Vivien Reid

Vivien Reid

Legendary Planeswalker — Vivien

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Destroy target artifact, enchantment, or creature with flying.

-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

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Trade

Have (2) Wythre , gildan_bladeborn
Want (2) Rahmodonis , ARUSSIANUNICORN

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Historic Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vivien Reid occurrence in decks from the last year

Standard:

All decks: 0.47%

Golgari: 3.76%

Commander / EDH:

All decks: 0.01%

Green: 0.14%

Latest Decks as Commander

Vivien Reid Discussion

StoryArcher on Mono Green Scales/Devotion

1 month ago

Argy

Regarding the suggested cards...

(I want to pause here and say that all your suggestions and the time you took to make them are absolutely appreciated... far too often I see people ask for advice and then, when they get it, immediately respond defensively, even at times antagonistically, as if the requested advice had somehow been a personal attack. I genuinely wanted advice, and my comments below are made in an effort to better understand the advice given, not to defend or prove the original decision correct.)

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate (and the issue mentioned above, with Thrashing Brontodon), I don't see how ScOoze isn't the better option in this particular deck.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra a superior all-around option - so much so that I strongly considered it for the main deck. Is there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

Thanks again for taking the time to respond.

StoryArcher on Pioneer - Mono-Green Hardened Scales

1 month ago

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate, I don't see how ScOoze isn't the better option here.

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra the better all-around option. Are there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

Argy on Pioneer - Mono-Green Hardened Scales

1 month ago

You can only have one Nykthos, Shrine to Nyx on the field at any one time, as it is a Legendary land.

So there is no "doubling up".

I have tested against this deck quite a few times now and it has one fatal flaw.

Due to a lot of your creatures having the ability to gain counters when other creatures enter the field, but not actually give themselves counters, you can be left with a field of very low P/T creatures.

Then these just get board wiped.

This can also occur if your Opponent just destroys or exiles one of your key creatures.

You could overcome this by adding some copies of things like Stonecoil Serpent or Endless One or Hangarback Walker


My biggest suggestions for your Sideboard are Heroic Intervention Return to Nature Damping Sphere Thrashing Brontodon and maybe Vivien Reid

Tormod's Crypt or Soul-Guide Lantern are also worth thinking about if you have trouble with Opponent recurring creatures.

Hope that helps.

Rasaru on High Risk, Higher Reward

2 months ago

Profet93 -

My concern for running more than 2 Planeswalkers is that I really don't have a lot of ways to protect them.Vivien Reid takes 4 turns to ult and will very likely be targeted quickly. Additionally, it costs 5, and doesn't contribute to reducing my commander's cmc.

I added Wren's Run Vanquisher for a couple of reasons. 1. Elf Synergy 2. Playing it is like playing an additional forest for my commander's sake (costs 2, but has a 3 power) 3. Deathtouch, which doesn't synergize well, but would maybe deter an opponent from just swinging in with something. Additionally, with all of the elf synergy, I can't help but think this 3/3 will be closer to a 5/5 or 6/6+ the majority of the time.

I looked a bit for some additional elves that could provide support. What do you think of Gaea's Herald or Wood Elves?

What do you think of replacing Emerald Medallion with Herald's Horn? Costs 1 more for the same effect, but adds card draw potential.

Azeworai on The Lands Restored

2 months ago

Thank you for the input!

I've wanted to find room for Elvish Reclaimer, yet I never could ablate a card. I enjoy Grapple with the Past, but I see reason for its exclusion.

I'll consider Squee, Goblin Nabob. It goes well with Survival of the Fittest, Faithless Looting, and Geier Reach Sanitarium, yet, save for those, it may be lacking for the rest of the deck.

Genesis is one I've loved in profuse, as with Vivien Reid, so I don't really wish to cut it.

As for Ajani Unyielding, farewell to it. The list already has World Shaper and I don't trow that it needs another effect like it.

Much obliged, and new changes loom.

SufferFromEDHD on The Lands Restored

2 months ago

Peacekeeper + Sun Titan my favorite white synergy :)

Grapple with the Past can go. Elvish Reclaimer seems worthy of a spot.

