Revolutionary Rebuff

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Revolutionary Rebuff

Instant

Counter target nonartifact spell unless its controller pays .

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KLD

Ebay

Recent Decks

Revolutionary Rebuff Discussion

Spirits on Mizzix-Spellslinger v1.0

1 month ago

Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.

Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.

Some that I can see that would be easy,

You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.

Brainstorm is Instant, and puts cards back into your library, it's a must include.

Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.

Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.

Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.

Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)

Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.

Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?

Assuming some of these are cards you owned/have, there are definitely some upgrades out there:

Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.

Unsummon < Vapor Snag another example.

Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.

Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)

A few ideas to consider anyways, cheers, +1

Baconfish on Unblockable Merfolk Standard

4 months ago

How about using Revolutionary Rebuff? Forcing people to pay two mana often ruins their turn, and often they can't do it, effectively countering. I don't know how heavy your meta is artifactwise, but I'd say it's a contestant if it isn't that artifact heavy.

I see you mentioned Disallow as well, which surely could be a great one if you have the mana, as it takes care of pesky abilities as well.

Other than that, your sideboard idea doesn't sound too bad either

Wendigo4481 on mechanized servo

4 months ago

given the synergy your looking for I would recommend a couple Cogworker's Puzzleknot for the end of turn win against your opponent with Mechanized Production attached. Metallic Rebuke instead of Revolutionary Rebuff would be more effective and less narrow.

Agusdakilla on U/R Drake Control

5 months ago

Aether Hub looks very good, and the price seems pretty reasonable, at least compared with Spirebluff Canal. I'll try to get my hands on it as soon as I can. I switched out an Island for a second Desert of the Mindful, to help with those late-game dead land draws, and a Cancel (and I'm thinking about adding one more). I'll probably have to get a fourth Essence Scatter too. If Censor were a bit cheaper I'd run a playset, but I'll have to settle with Revolutionary Rebuff for now.Yeah, I thought they were pretty hardcore too. The Grixis and Esper players ran the dual cycle lands almost exclusively, and they also had fast lands. They were all pretty friendly though, and they all gave me advice and tips.

Agusdakilla on U/R Drake Control

5 months ago

This is what I'm considering for the main board in regard to counter spells (correct me if you think I totally misunderstood what you've been saying): 2x Censor, 2x Negate, 2x Essence Backlash, and 2x Cancel/1x Revolutionary Rebuff (or viceversa, a mix of the 2). I'd put 2x Essence Backlash, 2x Negate, and 2x Spell Pierce in the sideboard, to deal with more creature heavy or control decks. What do you think?As for the Riddleform, I considered it, but normally I want 2 mana open on my second turn so I can counter or burn whatever my opponent casts, and anyway I don't really cast spells on my turn. It might work as a turn 4 play, with a counter in hand to protect it, but I really don't think it would be attacking that much. It might work as a 1-of in the sideboard, switching it out with a Dynavolt Tower against decks that run Abrade.

Agusdakilla on U/R Drake Control

5 months ago

Do you think I should remove all the Negates and Revolutionary Rebuffs? I'd do it in a heartbeat if Disallow was a bit cheaper; maybe put in a few Cancels?I looked at Bloodwater Entity as an alternative threat for the deck, but it didn't really seem to fit. Normally I don't really cast that many spells on my turn, just the creatures and the Dynavolt Tower. In my opinion it would fit better in a more aggresive tap-out prowess kind of deck.I don't really think the Highland Lakes are very necessary, but I may look into including a few. I also looked at the cyclelands, and they seemed kind of a better option.

Thanks for your help! Hope I'm not exhausting you with all my questions!

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