|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Uncommon|
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Curse of Exhaustion
Enchantment — Aura Curse
Enchanted player can't cast more than one spell each turn.
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Curse of Exhaustion Discussion
2 weeks ago
It would take some restrictive card choices for boros to be good in commander, you can win in some playgroups where aggressive commanders is rare, but quite quickly a playgroup will learn to assess your threats or they will learn if they stop your first push to win you likely won't have the card advantage to recover.
Now commander often isn't all about winning, but enjoying varying cool combinations of big spells. does boros do anything that isn't just being aggressive or trying to prison or stax down the board? Both are extremely linear in thought and one I've observed first hand as the worst experience for the opponent (I do love Possibility Storm Curse of Exhaustion lockdowns). So not only is boros' power level in card advantage low, but the playstyle is also either boring or actively hated by most of the commander community... but man now I want to theory craft how many oppressive boardstates I can make with w/r now, like Storm Cauldron + Manabarbs + the effects that have people take dmg from landfall... it'd even get around some edh league's rule of no land destruction or combos, hmm.
3 weeks ago
Really sorry for the double post but I forgot to mention a few things.... Where is your spot removal because one Ethersworn Canonist or Curse of Exhaustion makes you a very sad person. I'd run Beast Within, Song of the Dryads, Krosan Grip, Reality Shift, and maybe even Wave of Vitriol.
Cards I'm confused why you are playing: Burnished Hart (Terrible ramp when compared to green ramp), Ixidron (Humilities your big value cards), Curse of the Swine (Non-bo with cascade), and Knowledge Exploitation (No Rogues in deck).
Mj3913 on Werewolves
4 weeks ago
1 month ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
1 month ago
here is one to slow them down Curse of Exhaustion
2 months ago
Flip Mesa Enchantress Sphere of Safety Open the Vaults Torment of Scarabs Curse of Exhaustion Curse of the Nightly Hunt Curse of the Pierced Heart Curse of Oblivion
Curse of Vengeance Curse of Shallow Graves Open the Armory Chromatic Lantern Arid Mesa Isolated Chapel Norn's Annex
2 months ago
I Googled around and most people agree with you. I even saw the combo on the MTGGoldfish's channel and it works on MTGO but I just don't see the logic. Lets recap:
Rules of MTG : sorcery and creature spells can be cast on your turn while the stack is empty. (timing restriction - main phase, empty stack)
Teferi, Mage of Zhalfir: your opponent can cast spells only while the stack is empty (timing restriction - main phase, empty stack)
Bonus Teferi rules: If a spell or ability lets an opponent cast a card as part of its effect (such as suspend and rebound do), that opponent can’t cast that card since the currently resolving ability is still on the stack. This is true even if that card is an instant. (timing restriction for other abilities - beginning of upkeep or cast not in your main phase, empty stack)
Knowledge Pool rules: Ignore timing restrictions when resolving this ability (main phase, empty stack) but not other effects (must be cast during other part of turn Spinal Embrace or limiting effects not regarding timing Curse of Exhaustion)
Apparently Teferi, Mage of Zhalfir is too OP and his rules beat my logic. I was wrong and I guess I'll go away now :(
3 months ago
Thanks Icbrgr for the vote and suggestions I especially love the Academy Ruins and the other suggestions. My only question however is why Rule of Law over Curse of Exhaustion? Is it based on mama curve?