Thragtusk

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thragtusk

Creature — Beast

When this enters the battlefield, you gain 5 life.

When this leaves the battlefield, create a 3/3 green Beast creature token.

wallisface on Selesyna Midrange

5 months ago

Dylanbrickner good to hear! Good luck with the brewing. Some of my advice before was very centric on assuming this was an aggro build, so here’s some general/generic tips on building a more midrange deck:

  • Midrange decks generally value card quality above anything else - they aim to have a LOT of interaction and then a very small amount of dangerous threats, so normally around 14-16 creatures (all being high impact) in a deck.

  • Mono-Green will have a hard time running enough density of useful interaction to stall the game out in this way. You might want to consider adding either White or Black to the deck, as either of those colours have a ton of interactive spells that would easily allow your deck to thrive in a midrange environment (examples: Fatal Push, Infernal Grasp, Murderous Cut, Inquisition of Kozilek, Abrupt Decay, Assassin's Trophy, Path to Exile, Fateful Absence, Condemn, Dromoka's Command).

  • If you’re playing midrange, you have a lot less room for creatures (as 14-16 creatures are what these decks typically run). So, you want them to all have high impact. Some suggestions to consider include: Thragtusk (stalls the game, replaces itself), and Deathmist Raptor (good stats, late game they can be returned back to the battlefield when you draw additional copies).

  • The game is going to go long enough where running a Companion has a lot more value, if you can justify one. Kaheera, the Orphanguard fits your deck perfectly and should be a companion here.

AstroAA on [Pioneer] Mono-G Stompy

7 months ago

Oh, yeah. That's kind of strong, haha. I'll revamp the decklist later tonight. Also I just realized Elder Gargaroth was five mana and not seven. That's kind of busted, haha. The card makes me really nostalgic for Thragtusk for some reason.

wthompson714 on Custom Commander Brew

11 months ago

Creatures you should find a way to include:

-Coiling Oracle, Knight of the White Orchid, and Farhaven Elf all seem better than some of the ramp you have.

-Reflector Mage

-Archaeomancer

-Eldrazi Displacer

-Skyclave Apparition

-Thragtusk

-Solitude

Squee_Spirit_Guide on Non-Competitive Beast Tribal (Feedback Welcome)

1 year ago

I love this! It's always nice to see less mainstream tribes getting some attention. For the main board take a look at Ravenous Chupacabra for removal that also advances the beast plan. Leyline Prowler looks pretty nice as well. And Craterhoof Behemoth is costly, but could be a nice finisher.

If you're looking to add a sideboard Obstinate Baloth, Manglehorn, and Thragtusk would make a good start

Also, Beast Within seems too thematically good not to include here :)

Best of luck with the build!

wallisface on Temporary graveyard return?

1 year ago

One thing worth noting - This all feels like a lot of steps you're trying to jump through for a 3/3 flyer, especially as Persist could get any number of stronger things, like Serra's Emissary or Archon of Cruelty - or even just Thragtusk.

Zoni on Junk Rhino

1 year ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

nbarry223 on Cash is King

1 year ago

Decent concept, I think the card counts/options are a bit off though.

First of all, how do you activate Slayers' Stronghold? You should run a Boros Garrison. Cut Thragtusk add Sun Titan. Elvish Reclaimer, Springbloom Druid, and Roiling Regrowth are good ramp options in addition to going harder on Harrow to feed Brought Back. You should also go harder on Flagstones of Trokair.

Urza's Saga also gets you to Amulet of Vigor and makes a decent Brought Back target. I'd also go a lot lighter on Oblivion Stone. Maybe run something like Porphyry Nodes if you are that scared of aggro, since all of your creatures you want to stick around will be large.

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