Metallic Rebuke

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Related Questions

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

Metallic Rebuke Discussion

jicklemania on Pauper Affinity

1 month ago

Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:

  1. You play a 2nd Ray of Revelation in the sideboard over Reaping the Graves

  2. You play a 3rd Flayer Husk over the 2nd Gearseeker Serpent .

  3. You play a 3rd Hydroblast in the sideboard over Relic of Progenitus .

  4. You play a 3rd Springleaf Drum over a Metallic Rebuke .

I assume we both think our own versions are better, but what are your thoughts on this?

Zheraan on Artifact Tithe

3 months ago

Well Serum Visions is actually a good idea, I was already thinking of adding some. For Scourglass I feel that it's a really important card as it removes all permanents except for terrains and artifacts, therefore it is useful against decks that use planeswalkers and enchantments too, the only downside being that I have to wait a turn before it becomes effective. It is also my principal way of making a clear path for my Lodestone Golem as they're pretty weak to chump-blocking. For counters I felt like Metallic Rebuke was a great addition as my artifacts can help paying the extra cost brought by the golem and its copies.

For additionnal creatures I was thinking of Shimmer Myr so I can keep my mana for the opponent's turn and play my artifacts if they doesn't play anything that needs to be countered. It's also quite useful to play a surprise Scourglass at the end of their turn and activate it in my upkeep. But I'm quite reticent as it still is a weak creature for 3 manas that doesn't really brings something to my board directly.

I was also thinking of Sram's Expertise but it'd be weak without any lord effect. Sculpting Steel is also an option but I'm afraid it'll be too often useless because of a lack of Lodestone Golem to copy. Phyrexian Metamorph doesn't have this problem as I can copy an opponent's creature (pretty useful way to find an alternative kill, that'll survive Scourglass while the opponent's one won't).

In conclusion, the ideal additions would be 2-manas artifact creatures but I can't find any (I searched through eveything that was Modern-legal) so I think I'm just gonna add some control to stall the game until I can hit the board with numerous Lodestone Golem s.

quirkyquagsire37 on Dimir Mill - Lazav, Dimir Mastermind

4 months ago

There are a few cards in here that seem like they could be improved... Dhund Operative seems like it's not doing anything, and Metallic Rebuke could be replaced with Stoic Rebuttal . Sphinx's Tutelage also seems like a good addition.

EvilDonkey on Crazy Affo

7 months ago

Hi! Thank you for your advice. I've really appreciete it. I'm gonna explain my choises. In my opinion the biggest problem with affinity (both the classical version and the monster version from Datenda) is that is slower than other aggros deck and too slow to really affect control player. Normally with the classical version I begin to be dengerous in the 4th-5th turn (when I’m able to play Gearseeker Serpent and more creatures on turn three). Too late. With this version normally I could cast a Somber Hoverguard on turn 3 having still some spell to protect him from counter or remuval and mana to cast them. Also play Gearseeker Serpent is easier. Moreover, equipping a Bone Saw on a Somber Hoverguard often means 4 flying damages (better than a Delver of Secrets  Flip). That means put on your opponent a clock of 5 turns, instead of seven. You are right, when you say that this list seems not so agressive, but I wouldn't say that artifacts like Bone Saw are do-nothing artifact. It gives this list a way to play its menaces faster, they help this menaces getting bigger, gives you (toghether with Artificer's Assistant the possibility to scry1 for free and a free way to discount Metallic Rebuke. I know, I'm going increadibly missing Atog, but I find it too predictable these days. When you know your opponent is playing affinity, you know that there is a possibility for a Atog + Fling , and in a meta dominated by blue it is not so problematic. So I'm finding it too risky for the current meta, at least in my lgs. You’re are also right when you find strange that Thoughtcast is missing. But in this version you need to know exactly what are you drawing in order to avoid dead draws in mid and late game. This is the reason why I prefer Preordain, Serum Visions and I use Artificer's Assistant. I’m considering to replace Executioner's Capsule with Galvanic Blast, but I fear that would be difficult adjust the mana base. Thank you again for your advice, let me know what you think.

EpicBox75 on I now Bant you a clue.

8 months ago

I love the idea of this deck but I don't see it doing much against other modern decks.

If you money to spare I would suggest: Noble Hierarch or/and Birds of Paradise and Collected Company

But if you want to do budget deck any 1 mana elf like Llanowar Elves or Elvish Mystic will do the job because you need that mana acceleration to crack your clues faster. Tamiyo, Field Researcher could be cool card and she is pretty cheap. Mana Leak or Metallic Rebuke or Remand because multiple Deprive will but you back in lands especially with out mana producing creatures. Dromoka's Command can be nice removal spell that can buffs your creature.

I would recommend pitching both Ongoing Investigation 1-2 Courser of Kruphix 0-2 Bygone Bishop all 3 Angelic Purge

Also for mana base in 3 colors I highly recommend getting some two color lands and real fetch lands for more reliable manabase. Temple Garden is now cheap thanks for wizard reprinting it and Hallowed Fountain and Breeding Pool are coming in next set so their price will go lower. Also Seachrome Coast and/or Razorverge Thicket if you want fast lands so you can get turn 1 white without pain. And if you have the money few Horizon Canopy are extremely powerful

For sideboard suggestions Dispell or Spell Pierce fast, cheap and effective Damping Sphere against tron and storm/other combo decks Knight of Autumn value creature that does it all, Rest in Peace, Worship, Settle the Wreckage or Supreme Verdict, Kitchen Finks, Celestial Purge, Blessed Alliance

I hope that this helps

eatmygender on I think I created a ...

9 months ago

I... think I might have accidentally created a new deck Archetype by messing around with -Drop artifacts and Affinity. The idea is this: Play dumb amounts of Free artifacts (Including Artifact lands), Remove Threats with an OP Galvanic Blast or Metallic Rebuke, pump out Gearseeker Serpent really early or feed all of those artifacts to Atog. Could use some help? Not sure how to expand on this idea. The deck can be found here.

Dete on The Skirge by Memnite Shymalan ($30 affinity)

11 months ago

hi i think you should consider this suggestions: Smuggler's Copter. Metallic Rebuke Frogmite. Flayer Husk, Thoughtcast. they seem will help you out on the high mana cost you have and giving more artifacts to the deck for more interactions, i think droping the manacost to 3 or having fewer 4 cmc cards should be more consistent. let me know what you think.

vomitpile on Sai, Master Thopterist combo

11 months ago

Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!

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