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Legal Disclaimer- My legal advisor(s) have legally advised me to not make any jokes or references to an animated Disney(TM) film, which may or may not have debuted in December of 2009. Such references, jokes, and/or memes may or may not be met with swift legal retribution from a powerful Mouse based in Celebration, Florida. It is within my understanding that I may be dropped off of a steam boat with cement shoes, if such an agreement were to be breached.


Deck goal, draft 1- This deck currently aims to out value opponents by utilizing Landfall, and stacking various "You may play an additional land each of your turn" type effects. This value train is supported by some stax and tax effects, as well as a few Aristocrats support pieces.

As I continue to play-test, I will likely change up the ratio of Landfall/lands matter, Aristocrats, and Stax support. My playgroup tends to play in the broad spectrum of mid to high powered casual, and I want to ensure that my deck is not too unfun and oppressive for that.

I do not currently have any combos baked in, but that will likely change as a I continue to revise and refine.

Primer is still a work in progress.


This is my 2nd or 3rd attempt at a Landfall/Lands matter strategy. Although "staple ramp" pieces certainly feed into Landfall strats by allowing multiple lands to be played per turn, I wanted to make a slight distinction between ramp that is most ideally played turns 1-3, and effects that maintain acceleration and support in mid-game and beyond.

Early game Ramp

Landfall Support

I wanted to distinguish these cards from the "Early Game Ramp", more so since some of these effects can allow for lands to be played from the Graveyard, double ETB effects, and are generally at their strongest beyond mid-game.

The landfall effects selected for this deck primarily make creature tokens, or anthem up creatures' P/T using temporary buffs or counters. I figured the creature tokens could help create a more dominant board presence, and could also be sacrifice fodder for Thalia/Gitrog's attack trigger.

The selection of draw effects may be a bit light, especially for what Green and Black especially have available to them. I did want to have drawing effects on lands that could potentially be replayed using some of the Crucible of Worlds effects. This is a section that will be refined more with additional play-testing. I figured this section could be a bit light since Thalia/Gitrog offers draw in the command zone.

Additional tuning to this section would likely be to replace some options with more creature-based ETB removal, which could be reused via some of the deck's reanimator effects, or doubled with Mom Norn. Additionally, removal/interaction on utility lands are an even bigger bonus in this deck when coupled with the Crucible of Worlds effects. I tend to priortize instant speed removal, especially if it can exile or destroy a variety of permanent types. Any sorcery speed removal that I run tends to hit multiple targets, without being a full board wipe.

  • Boseiju, Who Endures - Currently running my one copy in my Mono-Green deck. It does excite me that Thalia/Gitrog could get some more milage out of it with the various effects that can play lands from graveyards, or Life from the Loam.

  • Field of Ruin - Helpful against other utility lands that may not see much removal aside from Beast Within/Generous Gift, especially in metas that don't utilize much land destruction.

  • Swords to Plowshares

  • Assassin's Trophy - Versatile removal at instant speed.

  • Anguished Unmaking

  • Beast Within

  • Dismantling Wave

  • Generous Gift

  • Druid of Purification - Quickly becoming my favorite piece of removal in Green. I like that opponents have to make the decision in this case, as in my experiences so far, people tend to remove the most troublesome value-pieces on each board. Given the dynamic of this removal piece, I've seen players default to each removing something from each other's boards, and overlook that they could all technically pick the same target..... An eye for an eye, I suppose.

  • Force of Vigor - Can be played for free in a pinch and hits multiple targets at once.

  • Dictate of Erebos - Can be flashed in response to targeted removal. Especially helpful if I decide to pivot to sacrificing creatures with Thalia/Gitrog, instead of lands.

  • Living Death - A board wipe that can be a double-edged sword. I will likely re-evaluate keeping this in deck, especially if I am not leaning as heavily into reanimator/aristocrats.

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55% Casual

45% Competitive

Revision 13 See all

(4 months ago)

+1 Illustrious Wanderglyph main
Top Ranked
Date added 1 year
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

56 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Beast 3/3 G, Beast 4/4 G, Bird 1/1 W, Cat Beast 2/2 W, City's Blessing, Copy Clone, Elemental 5/3 G, Elephant 3/3 G, Emblem Wrenn and Realmbreaker, Food, Gnome 1/1 C, Human Soldier 1/1 W, Human Warrior 1/1 W, Insect 1/1 G, Kor Ally 1/1 W, Plant 0/1 G, Saproling 1/1 G, Treasure, Zombie 2/2 B
Folders Decks to try out, Commander Decks, Cool Ideas, EDH, Decks to Play, Inspiration, Decks I like, Elesh Norn - Deck Ideas, Commander decks, Favorite Decks
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