|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Common|
Combos Browse all
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Counter target spell unless its controller pays .
Price & Acquistion Set Price Alerts
Metallic Rebuke Discussion
6 days ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
4 weeks ago
Here's my recommendations:
I forgot about Prowess.
1 month ago
Metallic Rebuke is in essence a Spell Pierce as it almost always costs us U to play because of improvise. I used to run Spell Pierce in the side but often times it's worse then Negate or just flat out keeping in Metallic Rebuke.
1 month ago
As much as I like to see the use of ultimatums in modern.. I don't think this deck has enough ramp or control to play it... And even if you do is the gamble effect worth it?... I also think that in most cases a regular Mana Leak would be more useful than Metallic Rebuke.... I do like the synergy with this brew and dig the potential interaction with Open the Vaults and Phyrexian Scriptures.
1 month ago
Thanks! Here's the deck I have mentioned. DOMinating artifacts. I also made a mistake in my recommendation. I meant Metallic Rebuke rather than summonings. I totally understand the strengths behind Voltaic Servant.
1 month ago
Well to start in a Jhoira deck you don't have enough artifacts, particularly low cost ones. I think her main draw is the ability to churn through your deck and find the cards you need for a specific situation. There's also a lot of top end that doesn't fit in to the theme/strategy of the deck, like Slinn Voda and Etali. I'd recommend going up in artifacts, and then taking on The Antiquities War to turn them into some real threats.
Ideally artifacts that could really help this deck out are:
- Combustible Gearhulk
- Cultivator's Caravan
- Filigree Familiar
- Metalwork Colossus
- Panharmonicon - Especially good with Jhoira
- Prophetic Prism - Much, much better than Navigator's Compass
- Scrap Trawler
- Skysovereign, Consul Flagship
- The Immortal Sun
- Paradox Engine
- Torrential Gearhulk
- Walking Ballista
- Icy Manipulator
Also, some general cards that I think give you net negative card advantage/are generally pretty poor, and could be upgraded easily and cheaply:
- Rescue - It's basically a worse Unsummon, which itself isn't that great. A negate or, if you go up on artifacts, Metallic Rebuke would almost always be more useful
- Befuddle - Highly situational, and doesn't help you stop certain threats. Abrade or Lightning Strike are better alternatives for dealing with early-game threats
- Divination - Probably better to swap out for Hieroglyphic Illumination or Glimmer of Genius. The extra mana is more than made up for by it being at instant speed, and Illumination can be cycled early game to help you hit your land drops, while Glimmer lets you scry 2 before you draw and gives you energy
- Howling Golem - The current deck doesn't have an infinite combo that requires more card draw from you, so the symmetrical effect more often than not helps your opponent more than it helps you. I'd look for other creatures or artifacts to replace it
- Run Amok - While it might work in combat some of the time, its essentially works like a worse Lightning Strike, dealing 3 damage to an opponent/creature through combat damage rather than on the stack. I'd swap it out.
- Seismic Shift - Destroying a land might help some of the time against fliplands, but a Field of Ruin does a better job at that and doesn't cost you a playable slot. The unblockable ability is also highly situational, given how Jhoira wants to drown the opponent in card advantage more than the deck wants to force creatures through for combat damage. I'd drop it for another artifact/legendary to trigger Jhoira.
Overall I really like the Jhoira deck and congrats on pulling Karn! Most of the suggestions I made were common/uncommon cards and bulk rares, so it wouldn't take much to really overhaul this deck and make the most of Jhoira's ability. I guess my final comment is when in doubt, include cards that play off of your commander.
2 months ago
Bastion Inventor: no artifact creature and not supporting them :P Whir of Invention: task is already done by Kuldotha Forgemaster Reverse Engineer: look at sideboard :> Metallic Rebuke: so far i feel like Negate is enough Barricade Breaker: something similar in my mind: Darksteel Juggernaut :P
generally, the improvise-cards is way too much of artifact tapping for my taste, except for whir of invention, that one is definetly noted :D