Revolutionary Rebuff

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Revolutionary Rebuff

Instant

Counter target nonartifact spell unless its controller pays .

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Revolutionary Rebuff Discussion

DeBro5 on Mermalade (Beginner's Guide to Merfolk)

6 days ago

Ok so i played this deck for 4 rounds on fnm overall 2/2. It got trashed by ranumap red due to the slowness. It went fairly ok against black blue control 1/2 again the slowness was a problem. I the shuffld around the deckReplaced the deeproot waters for Disallows and a negate. Got rid of a kopala and a herald for a 2 kumena's speakers and then removed 2 jade guardians for 2 Revolutionary Rebuff s

After this change the deck ran alot smoother going 2/0 against pirates and 2/0 against energy.

Overall the deck is nice but needs some faster cards to apply early pressure or bait removal. One card that i found largely irrelevant was deeproot waters.

w33m4n on Blue Black Capitalism

1 week ago

Titanco,

So I just got most of the cards in yesterday and started doing some testing. If you look back at the comments on Treasure Production Control I listed the results. As a note am still waiting for Mechanized Production and Herald of Anguish to come in. Early results show a really strong ability to keep the field very open pretty much the whole game well into turns 10-13 and not really losing any tempo. Marionette Master is now the main win condition. Backup is Mechanized Production needing 5 and 8 counters respectively to win the game. Herald of Anguish comes out on average turn 5 or 6 and definitely fills the late game get some damage and hurt the player farther by discarding cards every turn. Also the combo of having him and the Marionette out is fun. Pay 2, -2/-2 to a creature and since an artifact was sacked you also take damage from Marionette!! I'd say average the deck floats 5 treasures very easily and will get over 8-10 about 30% of the time. Also Depths of Desire has shown to be immensely valuable. Especially when someone goes to use a piece of removal against one of the creatures and instead of using a counter I bounce it back to hand and get a treasure out the deal. Next turn let's say the Marionette Master comes back out I now have an extra treasure to sac or if I need to I can chose to get 1/1 servo tokens off her then bounce her back get a treasure put her back out as a big body to sac treasures to with little chumps to block some stuff. Revolutionary Rebuff when used and opportune moments has shown to be quite effective in this standard format where most people aren't running many artifacts and if they are they are just supportive and don't play a main role in the deck like the days of Aetherworks Marvel

Titanco on Blue Black Capitalism

1 week ago

Dear w33m4n,

Your Treasure Production Control was indeed interesting. I never thought about using Revolutionary Rebuff or Depths of Desire, how are you finding those cards? Also, how have Mechanized Production and Marionette Master been performing? (I thought production would be a little vulnerable, but your deck is making me think otherwise).

P.S. That name does sound really metal, yo. I think it's time to settle down and choose the new name for the deck.

darkestdepths on Treasure Production Control

2 weeks ago

Intriguing deck! Your thoughts on Revolutionary Rebuff over Metallic Rebuke? What about some number of Revel in Riches in the sb as insurance? Too cute?

appsles on Cheap Izzet ($10)

3 weeks ago

take out all Revolutionary Rebuffs and another card.

add a playset of Rune Snag

arice332534 on The Approach gave me a Second Sunburn!

1 month ago

Pull from Tomorrow has always been amazing in the late game as it practically refills my hand and often-times, I play it after I played approach, winning next turn. I agree it's not the best draw source, but I think that it's better than Hieroglyphic Illumination because I'm not limited to 2 cards and I have no use for the produced by Glimmer of Genius. If the opponent has already expended their resources and is in top-deck mode, then I don't mind paying more mana to draw more cards and better odds to pull the ones I need. As for my 2x approaches, I feel like putting 2x more in would mess with my mana curve and reduce the overall effectiveness of the deck. Revolutionary Rebuff is in here for anti-aggro, but I may cut 1 for a Supreme Will. I will update my deck after the FNM. Anything else?

TyroMaven on Izzet really?

1 month ago

Consider Hijack, Revolutionary Rebuff and Ice Over too.

owen.donnelly on U/W Control (First Place Gameday HoD)

2 months ago

Pull from Tomorrow is really awkward in a lot of situations, Glimmer of Genius is much better and is rarely stuck in hand like Pull can sometimes be. Kefnet, Oketra, and Gideon are fine, but Torrential Gearhulk is an absolute monster, and is almost always a 2 for 1 if not better. I would go up to the full 4 Cast Out, cutting Revolutionary Rebuff, a mediocre card at best. I would also run some number of Essence Scatter mainboard, I play UR control with 3x Essence Scatter and it's never been a dead card, even in the control matchups for Thing in the Ice  Flip and Gearhulk.

Speaking of Thing in the Ice  Flip, you should definitely have some number of them in the sideboard, as they are a real all-star in post-board games when your opponent boards out most of their removal.

Hostile Desert. Really? Why? How do you get lands in the graveyard, I see no discard outlet. It just seems like a colorless land that never gets activated. I guess you have the discard from Pull from Tomorrow, but pull itself usually finds the threats you need, so running it seems useless.

I would play Immolating Glare or Blessed Alliance main-deck in replace for Dovin Baan, as he's a mediocre planeswalker, and those are really great removal spells.

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