Revolutionary Rebuff

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Revolutionary Rebuff

Instant

Counter target nonartifact spell unless its controller pays .

Revolutionary Rebuff Discussion

Dete on

9 months ago

you can drop the mill entirely and add some other form of cotrol. take out Revolutionary Rebuff and Cancel for Mana Leak or Remand , Terror and Murder for Doom Blade , Cast Down or Fatal Push if it's on budget.

you dont have card draw so any of the above could be replaced for a few Night's Whisper , Grasp of Darkness could replace Walk the Plank or a bit better dependant on meta Victim of Night .

whats your wincon? or just beat down with Wanted Scoundrels and such...

Spirits on Mizzix-Spellslinger v1.0

1 year ago

Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.

Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.

Some that I can see that would be easy,

You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.

Brainstorm is Instant, and puts cards back into your library, it's a must include.

Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.

Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.

Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.

Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)

Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.

Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?

Assuming some of these are cards you owned/have, there are definitely some upgrades out there:

Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.

Unsummon < Vapor Snag another example.

Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.

Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)

A few ideas to consider anyways, cheers, +1

Baconfish on Unblockable Merfolk Standard

1 year ago

How about using Revolutionary Rebuff? Forcing people to pay two mana often ruins their turn, and often they can't do it, effectively countering. I don't know how heavy your meta is artifactwise, but I'd say it's a contestant if it isn't that artifact heavy.

I see you mentioned Disallow as well, which surely could be a great one if you have the mana, as it takes care of pesky abilities as well.

Other than that, your sideboard idea doesn't sound too bad either

Wendigo4481 on

1 year ago

given the synergy your looking for I would recommend a couple Cogworker's Puzzleknot for the end of turn win against your opponent with Mechanized Production attached. Metallic Rebuke instead of Revolutionary Rebuff would be more effective and less narrow.

Agusdakilla on U/R Drake Control

1 year ago

Aether Hub looks very good, and the price seems pretty reasonable, at least compared with Spirebluff Canal. I'll try to get my hands on it as soon as I can. I switched out an Island for a second Desert of the Mindful, to help with those late-game dead land draws, and a Cancel (and I'm thinking about adding one more). I'll probably have to get a fourth Essence Scatter too. If Censor were a bit cheaper I'd run a playset, but I'll have to settle with Revolutionary Rebuff for now.Yeah, I thought they were pretty hardcore too. The Grixis and Esper players ran the dual cycle lands almost exclusively, and they also had fast lands. They were all pretty friendly though, and they all gave me advice and tips.

Agusdakilla on U/R Drake Control

1 year ago

This is what I'm considering for the main board in regard to counter spells (correct me if you think I totally misunderstood what you've been saying): 2x Censor, 2x Negate, 2x Essence Backlash, and 2x Cancel/1x Revolutionary Rebuff (or viceversa, a mix of the 2). I'd put 2x Essence Backlash, 2x Negate, and 2x Spell Pierce in the sideboard, to deal with more creature heavy or control decks. What do you think?As for the Riddleform, I considered it, but normally I want 2 mana open on my second turn so I can counter or burn whatever my opponent casts, and anyway I don't really cast spells on my turn. It might work as a turn 4 play, with a counter in hand to protect it, but I really don't think it would be attacking that much. It might work as a 1-of in the sideboard, switching it out with a Dynavolt Tower against decks that run Abrade.

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