Metallic Rebuke


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Metallic Rebuke


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

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Metallic Rebuke Discussion

multimedia on TheGuyWhoNeverGoes4o

17 hours ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.




Good luck at the PPTQ.

TheRealAdam on BU Budget Mechanized Marionette

1 week ago

I don't know how restrictive your budget is, but a couple of ideas

Submerged Boneyard is 100% garabage, seriously. Play more basics if you can't afford Drowned Catacomb or Fetid Pools, but don't try and sub either with that thing.

Tezzeret the Schemer is kinda the reason Marionette Master works as well as it does. It can produce pseudo-treasures to burn with, kill threats (especially indestructible ones like Hazoret), pump Marionette Master to make it burn even harder, and even provides an alternate win con with the emblem. Run as many as your budget enables.

The Scarab God is clearly outside your budget, but anyone else reading this who has access should definitely run it. It makes Marionette Master even stronger, and honestly can win games on its own if your opponent doesn't have an out.

You're running way to many Spell Swindles. Yes, it can be a blowout at the right moment w/ Revel, but more often than not, your going to have in your opening hand and not want to cast it for a super long time because you can't justify spending 5 to counter a 2 mana spell or you simply won't be able to cast it. 2 is all you'll ever need.

Metallic Rebuke is this deck's bread and butter. Mana Leak for just B? Tyvm. Run 2-3, 4 is probably overkill.

Battle at the Bridge is another excellent answer to cards like Hazoret, and also can save your life late game if you're almost dead while sitting on tons of artifacts/mana.

jason31502 on Treasure Hunt! Standard Deck w/ PRIMER

1 week ago

I really like the deck, but I think Herald of Anguish would be better than deadeye plunderers, since it removes your opponents resources, can hit indestructible cards, and allows you to play cards like Servo Schematic for more value. Also improvise cards like Battle at the Bridge and Metallic Rebuke

Clawsun73 on Mimeoplasm EDH Casual

1 week ago

Hello, welcome to EDH!


Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.


Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

stfl500 on Esper Riches

1 week ago

Mechanized Production is too easy to get rid of by abrading away the treasure it's attached to so I think that should probably be cut. Contract killing is too expensive for what it does even if it creates treasures in the process, I'd recommend switching it out for Walk the Plank. Also, I don't know if you run enough pirates to make the cost reduction on Lookout's Dispersal consistent or better then Metallic Rebuke which will frequently cost 1 mana thanks to improvise.

w33m4n on Treasure Production Control

2 weeks ago

As far as Metallic Rebuke I feel that there isnt too much artifact use in standard it fits the 2 drop range and counters solidly when used properly. Improvise to me doesn't show a huge amount of usefulness in that sense I'd rather just pay 2 consistently than gamble on having tokens. My 3 drop counters will just counter with no condition.IE Disallow and Cancel if needed.

Also no revel cause getting 10 counters takes tooo long 8 is better insurance and only need 5 to win with marionette

darkestdepths on Treasure Production Control

2 weeks ago

Intriguing deck! Your thoughts on Revolutionary Rebuff over Metallic Rebuke? What about some number of Revel in Riches in the sb as insurance? Too cute?

excasteal on Bling-Bling Homie

2 weeks ago

I like the idea. Marionette Master is super spicy, as is Herald of Anguish in the sideboard to rip midrange to shreds. Reverse Engineer might be a good idea in the same way. So is Metallic Rebuke - it's sort of like another Siren's Ruse for you. Especially since you are playing with Ruse, Siren Stormtamer and Kitesail Freebooter are among the best pirates you can play, especially freebooter for disruption and a great early blocker. I think having early creatures will be critical to not getting run over by aggro. Also, Deadeye Tracker could be good even from the sideboard as a graveyard hoser who is still a pirate AND gets you card advantage and can last later on in the game. Nothing to not like.

While Spell Swindle is on theme and could maybe pull a surprise win when you have a treasure-based win condition already on board, a 5 mana counterspell is still pretty terrible. I could see it as a sideboard card against midrange or control to counter their top end when they tap out then win on your upkeep, but it really doesn't fit in the maindeck. It is way too slow and if you ever draw it against aggro or even early against midrange then you are probably just dead because of it. I highly recommend taking it out or at least playing it in the sideboard. Better counterspell options are Censor and Disallow (since you are already playing Supreme Will). Even though it is on theme, it is just too unplayable and you really don't need it anyways I think. You aren't playing Contract Killing, so why are you playing Spell Swindle? ESPECIALLY at 21 land... that's my next (and final) big critique. You are a control deck with an alternate win condition, and your curve is pretty high. You NEED 24 land or this deck won't function. You are clearly looking to value out your opponent over the long haul and so you need to hit your land drop every turn from turns 1-6. 21 land won't get you there.

The sideboard looks good but obviously is incomplete. I like what you have, and I'd probably add to it 2 more Duress to fill out the playset against control or combo decks, Sentinel Totem for God-Pharaoh's Gift decks, 2-4 Trespasser's Curse as one of my favorite tools against aggro, or alternatively (or in conjunction I suppose) Gifted Aetherborn, though it is more strenuous on your mana base, and then either Sword-Point Diplomacy to get a great card or life advantage against midrange or even control, or just overload on threats with The Scarab God or something. Lots of options but it just needs finishing.

Overall super sweet deck. Again I LOVE the marionette master, super spicy.

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