|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Duel Decks: Speed vs Cunning||Common|
|Shards of Alara||Common|
Combos Browse all
Creature — Zombie
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Dregscape Zombie Discussion
5 days ago
What do you think about the Mirror-Mad Phantasm combo?Mirror-Mad flips library for 2 manaNarcomoeba hits play, (1 blue - unearth Fatestitcher ) untap mana, use that mana to unearth Dregscape ZombieFlashback Dread Return - Return lab maniac- Draw a card and win -- possibly Deep Analysisit costs 2+3 blue and 3 life
If you were to fit it into your deck where would you put it?
1 week ago
Nice start. Have you considered a win with Necrotic Ooze instead of just the Lab Maniac route after milling your library? Only problem with Lab Man is it oftentimes requires more mana for Deep Analysis where Nooze can win without extra mana.
Also, I'll second your choice for Narcomoeba, Fatestitcher, and Dregscape Zombie. Haunted Dead seems worse because it requires 2 mana and two cards where the other line only requires 1 due to Fatestitcher untapping a land.
1 week ago
When you follow/friend someone on here it notifies you whenever they make a deck.
Gigi made 30 decks in a day one time and blew up my feed.
I think you have an unnecessary number of fodder creatures for Dread Return, do you really need Narcomoeba, Fatestitcher, and Dregscape Zombie? Haunted Dead will make two bodies on only one card slot. I'm also not really sure you have enough artifacts to warrant Metalworker, especially with no other artifact creatures and when all your artifacts are likely to be played before it.
I'd also look into a couple ways to blink Mairsil, because right now the only way you have to get additional cards caged is to sac her to Magus of the Wheel's ability and recast. Imagine you cage Razaketh, the quickest way to win is tutoring up Mirror-Mad and comboing, but oh wait you can't do that unless someone removes Mairsil for you. Essence Flux would give you a chain to win by sacing two creatures to Raz's ability, and I really recommend AEtherling as it's a great way to protect your commander while continuing to cage cards.
1 month ago
Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:
Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.
Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.
Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.
Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.
Somewhat interesting zombies:
Lifebane Zombie - Sideboard
Zombie Outlander - Sideboard
Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.
Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.
Fatal Push - Great removal.
3 months ago
Second, you need to figure out if you want an embalm/cycle deck, or a zombie/cycle deck. You have half and half right now. Sacred Cat and Trueheart Duelist make for a decent start for an embalm cycle value deck, while Cryptbreaker and Horror of the Broken Lands are a great start for the zombie cycle/discard deck. Scarab Feast should only ever be sideboard until the meta has shaped to show whether it's mainable.
If you want to see what a reasonable B/W Zombie Token deck looks like, check here
3 months ago
The deck looks pretty good, but you have two cards that are not legal in the Standard format.
These did come out in a set that was recently released, Modern Masters 2017. However, they are not Standard Legal because that set was specifically created to have reprints for players who are in the Modern Format.
Also, here are just a few cards you may want to consider adding.
Embalmer's Tools -- If you want to use the Embalm mechanic a lot, this card will give you a discount for it. If you have multiples, you'll get multiple discounts.
Binding Mummy -- This card can help add benefits to your Zombies entering the battlefield by tapping down your opponent's creatures so they can't block you.
Angel of Sanctions -- Very nice conditional removal effect on a 3/4 Flyer. It also Embalms which would give you another Zombie and another chance to conditionally remove a problem.
Time to Reflect -- Great removal spell against your opponent's creatures with all the Zombies you'll have.
Wayward Servant -- Helps widen the gap between your opponent's life and yours.
4 months ago
It's a little high CMC, but I would really recommend Mudbutton Torchrunner. It's basically a Lightning Bolt on legs; you can sac it to Fling or your other creatures to activate it and burn a creature or player for 3 damage.
Speaking of Lightning Bolt, Magma Jet is another option for versatility. It has a higher CMC and only does 2 damage, but the Scry can be helpful in a deck like this that has no way to draw or filter more cards.
Dregscape Zombie is another option; it's Unearth ability lets it get sacced, swing with Haste, and then get sacced again for 3 total mana.
Mogg War Marshal gets you a total of 3 Goblins for only two mana, another great source of sacrifices for your engine.
Scorched Rusalka is another option to consistently do damage when you sac off creatures, the big downside is the fact that the ability has red mana in its activation cost. The nice thing is that once you have enough creatures and mana on the board, you can burn an opponent from 5 life to 0 at instant speed. You basically raise their 'red zone' threshold.
This last one seems a little high CMC for your deck, but it could be a useful. Falkenrath Noble can give nick players, give you some sustain, and a little Flying defense if the deck doesn't go off fast enough.
I'm not sure how much use you get out of them, but you may want to consider replacing your Golgari Rot Farm and Gruul Turf with Rugged Highlands and more dual lands that give you 1 life. The bit of life gain is really helpful in an aggro deck like this, which has no sustain otherwise. Over 50% of your spells are only 1 CMC, so the Rot Farm and Turf may end up tapping for the wrong combination of mana or leave mana unspent at the end of phases.
4 months ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
word to the wise though; don't just go for the money cards