretty funny with Call to the Grave, Necromantic Selection and In Garruk's Wake kind of stuff.
Other thoughts....not a huge fan of Sanguine Bond + Exquisite Blood combo shenanigans or any infinite combo for that matter... but aside from each other theirs no way to go off on this....and sanguine is a completely dead card on it's own....this really should just stay in Orzhov decks...preferably ones that are nowhere near me :)
Raise Dead - underwhelming lots of zombies already do this...
Plea for Power - 4 mana for 3 cards...not bad but not great either, and only crazy ppl will give you a timewalk.
Split Decision - equally as janky as it is unreliable utility/control spell.
these 3 could all be better control spells or draw then discard spells like Frantic Search, Breakthrough, Read the Runes, Careful Study or something. If you wanted to get really dirty; a few more of these type cards along with Urborg, Tomb of Yawgmoth and Filth is pretty sick.
Possessed Skaab - almost always gonna self-exile...low value for 5 drop.
Necromaster Dragon - cool foil goodstuff card, has flying which most of your deck doesn't....has a little extra value...but still underwhelming...Wonder would be a much better choice for this slot imo.
...my thoughts atm....hope some of this helps....hf & gl