Dregscape Zombie

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Speed vs Cunning (DDN) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Shards of Alara (ALA) Common

Combos Browse all

Dregscape Zombie

Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Dregscape Zombie Discussion

lagotripha on The Speed of Darkness

1 week ago

Mono black deckbuilder's toolbox is my big list.I'm a fan of Dregscape Zombie/Ravenous Rats/Lashwrithe

There are strong cheap options out there. You're sitting a little lower on the curve than I'm used to, but I'll quietly reccomend 7-8 Night's Whisper/Sign in Blood. Its a lot more reliable than Dark Prophecy/Grim Haruspex and the consistant draw lets you focus harder on the key cards in the deck without having to 'bulk it out'.

SufferFromEDHD on EDH pauper dredge

6 months ago

Good looking list. Few pauper staples that might fit in dredge: Dregscape Zombie, Werebear, Chainer's Edict, Sluiceway Scorpion.

PrinceofPauper on Golgari Hearse

8 months ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

Funkydiscogod on Modern budget 1 Zombies

8 months ago

Some card that might be worth considering:

Tidehollow Sculler because it is a modern staple.

Stillmoon Cavalier even thought it's pretty pricey, it dodges a lot of modern removal.

Embalmer's Tools makes graveyard abilities more amusing.

Necromancer's Covenant, because it gives you zombies, pumps up all your zombies, and hates on graveyard, or cashes in on all the creatures you haven't embalmed.

Corpse Connoisseur can get creatures for you to embalm/eternalize/unearth.

Dregscape Zombie and Rotting Rats might also be good for their unearth abilities.

I don't know. I'm just brainstorming.

Exil3dbyrd on Mairsil, Pretend to be Competitive

8 months ago

I saw the ruling from Eli, and I don't understand it. Mairsil has a restriction on the abilities she gets from Caged creatures, but it is not tied too the abilities as she is written. Copies of those abilities should not have those restrictions. I'll be brewing alternates if a rules update is published or Eli comes forward with more information than because I said so.

That said Balthor the Defiled and Dregscape Zombie are both good additions I'll work at getting in.

RazortoothMtg on

8 months ago

GoldenDiggle: Thanks for the suggestions! Caging Fatestitcher does technically give Mairsil Unearth , but only when Mairsil's on the battlefield (because his static ability only works on the field), so it doesn't really do anything. The reason Fatestitcher (and Dregscape Zombie and Narcomoeba) are in the deck is because after milling our whole library with a caged Mirror-Mad Phantasm, we get a free Narcomoeba, Fatestitcher is almost a free creature due to it untapping the land I used to unearth it, and then zombie is the next cheapest way to get a free creature out so that we have 3 creatures to flashback Dread Return. Then Dread Return hits Laboratory Maniac, and we flashback Deep Analysis/Faithless Looting or just cast a Cantrip.

I love Kuro as almost free removal. Forgot about him.

I was considering going the land destruction route, and I assume it's a viable strategy, but the decks I plan to play this against (the more competitive ones I play against) are Narset and Grenzo decks that generally don't care if they lose a land or 2 since they have pretty fast starts anyway with Lotus Petals and such. If you were to go land destruction in a Mairsil build, you have to remember Minion of Leshrac is just a better Demonic Hordes in this deck.

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