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Curse of Exhaustion
Enchantment — Aura Curse
Enchanted player can't cast more than one spell each turn.
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Curse of Exhaustion Discussion
1 week ago
Daedalus19876 Excellent suggestions! Added Sunforger, Gamble and Enlightened Tutor over Idyllic Tutor so I can grab sundial too. Watch as this comes up against a mill deck after this decision... Ill have to find a place for one of those counterspells too.
Eiti3 Im glad you like it! Wish I could of seen that 5 color deck as well. Per your suggestions, I have removed the Geist, it was in there for protection with the 4/4 that stayed due to sundial but I think your Curse of Exhaustion idea would work far better. Also added a sol ring because... im not sure why it wasnt in here in the first place!
Thanks guys! Always appreciated!
1 week ago
I made a 5 color deck that did this exact thing two or three years ago before I found tappedout and then tore it apart for the inconsistency of 5 colors and needing to get all those combo pieces. I mean, now you have Exquisite Archangel and card:Gideon of the Trials. +1 nonetheless as I honestly am glad to experience some sort of nostalgia that actually works! I playtested it twice, but never used the general or any of the swing dudes, ie Geist of Saint Traft. Any reason why you chose him?
Lastly, I would like to suggest at least a Sol Ring. Playtesting without any mana rocks felt extremely weird (but that may just be me). Selective Memory might be a cool deal to cut all the cards you don't "need", especially if you die and have Lich's Mirror on field. Curse of Exhaustion might be a tech card based on meta. I play against a lot of combo decks and can sometimes lose to them before I'm even set up. I've found Curse to be a great way to slow down the one person who is the most trouble.
3 weeks ago
Too slow for competitive modern, but you can do funny things with Omen Machine. All it says is that no one gets to draw cards. Tezzeret, Agent of Bolas circumvents this by searching for artifacts (not drawing them). Others do this by exiling a card, and letting you play it from there (like Abbot of Keral Keep).
Overall though, you get a bit of problems with decks that find your "one-spell-per-turn"-rule to be ok. Like jund. One removal, discard or creature pr. turn. Sounds just about fine, considering how powerful each card is. But if you make it like that anyway, consider looter-effects, as multiple Rule of Law or Curse of Exhaustion are useless. I think counterspells is the best way to keep this kind of lock in place - maybe especially Remand.
3 weeks ago
I want a deck that emphasizes slowing the game down by things like Curse of Exhaustion, Rule of Law, Silence, Eidolon of Rhetoric. And supplementing it by either going for discard like Thoughtseize and Inquisition of Kozilek or by going and using counterspells and stuff like Wall of Denial, fogbank, and/or Geist of Saint Traft. The main problem is that for most of the good/cheap "slow down cards" the effect is symmetrical. Which I happen to like, however, I cannot figure a way to effectively play around this profound weakness. Any cards/strategies and the like that would help me play around this/further this gameplan would be much appreciated.
on The Metapod
3 weeks ago
Indeed, RIP, Mitch, our hero.
plusmental on Karma
1 month ago
This is amazing haha
I would suggest to go Elspeth, Sun's Champion instead of knight-errant, dropping Aven Mindcensor to sideboard and playing Eidolon of Blossoms, add in Contaminated Ground to get their damage rolling early (which means going wb in your lands).
1 month ago
Ertai as an enchantment control deck is very doable. You're going to want to have enchantments out the ass, and have other control elements as well. Have library manipulation like Index, Ponder, Brainstorm, Sensei's Divining Top, Long-Term Plans to find the enchantments you need when you need them (you could also have some miracle cards in there like Entreat the Angels for a win-con or Terminus for a board wipe). Have cards that like enchantments, like Ethereal Armor to make a creature big or Sigil of the Empty Throne to make angels everywhere (note that Sigil makes 4/4 angels no matter what the CMC of the casted enchantment).
As for some controlling enchantments and things, Curse of Exhaustion + Knowledge Pool will lock an opponent out of the game, or if you'd rather, you can use Rule of Law to stop everyone from casting spells. Note that Knowledge Pool lets you cast cards from anyone's exiled cards for the price of any one measly spell. You can even flicker the Pool to get more cards available to cast!
Enchantments you could include in Ertai: Silkwrap, Stasis Snare, Encase in Ice, Pacifism, Quarantine Field, Banishing Light, Curse of the Bloody Tome, Curse of Exhaustion, Rule of Law, Curse of Thirst, Curse of Echoes, you get the idea. Search on Gatherer for enchantments in esper colors and you'll find lots.
1 month ago
Wow! That's some opposition you have in your pod!
You've given us no info on what kind of colours you enjoy playing, but I do get you like politics, manipulating your opponents and winning :p
There are many political commanders, like Gwafa Hazid, Profiteer or Zedruu the Greathearted. Problem is, people don't like blue players (in my group at least) and Zedruu is well known for his power once he gets going so I tend to get focused hard when playing with my bad santa...
I've found that one of the most fun, sublimely political generals out there is Gahiji, Honored One! He is naya colours, so you get good ramp, good removal, good pillowfort-y cards and access to some really strong political pieces (sfr: Diaochan, Artful Beauty!). Also some of the best token generators to go wide and abuse Gahiji's ability.
So yeah! I would suggest looking at Gahiji, Honored One, and the curses in red (Curse of Bloodletting), green (Curse of Predation) and white (Curse of Exhaustion) to make a brew that specifically paints targets on your opponents heads :p
If you wanted to, I could make a list to give you some ideas :)