Squee, Goblin Nabob since this is not a reanimation list you need gas for Survival of the Fittest. Vivien Reid doesn't do enough for the strategy. Doesnt fit under Sun Titan.

Glory is awesome alongside Survival and brings versatile protection. Genesis used to be but with Eternal Witness and Sun Titan it now is lackluster.

Ajani Unyielding does nothing for this list. World Shaper and/or Splendid Reclamation

TypicalTimmy on Ability challenge

3 months ago

Combine reminds me of Augment from Unstable, but that's too easy and similar.

So the next thing it reminds me of is like Erector Sets, Transformers, etc. Machines combining into bigger ones. Sort of akin to Modular, but I'll go another route.

Combine will be like Monstrosity in the regards that you pay to activate the named ability and, once Combined, you can actually continue to Combine on top of it. It allows you to go super big at the risk of losing physical bodies on the ground.

Combine (You may Combine this artifact creature with target artifact creature you control. If you do, sacrifice this creature and put X +1/+0 counters where X is this creature's power and Y +0/+1 counters where Y is this creatures toughness onto the target creature.)


So let's say you have a 2/4 with Flying and a 3/1 with First strike.

You can have a 5/5 with flying or a 5/5 with first strike, depending who you sacrifice.

You lose one, but the other becomes stronger.

The math worked out weird, so here is another example, if you have a 7/8 with Trample and a the 2/4 with flying, your 7/8 could get +2/+4 or your flyer can get +7/+8.

It allows you to mix and match to build around what your opponent t has. Maybe they have an army of 2/2 zombies? A 9/12 flyer is better. Or maybe they have a Planeswalker like Vivien Reid? You'd want Trample, as they can kill your flyer.

That's a poor example as flying and trample are almost equal in terms of pushing damage through, so here is another one.

Maybe you have an army of four 1/1 creatures who all have Combine , and you have a 2/2 with Doublestrike. Now you can slap all of the 1/1s onto the 2/2 and have a 6/6 with Doublestrike.

Myr Behemoth

Artifact Creature - Myr

Trample

Myr Behemoth must attack each turn if able and can't be blocked except by three or more creatures.

Combine costs that target Myr Behemoth cost less.

6/5


Scrap-Steel Myr

Artifact Creature - Myr

A deck may contain up to eight cards named Scrap-Steel Myr.

Combine

1/1


Myr Buzzcutter

Artifact Creature - Myr

Doublestrike

Combine costs that target Myr Buzzcutter cost more.

2/2


Reactor Myr

Artifact Creature - Myr

When Reactor Myr dies, it deals damage to each non-Myr creature and Planeswalker equal to it's power.

Combine

5/1


Dynamic Myr

Artifact Creature - Myr

Combine

: Switch Dynamic Myr's power and toughness. This effect lasts until it is changed again.

1/3


Rocket Myr

Artifact Creature - Myr

Flying

Combine

2/4


Titanomyr

Legendary Artifact Creature - Myr

Titanomyr enters the battlefield with X +1/+1 counters on it.

Titanomyr has haste if it has power 3 or greater. It has trample if it has power 5 or greater. It has first strike if it has power 8 or greater. It has Indestructible if it has power 12 or greater.

Combine

X/X


Regeish, Imperial Myr

Legendary Artifact Creature - Myr

All Combine costs you control cost less.

Myr Artifact Creature tokens you control have Combine .

Whenever you Combine your second Myr onto Regeish for the turn, draw a card.

Myr in your Graveyard may use their Combine abilities. Their Combine abilities cost more. When you do, exile it instead of sacrificing it.

5/5

(So Regeish will give your Myr creature tokens Combine , then reduce it to Combine . Yes, if you have Regeish out and Myr Behemoth, all Myr tokens you control effectively have Combine .)

(If you Combine someone like Scrap-Steel Myr, it goes to your graveyard when you sacrifice it. Regeish than allows you to activate it again in your graveyard, only this time you now exile Scrap-Steel Myr.)


Uro-Magnetic Core

Legendary Artifact

Myr creatures you control get +1/+1.

All non-token Myr creatures you control that don't have a Combine ability gain Combine where X is their converted mana cost.

I think you get the picture.

I don't even care if I make last place; I am 110% happy with this and wouldn't change a thing <3

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