Retreat to Emeria

Retreat to Emeria


Landfall — Whenever a land enters the battlefield under your control, choose one &mdashl;

  • Put a 1/1 white Kor Ally creature token onto the battlefield.
  • Creatures you control get +1/+1 until end of turn.
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Retreat to Emeria Discussion

Crodino95 on Omnath Locus of Creation EDH Semi-Budget

5 months ago

Nice one, some suggestions:

  • Overrun is a strictly better Overcome except for the and it's still budget-friendly; this is an easy one since you should'nt have problems with mana fixing.
  • Emeria Shepherd is nuts in the very late game, and I don't see many mana sinks for that part of the game in your list. On the other hand I don't know what to cut, maybe consider her if you find yourself with like 15 mana open and nothing to do with it too often, or if you have problems with recursion and mass removal.
  • Even if Retreat to Emeria is a strictly worse Felidar Retreat, I think it is still worth running as it can easily win games in decks like this. Same problem with what to cut tho.

DankMagicianD on Obuun - Landfall Beats

9 months ago

Temur Sabertooth can go infinite with Dockside Extortionist, so it might be a good add, as redundancy for Emiel the Blessed. Felidar Retreat is better than cards that didn't make the cut, such as Zendikar's Roil and Retreat to Emeria. It seems worth a shot. Conclave Mentor is another Hardened Scales effect, but does cost twice the mana. I'm not sure what any cuts are, as this list looks pretty tight; I'm just tossing out a few ideas that seem worth considering.

RNR_Gaming on Omnath - 4 color koolaid

10 months ago

VorelNailo these were all cards that were up for consideration. Zendikar's Roil work nicely with some of our things but it's also a bit too high on our curve. The angel has that nasty triple white pips; it is a nice utility but we're gunna need to bank on being able to follow up a 6 drop with more land drops, not impossible with our 34 lands + recursion but seems like a very high investment that banks on us having other resources at our disposal. Retreat to Emeria is just too low impact.

VorelNailo on Omnath - 4 color koolaid

10 months ago

As far as more white pieces:

loricatuslupus on toil of the roil

1 year ago

Good non-spell combo you might want to include (in case commander eats a Darksteel Mutation etc) is Ruin Ghost, which goes infinite with a Plains and Retreat to Coralhelm. Then you can use Emeria Angel, Retreat to Emeria or Hedron Crab as win cons. I've also found that 35 lands is enough for my deck (shameless plug Azorius Awakening - Now With Extra "Nope"!) - with all the card draw and control you just need to make sure the lands you have out stick by countering board wipes and removing important blockers. That combined with your many ways of giving land creatures Vigilance or untapping them should be enough, but you could always get a Crucible of Worlds as insurance if your meta is super sweeper-heavy. Just so you're aware, flickering with Ghostway or returning lands with Luminous Broodmoth brings them back as 0/0 creatures without counters so unless you cast another spell immediately they'll die as a state-based action. Second Mirrorweave suggestion too.

darkdexterminate on Hello Happy ally enchantment :)

1 year ago

I find your build interesting. I think 3x Captain's Claws are too many. You could consider introducing Oath of Gideon, Lantern Scout, Throne of the God-Pharaoh or even Retreat to Emeria. You could algo blow up a copy of Sun Titan or even Captain's Claws to add another gideon. Just test it.

TriusMalarky on Bant Landfall

1 year ago

Really curious what you guys think -- could Bant Landfall be good? Bant mostly for Fall of the Thran, which (with my brew) can easily be played on turn 4 with some luck. Also Zendikar's Roil and Risen Reef work really well together.

Time Wipe and Settle the Wreckage could be pretty good as alternatives to Fall, and Time Wipe even saves Reef(which is the one creature worth caring about).

Retreat to Emeria also has token generation and a built-in Overrun type effect.

Arboreal Grazer and Crumbling Vestige can create really explosive turn ones... If you draw perfectly(probably something like a 5% chance) you can land Roil on t2 and Fall on t3, locking your opponent out of a turn and giving you little to no downside.

Also graveyard hate is twice as good if you are running Fall.

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