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Counter target nonartifact spell unless its controller pays .
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Revolutionary Rebuff Discussion
1 month ago
Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.
Some that I can see that would be easy,
You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.
Brainstorm is Instant, and puts cards back into your library, it's a must include.
Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.
Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)
Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?
Assuming some of these are cards you owned/have, there are definitely some upgrades out there:
Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.
Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)
A few ideas to consider anyways, cheers, +1
2 months ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
4 months ago
How about using Revolutionary Rebuff? Forcing people to pay two mana often ruins their turn, and often they can't do it, effectively countering. I don't know how heavy your meta is artifactwise, but I'd say it's a contestant if it isn't that artifact heavy.
I see you mentioned Disallow as well, which surely could be a great one if you have the mana, as it takes care of pesky abilities as well.
Other than that, your sideboard idea doesn't sound too bad either
4 months ago
given the synergy your looking for I would recommend a couple Cogworker's Puzzleknot for the end of turn win against your opponent with Mechanized Production attached. Metallic Rebuke instead of Revolutionary Rebuff would be more effective and less narrow.
5 months ago
Aether Hub looks very good, and the price seems pretty reasonable, at least compared with Spirebluff Canal. I'll try to get my hands on it as soon as I can. I switched out an Island for a second Desert of the Mindful, to help with those late-game dead land draws, and a Cancel (and I'm thinking about adding one more). I'll probably have to get a fourth Essence Scatter too. If Censor were a bit cheaper I'd run a playset, but I'll have to settle with Revolutionary Rebuff for now.Yeah, I thought they were pretty hardcore too. The Grixis and Esper players ran the dual cycle lands almost exclusively, and they also had fast lands. They were all pretty friendly though, and they all gave me advice and tips.
5 months ago
This is what I'm considering for the main board in regard to counter spells (correct me if you think I totally misunderstood what you've been saying): 2x Censor, 2x Negate, 2x Essence Backlash, and 2x Cancel/1x Revolutionary Rebuff (or viceversa, a mix of the 2). I'd put 2x Essence Backlash, 2x Negate, and 2x Spell Pierce in the sideboard, to deal with more creature heavy or control decks. What do you think?As for the Riddleform, I considered it, but normally I want 2 mana open on my second turn so I can counter or burn whatever my opponent casts, and anyway I don't really cast spells on my turn. It might work as a turn 4 play, with a counter in hand to protect it, but I really don't think it would be attacking that much. It might work as a 1-of in the sideboard, switching it out with a Dynavolt Tower against decks that run Abrade.
5 months ago
Do you think I should remove all the Negates and Revolutionary Rebuffs? I'd do it in a heartbeat if Disallow was a bit cheaper; maybe put in a few Cancels?I looked at Bloodwater Entity as an alternative threat for the deck, but it didn't really seem to fit. Normally I don't really cast that many spells on my turn, just the creatures and the Dynavolt Tower. In my opinion it would fit better in a more aggresive tap-out prowess kind of deck.I don't really think the Highland Lakes are very necessary, but I may look into including a few. I also looked at the cyclelands, and they seemed kind of a better option.
Thanks for your help! Hope I'm not exhausting you with all my questions!