Dead Man's Chest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as their remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

Dead Man's Chest Discussion

Ninjew42 on Predatory Mill

3 weeks ago

@Murphy77
The only issue I have with pumping Thief is it usually gets killed as soon as it hits the board and with no spells to protect it ( Dive Down , ect.) it dies immediately. Kaya's Ghostform could help with that but it has to survive long enough to get it on.
I wish I had some Dead Man's Chest because I would use that. It will be rotating out soon so I am trying to plan ahead a little too. That's why I pulled my Vraska's Contempt and Psychic Corrosion and Hostage Taker out and looking for a good replacement for Walk the Plank other than Murder .

Murphy77 on Predatory Mill

3 weeks ago

Yes, there are some enchantments out there that are a real pain in the butt. When I played a similar deck, I equipped my Thief of Sanity with Aether Tunnel , meaning that I could inflict damage, steal a card and mill every turn. You get to steal your opponent's enchantments surprisingly often. Ashiok, Dream Render just adds to this approach - you play 3 or 4 in your deck and use his minus ability each turn until he dies, then just cast another. This both prevents your opponent from searching his/her library for cards that they need, and also prevents your opponent from summoning from the grave. By stealing cards and milling cards, your opponent has fewer cards to play against you. I also went heavy on creature-kill spells, then played Dead Man's Chest , which allowed me to mark my opponent's creatures, then kill them to steal multiple cards.

Yes, being able to draw from Jace helps, but I just get the feeling that you are giving up potential fire-power just for added card-draw. You may have over-done the card advantage theme. I just have a feeling that I would rather mill 4 with Ashiok and let him die than mill 2 with Jace, which -as you say- is likely to be targeted as soon as he hits the field. Boosting Ashiok by the effect of The Elderspell provides a double bonus (clearing opponent's planeswalkers and gaining extra chances to mill). I suppose that at the end of the day we revert to player preferences and style of play.

Murphy77 on Predatory Mill

3 weeks ago

Unless you are going to fully commit to self-mill, Radical Idea , Callous Dismissal and Jace, Wielder of Mysteries are really not adding much value.

Kaya's Ghostform , to protect your creatures could be a good alternative.

The Elderspell combines nicely with Ashiok, Dream Render . Most people are playing at least 1 or 2 WAR planeswalkers - kill them to pump loyalty on Ashiok, then use his minus ability every turn for a while. This also keeps your opponent's graveyard empty, which can be very useful against a range of decks.

In a Steal-your-opponents-deck deck, I used Aether Tunnel to make creatures unblockable, played a few more creature-kill cards, then targeted my opponent's creatures with Dead Man's Chest before killing the creatures.

Davie_Bones on Mardu Control

2 months ago

I'd love to see peoples faces when I sideboard Dreadhorde Invasion for Dead Man's Chest during game 2 lol.

Murphy77 on Experience Lobotomy

2 months ago

You posted this as a Standard deck. It is not terrible as a Modern deck, but I like the idea of more creature-kill spells and something like Dead Man's Chest to combine with Thief of Sanity (4) and Circu, Dimir Lobotomist . I would also try to reduce the average cmc (at an average cmc of 3, you would want to play more than 25 lands and the deck slows down too much)

If you could make creatures like Thief of Sanity hexproof, unblockable, or both, it could get rather nasty.

Murphy77 on

3 months ago

I like the general idea - not so sure of all the 4 cmc cards. I would drop some of these for cheap creatures with deathtouch. I also like the idea of having a number of creature kill spells and targeting your opponent's powerful creature with Dead Man's Chest before killing it. My version of this deck would be something like Black Death M

Murphy77 on Pirates of the Sky

3 months ago

There are a number of cards that I would like to suggest, but it will involve moving from aggro to control. With a bit more creature kill, Dead Man's Chest would certainly add value. Thief of Sanity over Hostage Taker gives a permanent exile to play rather than until this card leaves the battlefied. Bladebrand can come in to get rid of a big blocker.

I think that I would want to replace Blight Keeper and Storm Fleet Aerialist with Aether Tunnel , Dead Man's Chest , Bladebrand or Cast Down , but doing so would change the focus of the deck toward / control.

Boroswins on Niv and his Thieves

3 months ago

Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.

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Dead Man's Chest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%