Gempalm Polluter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Common

Combos Browse all

Gempalm Polluter

Creature — Zombie

Cycling 2B (2B, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.

Price & Acquistion Set Price Alerts

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Gempalm Polluter Discussion

SlavicGhaespar on Sidisi's recurring zombie milling horde

5 days ago

With high token count Gempalm Polluter is just awesome to finish out the game. Also, Phyrexian Metamorph is a great way to have some additional options.

multimedia on The Zombeetles

2 weeks ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


ptpatil on 666 Hordes Of The Dead: The Scarab God Primer

1 month ago

I just ordered your deck through TCGplayer

I made some substitutions,

Demonic Tutor for Diabolic Tutor (only 2 mana cost for the same thing)

Added:

Gempalm Polluter

Grave Pact

Removed

Palladium Myr

wyatt0781 on L-O-D-S of Z-O-M-B-E

1 month ago

Gempalm Polluter, trust me its really good

TheBonk on EDH Zambies

2 months ago

These are all fairly inexpensive zombies-matter cards: Zombie Trailblazer, Cemetery Reaper, Plague Belcher, Noxious Ghoul, Gravespawn Sovereign, Gempalm Polluter, Corpse Harvester, Diregraf Colossus

Undead Warchief and Relentless Dead are also bueno, but they're both about $5-6

IAmACat on The Legion of The Scarab God

2 months ago

Gempalm Polluter is a necessity for any Zombie deck. The cycling is really good.

Graveborn Muse is great to keep your hand full. Combos nicely with Rooftop Storm.

Liliana's Reaver is a good midrange card.

Lifebane Zombie is a great sideboard option vs green and white. With all the recursion in your deck, chances are you'll be exile a whole lot of cards.

Undead Warchief is amazing, and only four dollars.

Cemetery Reaper is a zombie lord.

Call to the Grave is great in that it causes all other players to sacrifice a creature on their turns, while leaving you virtually unharmed. The only problem is that your commander will be sacrificed too, but compared to the advantage, I'd say it's worth.

Soulless One and Shepherd of Rot are both good cards to consider as well.

Door of Destinies makes all your Zombies much stronger. Not to mention the shenanigans with Army of the Damned.

Sedraxis Alchemist is this deck's version of Man-o'-War. It also combos with Rooftop Storm and Door of Destinies for infinite p/t for your zombies.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 months ago

Below are the Combos that I am adding to the Primer. Just because they are listed, does not mean that they are in my build, but that they COULD be in this deck. My list is not looking to combo out to win, but I do not disregard it as an option for others.


Gravecrawler + Phyrexian Altar +

OR

Gravecrawler + Rooftop Storm + SACK OUTLET +

Gray Merchant of Asphodel + Rite of Replication: 60+ damage to each opponent and a lot of life.

Grave Titan + Ashnod's Altar + Nim Deathmantle = Infinite Zombies

Havengul Lich + Rooftop Storm = All Zombies in GY cost

Gempalm Polluter + Lord of the Undead, Volrath's Stronghold OR Unholy Grotto = The gift that keeps on giving!

Urborg, Tomb of Yawgmoth + Cabal Coffers = Ya, Just in case you didnt know.

If you run Cloudstone Curio:


Soldcastro: All three of those Enchantments have been game-winners for me. I am rarely upset drawing any of them! They also synergize well in this deck with The Scarab God.

I find that I have the opposite problem when it comes to hand size. I use our Commander's zombie making ability quite a bit, which keep your hand full because you are not spending the mana to cast stuff your hand as much.

Phyrexian Altar is on the way, and will be in the deck for Cemetery Reaper.

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