Overcome

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Uncommon

Combos Browse all

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

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Overcome Discussion

Futuremonk on Karador Gravetools

5 days ago

You might also want to consider Bonehoard. Also cards like Overrun and Overcome are a bit cliche, but they get the job done.

Cool_Cat on Servo rancher

6 days ago

I had Chief of the Foundry at one point and he is great, and I like over come as well, but I am using the Animation Module for the combo with Metallic Mimic. Durable Handicraft is in there as insurance for +1 +1 counters to do my semi-infinite combo. I have been running into a problem with counterburn as well. Thank you for the ideas and I will most likely find room for Overcome and Chief again after more testing with my friend.

FullmetalWes on Servo rancher

6 days ago

I made a servo token deck (seen here>Destructive Drones (Rotation Proof)) and Chief of the Foundry has been awesome. I use a little improvise so him being an artifact actually matters for my deck but the nice thing is they boost each other when you have more than one out and pump up your vehicles. I'd recommend taking out the Animation Module and Durable Handicraft for Overcome (which would be totally awesome in this) and something that allows you to go wide even more like Glint-Sleeve Artisan. Good luck!

multimedia on Rishkar Elves (Post Rotation)

2 weeks ago

Hey djnewellmit thanks for your interest in the post rotation builds.

Overcome is an option thanks for the suggestion, but I prefer Driven / Despair for this effect and I don't really want both. Although playing both is a option it seems a little overkill. Even though Driven doesn't pump creatures it gives them the ability to draw and for one less mana I can do both sides in the same turn which can do a lot more than what Overcome can do for five mana. Menace can actually be more powerful than the +2/+2 pump.


djnewellmit on Rishkar Elves (Post Rotation)

2 weeks ago

Thoughts on using Overcome in this deck or one of your other post-rotation builds?

Mandalorian on To the trees!

2 weeks ago

Man, 24 forest and no Dungrove Elders. Card is super good in the mono green stompy decks, and hes a treefolk.

In mono green, I think Overrun is strictly better than Overcome.

Other good, cheap, mono green stuff:

Aspect of Hydra

Kalonian Tusker

Leatherback Baloth

Treetop Village

djnewellmit on Mono Green Standard STOMP

2 weeks ago

Hah, so you do. That's a good place for the Serpopard, too.

Would you consider some copies of Overcome as a finisher? Maybe swap out one or two Larger Than Life?

VegaBoralis257 on Amonkitty

3 weeks ago

KITTIES! yaaaaaay

If you're in Modern, there is much better removal than Ambuscade. Unless, of course, the potential lifelink damage is what you're going for. In which case, Dromoka's Command is probably still better.

Especially in your deck, Overwhelming Stampede is going to get you more mileage than Overcome.

I'm not sure Feral Prowler is quite worthwhile. Springing for another two Prowling Serpopard is probably the better way to go.

Is this a budget deck? I'm a budget builder, so it always is sad when I don't have a full playset of the best cards in my deck, like Anointed Procession.

ZLemur's idea is hilarious. Nacatl War-Pride is hilarious anyway, but when its tokens are doubled, it's just fantastic. It's probably not quite suitable for Modern as anything more than a 1-of in the sideboard, but I love it, anyway.

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