Curse of Exhaustion


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Curse of Exhaustion

Enchantment — Aura Curse

Enchant player

Enchanted player can't cast more than one spell each turn.

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Curse of Exhaustion Discussion

Kelvin-escesare on Curses **Primer**

1 week ago

If you want to play the Possibility Storm + Curse of Exhaustion combo, you could try Knowledge Pool/Possibility Storm + Curse of Exhaustion/Teferi, Mage of Zhalfir, giving you 8 copies of each combo piece.

Again the key is to focus on doing one thing. The more combos you put into a deck, the less likely you'll draw any of them, so it's just better to play fewer.

Demarge on Curses **Primer**

1 week ago

hmm I've been trying to think of how I could jam my favorite old combo of Possibility Storm and Curse of Exhaustion in modern, this might work out.

Has Open the Vaults been considered?

Cloudius on Sram, the auramancer

3 weeks ago


Flickering Ward effectively reads "Pay , draw a card" if either Sram or Mesa Enchantress is in play. Protection from a certain color may also path the way for your Commander to swing in for lethal commander damage.

Cage of Hands is a weaker substitute of Ward above but can used to lock an opponent's creature.

Cessation it recurs itself when put into the graveyard from the battlefield is useful.

Curse of Exhaustion not exactly strong but it's an aura nonetheless, and a single player "Rule of Law" can be hilarious (for you at least).

Pariah combos well with Darksteel Mutation.

Pentarch Ward Cantrip effect and grants color protection to Sram.

There are plenty of white aura that buffs a creature's P/T and grants a bunch of abilities like flying, first strike, vigilance, lifelink, etc. Those are personal choices so will leave it to you to pick and chose the best combination. I'd prefer those with in-build cantrip effects to help with card draw.

Iron_eye2 on AEther Locked

1 month ago

Have you ever thought about Jace, Unraveler of Secrets and Curse of Exhaustion as an additional lock out mechanism

Rushsilver on What is your biggest mtg ...

2 months ago

So when I first got into magic I played a UW Knowledge Pool hardlock deck in modern. I was up against Scapeshift. It was game 3 (I think) and I had the hardlock of Knowledge Pool and Curse of Exhaustion so I had the game in the bag. But for some reason, with the whole store watching me because we were the last game, I cast one my opponents Summoner's Pacts off of Knowledge Pool and died the next turn. Years later people still remember this. Pretty hilarious.

Iron_eye2 on Drawing is Pain

3 months ago

Dig you want to control your opponent's casting, I suggest Silence on Isochron Scepter or Curse of Exhaustion, which allows you to still cast a lot of spells. Then, you can close off the combo with either Jace, Unraveler of Secrets or Erayo, Soratami Ascendant to shutdown your opponent completely. Also, put in Elixir of Immortality, because you draw so much, you will have to discard, and it prevents you from decking yourself

Sh1ftyL0ck3 on Return the slab~

3 months ago

You definitely need Bitterheart Witch in the deck if you want all the curses, for which I'd take out two Silence (the Curse of Exhaustion does the trick well enough).

Overwhelming Splendor would be really fun with Bitterheart Witch and Curse of Misfortunes. Curse of Death's Hold would be best to take out to make space for it.

If you play more multiplayer games with the deck, I'd suggest some of the Commander 2017 Curses, Curse of Opulence, Curse of Disturbance, and Curse of Vitality.

nmonett1 on U/W Control Approach

3 months ago

I highly suggest running more cards that punish the opponent for doing normal moves like drawing, whilst protecting yourself at the same time. Also, Suggestions: run Nevinyrral's Disk, Curse of Exhaustion, Black Vise, and Collective Restraint, and BTW thanks for running Norn's Annex it makes me happy. I would drop Dreamstone Hedron because it costs six and you 3 mana isn't great for that card draw, especially when you might use a card like preordain. Also, part of control requires that you have the right answers at the right time, so even if you have a lot of answers in your deck, I would suggest adding in some more tutoring (Im not seeing any?) or at least a sensei's divining top.

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