Counter target nonartifact spell unless its controller pays .
Price & Acquistion Set Price Alerts
Revolutionary Rebuff Discussion
1 week ago
Pull from Tomorrow is really awkward in a lot of situations, Glimmer of Genius is much better and is rarely stuck in hand like Pull can sometimes be. Kefnet, Oketra, and Gideon are fine, but Torrential Gearhulk is an absolute monster, and is almost always a 2 for 1 if not better. I would go up to the full 4 Cast Out, cutting Revolutionary Rebuff, a mediocre card at best. I would also run some number of Essence Scatter mainboard, I play UR control with 3x Essence Scatter and it's never been a dead card, even in the control matchups for Thing in the Ice Flip and Gearhulk.
Speaking of Thing in the Ice Flip, you should definitely have some number of them in the sideboard, as they are a real all-star in post-board games when your opponent boards out most of their removal.
Hostile Desert. Really? Why? How do you get lands in the graveyard, I see no discard outlet. It just seems like a colorless land that never gets activated. I guess you have the discard from Pull from Tomorrow, but pull itself usually finds the threats you need, so running it seems useless.
2 weeks ago
Hi Calispotato, I really wanted to like Mausoleum Wanderer and spent a couple of months trying to make him work early on into my local 'tyranny by spirits' era. The problem is that the card is completely opposed to the playstyle of this deck; the control play land, pass turn game that I so often have best success with for most hands and against most decks.
If you have the Wanderer in a Blue/White flash spirits tempo deck, especially running Always Watching and maybe Metallic Mimic, then Mausoleum Wanderer shines and you get max value out of the card slot. Without this exact shell and tempo mentality, it is a dead card - the opponent will play around it with ease while you are not pressuring quickly, and the body will achieve little.
These are the reasons I gave up using Revolutionary Rebuff and Metallic Rebuke sadly too - with control becoming more and more a thing, and people generally able to play more lands thanks to the cycle lands, these cards are becoming very bad. Wanderer suffers the same fate outside a dedicated tempo shell, sorry to say.
Lastly, the complex Bant manabase is not friendly to 1-drops on turn 1. Similarly, when rocking 1-drops with deathtouch like Narnam Renegade or as good as, like Permeating Mass, they don't need to be dropped turn 1 if it is difficult.... throwing them down turn 3-4 while leaving up a counter or Spell Queller is perfectly fine.
There has been an argument before now, until people have seen the deck play, of, 'Why bother with Bant? Why not just go Blue/White tempo like the others?'. There have even been people telling me, 'You could play it faster, it is a tempo deck', until I have beaten them as a control deck and then they have changed their tune. I have fond memories of almost decking Aetherworks Marvel... that was a powerhouse game, and certainly not something a tempo deck would do.
The point is, I am able to easily beat the blue/white flash every time I play it, and beat a lot of the decks it struggles with. Having the green gives me the card-draw powerhouse, Tireless Tracker. It gives me Tamiyo, Field Researcher which is a major win-con unless the opponent can kill it within a turn, due to the crazy card draw. It gives me Nissa, Steward of Elements as another win-con in slower matches, and a surprise to generally board in when I am on the play (seriously, watch them freaking out over a turn 3, on the play Nissa protected by flyers and counters). Another worthy mention is Lumbering Falls. This manland is amazing... a 3/3 hexproof goes a hell of a long way, and can easily kill off walkers even after your board is nuked. The amount of games this land has saved me.
Basically, I really wish I could love the Wanderer...I just can't. In a fast Modern Aether Vial tempo spirits however, running Metallic Mimic, Drogskol Captain, Phantasmal Image and maybe flicker effects like Essence Flux, the card could be boss.
1 month ago
Qolorful, Thanks for the feedback. Just curious as to your thoughts on your points:
-" Baral's Expertise is fantastic because it can bounce two opposing creatures and your nightmare."
---Do you think Baral's Expertise is valuable enough at a 5-drop? I feel like for that mana (at sorcery speed) I might as well play something like a Crush of Tentacles. Thoughts? Genuinely curious becuase blue is the only color I havent had much experience, personally, with in standard.
"the deck would be much stronger with the best blue card in standard, Torrential Gearhulk, accompanied by the mighty Glimmer of Genius."
---I understand the strength of Torrential Gearhulk, but I'm not so confident it fits into the objective of the deck. Other than a large body to swing or block with, fetching a counterspell, engulf, or Supreme will for 6 mana seems a little iffy for the cost. However, I do see your point of adding in the slightest edge where possible. I actually considered putting a couple glimmers in there, but wasn't sure what to take out. Perhaps I could try to acquire one or two Gearhulks for the deck, and -1 Revolutionary Rebuff and -1 Minister of Inquiries. Valid point. Or simply swap those out for glimmers.
I appreciate the feedback! Thanks for looking; and appreciate the tips!
2 months ago
Hi there! I'm a admirer of spirits and would like to leave here my 2 cents:
Since Delirium it's difficult to achieve in this deck, Topplegeist it's an only one-time tapper. I would substitute him for something else. Maybe a finisher like Archangel Avacyn Flip. Maybe increase the "control theme" with Negate or (my favourite) increase the removals; Cast Out and Stasis Snare are good options. Since the spirits give you the possibility to pass the turn with 'open mana', all my choices have flash.
Convolute isn't a god counter. Disallow, Void Shatter and Cancel are better (and your mana base is favorable). Even Revolutionary Rebuff can be considered. Dispel it's a sweet card to put in your SB for control matches. Usually face creatures deck wouldn't be a issue, due the tappers and evasion that Spirits provide. So the most concern should be the non-creatures spells such PWs and vehicles (someone said Negate?)
Niblis of Frost it's a tricky choice for me. It works for you? I have considered it in my deck (Draw-Go Spirits (Gameday winner)) but the lack of Flash disencouraged me. To keep 2 more mana open (to counter or rattlechain a spirit), it would require 6 mana... Archangel Avacyn Flip becomes more and more attactive for this slot...
Dusk / Dawn It's another sweet card for this deck. A 4 mana wrath that affects only my opponent's creatures? Sign me in! And can retun all creatures from GY in late game!
For the SB, I suggest Glyph Keeper as a alternative against control (you can cast it for 5 and, if countered, Embalm - counter proof - for 7 later)
Well, hope I didn't sound flashy about the suggestions (he he).
2 months ago
Got a dilemma to solve regarding Disallow.
I wanna know how often u guys actually use this for something other than being Cancel. I know EastsideRock that u got your description and stuff, but how useful is Disallow in the current meta? I'm honestly not sure whether its better to have Disallow up for its flexibility or have a Negate, Essence Scatter or even Revolutionary Rebuff (Very useful when against Zombies) with a Fatal Push.
P.S. Completely off topic, but I take insults or anything such like a pat on the back, so go ham xD
Also good as I think As Foretold is, it is only effective turn 5+ and thats if u play it on turn 3. Still testing tho, will give results once I'v played a bit more.