Metallic Rebuke

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

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Metallic Rebuke Discussion

Wino on Grixis Chandra and Tezzeret Improvise

1 hour ago

Yes! I put the 2 Metallic Rebuke into sideboard and replaced them with one Liliana, the Last Hope and one Unlicensed Disintegration.

bmagazu on mechanized production servos

23 hours ago

I like this list. Advise trimming a Second Harvest and perhaps playing Metallic Rebuke main. It's great as a flash-win combo with Mechanized Production but isn't often helpful in multiples or top-decked when you need action. How have you been doing with it?

WizardLogic on Monothopters [Frontier]

1 day ago

I know you dislike the idea of Hangarback Walker, but it honestly poops on control decks. Resolving it on turn 2 and forcing them to commit a removal spell instead of building up card advantage is good tempo swing, and if they don't bother popping it early the 2-3 thopters it makes are great against their planeswalkers or big targeted removal spells, and are also resilient to sacrifice effects. Hope of Ghirapur is also good against control shells, as they are forced to kill it or let you sac it for value and stop them for a turn cycle. Phyrexian Revoker can be used to shut down pesky artifacts or planeswalkers, and they are forced to commit a removal spell for it. Smuggler's Copter is also quite good, it dodges sorcery speed removal, loves wearing ensoul or carrying a sword, and provides you a way to ditch dead draws and turn them into real cards.

If Jeskai Black is proving to be dominant in your meta, it could also be worth it to include creatures that generate incremental value, or have built in resiliency, such as Aether Swooper, Bastion Inventor, Trophy Mage, Glint-Nest Crane, Filigree Familiar, Padeem, Consul of Innovation, Quicksmith Spy, and Treasure Keeper.

If all else fails, fight them over spells resolving with Unsubstantiate, Negate, Metallic Rebuke, Disallow, and Dispel.

Hope brainstorming goes well, good luck beating Jeskai Black!

multimedia on Energy Elves

1 day ago

djnewellmit, you're totally right the cutting of Metallic Mimic makes our decks not actually tribal Elf decks now. Using Elves isn't a requirement or really a strength. They're now decks that have Elves in them purely trying to keep with the theme of using Elves. I'm still making Elves a priority for the creatures I use for the sake of the Elf theme, but only to a point. For instance I won't move away from the Elf creature core of 16x Elves because all these Elves are just very good. 4x Servant of the Conduit, 4x Skyrider Elf, 4x Rishkar, Peema Renegade and 4x Sylvan Advocate. This keeps the creature core other than Winding Constrictor as Elves.

The first version of Energy Elves I had the same problem with lack of tribal which I evidently changed it to use Stoneforge Masterwork as the Elf tribal card. Looking back that was a mistake because the deck was bad and I didn't really have fun playing it. I'm still having fun playing the Elves in this current version which is big difference than before.

Wow, I don't know about using our decks in anything bigger, more competitive, than FNM. Good luck to you if you do. I can't wait to hear some battle reports :) I would just play Golgari Snake at SCG Indy. Better more consistent manabase allowing better access to both Fatal Push and Grasp of Darkness as main deck removal.

I've never playtested with Nature's Way, but you make a compelling argument to try, thanks for the suggestion. I just don't know if I can get past the sorcery speed as well as requiring that I have a creature in play to even use it. Most cards like this are deemed unplayable because of this, but I'll give it a try. It's worth mentioning that Narnam Renegade is actually a creature removal spell in combination with Way because of his deathtouch. I thought the creature you did damage to also did damage back to your creature like fight, but I see now that it's only one sided in my favor. This makes Way, way better.

I've been sideboarding Transgress the Mind along with Metallic Rebuke to fight Four-Color Saheeli Combo (the most popular Sahelli version) it's using Elder Deep-Fiend who's a real problem, various other Aetherworks Marvel decks that are popping up with Ulamog and Temur Dynavolt Tower Control which is also becoming popular.


FantasySiege on Construct Tribal

3 days ago

I'm so glad someone else had the same idea. I have something similar although I went U/R instead. I find that blue brings good sideboard options in Metallic Rebuke and Negate. Something I really want to play around with is Efficient Construction as well. For other red options I really enjoy Pia's Revolution and Shock. I could see an argument for a black splash because of Tezzeret's Touch or Scrapheap Scrounger, although scrounger is a bit of a non-bo with trawler. In blue you could also get really could draw spells like Reverse Engineer. (An argument could even be made for Implement of Examination??). Another interesting piece to consider is Hope of Ghirapur since you dont have any one drops.

