Ignite the Beacon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Ignite the Beacon

Instant

Search your library for up two planeswalker cards, reveal them, put them into your hand, then shuffle your library.

Browse Alters

Ignite the Beacon Discussion

LadyZ on Kethis and his (super)friends

2 months ago

If you still want planeswalker tutoring, I'd replace Deploy the Gatewatch with Ignite the Beacon . 2 less mana, you still net two planeswalkers, and instant speed. Ajani Unyielding has an incredibly useful ultimate.

I'm really not sure what Gods' Eye, Gate to the Reikai is doing in your deck tbh. I don't think Kaya's Ghostform does enough to be played over other cards, same with Oath of Kaya . I personally would cut Kaya, Orzhov Usurper too. I promise I don't hate Kaya as a character! but Kaya, Ghost Assassin is the better of the two imo

Also, TheBloopKing suggested Time of Need . It's a great card for fetching legendary creatures, but that's all it will get. So I wouldn't run it

SwiftDeath on a

2 months ago

Call the Gatewatch , Ignite the Beacon , Astral Cornucopia , Everflowing Chalice , Planebound Accomplice .

The two mana rocks are there so you could infinite off of tezzeret if they have 4 or more charge counters. 4 = the amount you need to use the chain veil, more than that is infinite mana.

Murphy77 on Nissa's Bant Land Stompy

2 months ago

If you can get Nissa's ultimate effect, then play Sylvan Awakening having all your lands in the deck able to attack as 2/2 indestructible creatures could be a game winner. If you can do this behind Shalai, Voice of Plenty that should protect you from cards like Settle the Wreckage .

With this deck, I would tend to drop all the 'nice to have' high cmc cards like Nexus of Fate , Ignite the Beacon , Song of Freyalise , Wilderness Reclamation and Hydroid Krasis which can all be great from turn 10 onward, and try to focus on win-conditions that are possible from turn 4 or 5.

4 Dovin's Veto would probably be a good idea.

With the quality of green (and other) combinations available in RAW, you just can't afford to grind out a game that might win after a dozen turns. If you can really get these combo's running, Might of the Masses , Pelt Collector , Arboreal Grazer and a range of 1-drops are really strong.

You could always also focus on getting all your lands on the field, then pump 1 with something like Blanchwood Armor

Daveslab2022 on Mardu Superfriends

3 months ago

This is a tap out control style deck. Most of the time you’re casting Ignite the Beacon you’re just going to wish it was any planeswalker. I don’t recommend it ever.

musicman3310 on Superfriend Facts

3 months ago

Some cards I would suggest at least looking at is Oath of Teferi , Board the Weatherlight , and Ignite the Beacon .

n0bunga on The Planeswalker Society

3 months ago

Thoughts on Ignite the Beacon Deploy the Gatewatch and Call the Gatewatch ?

Also, you run Arena Rector, how about Flash to kickstart that?

TooKoolForSkool on Planeswalkers Perfected

3 months ago

Have you considered Ignite the Beacon ? Seems pretty good to nab 2 planeswalkers at instant speed.

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