|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Uncommon|
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Curse of Exhaustion
Enchantment — Aura Curse
Enchanted player can't cast more than one spell each turn.
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Curse of Exhaustion Discussion
3 days ago
For budget purposes you could do away with the creatures, planeswalkers, and split lands. Then just go budget splits lands or normals. Run more counter spells like Remand. You could also run Curse of Exhaustion. Teferi, Mage of Zhalfir, Silence, Isochron Scepter, and Muddle the Mixture I would say are a must keep for the combo and for tutoring up either the scepter or whatever you want to put on the scepter. Rule of Law is a cheaper (mana cost-wise) but it limits you as well. If you can get to Jace, Unraveler of Secrets ult then he also makes it where Curse of Exhaustion is a lock. I don't know how expensive he is though. Unfortunelty, my FNM netdecks the top Modern decks to play with, so to be competitive you have to be willing to spend a large sum of money
2 weeks ago
You asked me to have a look at your deck, so here I am.
Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.
What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).
Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.
Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.
3 weeks ago
Seal Away Condemn Oust instead of Crib swap? Getting to 7 mana in modern is also pretty difficult, at least outside Tron.
While more expensive, Lightning Bolt is much, much better than Lightning Strike. Instead of Comet Storm Pyroclasm or Anger of the Gods is a better way to sweep away creatures without being as mana intensive. Ghostly Prison is also typically better than Windborn Muse, as most decks aiming to kill with creatures have removal, with the bonus of it coming down several turns earlier. 4 Baird, Steward of Argive is likely too many since you will wind up with copies stuck in hand.
Maindeck Curse of Exhaustion and Damping Sphere are strange. If you want a budget taxing option, Lodestone Golem is decent. Vryn Wingmare also can tax combo based decks such as Storm, as well as many decks playing few creatures.
I don't know how much this would win at a modern FNM but it seems somewhat similar to which is a fun deck, if you enjoy Blood Moon.
1 month ago
I don't necessarily have much to say, but to increase the effectiveness of your pillowfort, I would recommend using something such as Curse of Exhaustion, it's a bit much but it can lock down a deck very quickly. Sorry to not contribute to others but control is more my forte than anything lol
1 month ago
I haven't worked on this deck for a little while but I may have another go now Mox Amber exists, it could be a great fit. As for the problem you describe you are right but playing a lot cantrips is very awkward with ensnaring bridge and canonist, I think some viable options could be Hurkyl's Recall on yourself or Repeal as targetting a 0 drop artifact and replaying it is a good way to build up casts and repeal is decent against random permanents your opponent might have, the list should probably play at least one. Another note, this deck should probably play a Rule of Law or Curse of Exhaustion over one of the canonists to better hose artifact decks, though that may be too inconsistent.
1 month ago
1 month ago
2 months ago
thanks for your thoughts. I had Hatching Plans on my list but didn't make the final cut, because my meta is rather heavy on exiling enchantments/artifacts. I was too afraid it would be most of the time a dead card without other cards to sacrifice the plans (like Perilous Research or Abjure) but I see the usefulness of it, even if it eats a normal mass disenchant. I do believe the elixir can be bonkers in many Ertai decks but mine is yet rather reluctant on creatures with good tap abilities (or even having enough creatures to sacrifice for Ertai). Hence I am not sure if the hexproof or shroud boots are better suited as I am already playing zur in the list. Actually i guess I should play 1 pair of boots + the elixir. Probably I had only bad luck in these games with the elixir as it is rather new in this build.
Currently I am giving Eidolon of Countless Battles, Future Sight, Mind's Dilation and Infinite Reflection a try. Gonna try Hatching plans after the next time i play this deck. I am especially not really sold on the eidolon but I wanted to give it a try.
I like the curses but they affect only 1 player if I don't cast them. Copy enchantment or the clever impersonator are helping on this issue (or getting them back from the graveyard). Some of them are dependant on the meta and I would love to test Curse of Exhaustion (our playgroup is currently enjoying some spell slinger decks). To me Overwhelming Splendor is the curse MVP. It can shut down certain decks for a time.