Manfrudo on Budget Grixis improvise

3 days ago

Sadly, Fatal Push is really expensive right now, if you can, go for it. For now, i added the sideboard of what i think will help the most agains the meta right now. You already have Metallic Rebuke and Unlicensed Disintegration in the mainboard to get rid of big g/b creatures. Also added Eliminate the Competition it looks weird in this deck but since im trying to keep it on a budget (and its the only wrath on black that i can remember) it may just work, eat the thopters and any artifact touched by Tezzeret and clean the board. Hope it helps.

Argeaux on Monothopters [Frontier]

4 days ago

Actually, after some real world testing tonight, I'm going back to Clash of Wills.

It allows me to stop some Turn 2 plays of my Opponent, which Metallic Rebuke does not.

multimedia on Energy Elves

4 days ago

Hey djnewellmit, our decks do fold to Fatal Push, but so do just about all decks in Standard. A double Push opening hand from our opponent is very hard to come back from. One way to get around Push is to play more 3 drops since requires some work from our opponent to first trigger revolt which is actually difficult to do. This is one of the reasons I'm a big fan of Rishkar, Peema Renegade.

I would prefer to add more 3 drops than 4 or 5 drops because I still want to keep the mana curve low. You mentioned Tireless Tracker who's a great suggestion. Tracker can be incredible I'm currently playing three in the sideboard, but I could see her being an excellent main deck addition. It's possible that I should switch Narnam Renegade and Tracker around between main and sideboard. Both are excellent in the Golgari Constrictor matchup which is the reason I'm main decking Narnam. Narnam brings some added aggression which I like since him turn one into any 2 drop into Rishkar brings the beats.

Due to the way my three color manabase is built my removal options are very limited to just Push, making Grasp of Darkness in my opinion not a viable option because of the double black in it's cost. Botanical Sanctum is the problem I could replace it with Evolving Wilds, but this slows down the deck a lot and is not what I really want when using so many 2 drops. Noxious Gearhulk and Ob Nixilis Reignited are my sideboard removal answers to big creatures that are out of the range of Push. I don't need them until later in the game where double black is completely doable, but in the early game it's not. I feel 4x Push main deck, if you have them, should be the norm.

I like your suggestion of combating Push with Woodland Wanderer there's also Peema Outrider who goes more with the Elf theme. The problem is finding room for these creatures main deck or even sideboard. Aethersphere Harvester also plays a similar role like these creatures. It doesn't die to Push without a revolt trigger and it survives Grasp. It has the added benefit of being a great way to gain life with lifelink. I'm a big fan of Harvester and after sideboard I can go up to three copies of it. I recommend you add it main deck or sideboard because getting counters on it from a Rishkar or Verdurous Gearhulk makes it even more amazing and resilent. With Mimic gone the counters strategy is now on the shoulders of both Rishkar and Verdurous. Creatures that enter the battlefield or can make their own counters with an ability are very good because they can get bonuses from Winding Constrictor without needing other cards.

One of the best things going for this deck is it's ability to keep up with other decks or overtake them with board position in gameplay. Using a very low mana curve made up of mostly 2 drops who are all powerful for their two mana costs. I've taken a different approach after cutting Mimic without it Armorcraft Judge loses a lot and has also been cut. Using Mimic with Winding Constrictor I was finding that some set-up was required before playing other cards. This took away from the aggression. Ignoring this set-up now and just focusing on playing these great 2 drops getting them on the battlefield and being aggressive with them simplifies the strategy. I've cut all main deck draw instead putting it all in the sideboard. This might be a mistake, but I've done this to keep the curve as low as possible for game one of a matchup.

It's possible that Metallic Rebuke should be playing a bigger role here like you suggest. Being able to counter a turn five Verdurous from my opponent in the Golgari Snake matchup or turn four Gideon, Ally of Zendikar in Vehicles seems very good and a huge swing in my favor. I haven't really explored the possibilities with Rebuke it's really here for the Saheeli Combo matchup and Torrential Gearhulk Control matchups.

Metallic Rebuke got worse with the cutting of Metallic Mimic because he's fine in control matchups because he's an artifact which can get into play as early as turn two. Having 8x possible turn two artifacts, 4x Mimic and 4x Walking Ballista was very good to improvise Rebuke early. Rebuke is still amazing even with Mimic gone because of it's synergy with Ballista, Aethersphere Harvester and Tireless Tracker. Although Tracker is by far the slowest of the options to get an artifact into play. Choosing to main deck Rebuke is fine option and it would for sure help to give more uses for Mimic if you're using Mimic.


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