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|Commander / EDH
|Commander: Rule 0
Legendary Planeswalker — Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Destroy target artifact, enchantment, or creature with flying.
-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
3 days ago
Illusion of Flame
At the beginning of each combat step, you may have Illusion of Flame deal 2 damage to target creature. If you do, tap that creature.
"There's no real heat. Keep that in mind," Jace said. Chandra smiled. "We can change that, you know."
Ninja'ed, and I don't have time to do the new challenge.
3 days ago
Counter target spell. ~ deals X damage to that spells controller.
"What do you mean I shouldn't literally blow their mind?"
- Chandra Nalaar
5 months ago
This spell costs less to cast if you control the creature with the highest power among creatures all players control.
Choose a creature you control. Until end of turn, creatures you control get +X/+X and gain Trample and Vigilance, where X is the chosen creature's power.
Create a legendary bear spirit. Bonus points if you manage to give it a connection to Vivien Reid.
6 months ago
It's been a couple of years, and the Hydra horde have matured!
Thanks for all your great suggestions while I've been away. I can see that the deck could need an overhaul with all the wonderful new cards
The following are now under consideration
- Vivien Reid: all her abilities seems useful
- Unbound Flourishing: Wait what? More doubling! Sign me up, double time.
- Traverse the Outlands: Prune deck for all lands AND put them into play? Awesomesauce!
- The Great Henge: Seems alrigt. Not sure it's worth a slot, but ramp and card draw.
- Shadowspear: Trample and some other nice stuff
- Selvala, Heart of the Wilds: Very good alternate commander. Will clearly be better than Polukranos, World Eater, but I'm not sure I can have an Elf Scout piloting a Hydra deck? Or can I? If so, I for sure need
- Umbral Mantle to go full retard on the board
- Rishkar's Expertise may be quite a good draw spell, but I hate to discard
- Nissa, Who Shakes the World: Lots of more mana. Would never +1 her, but if she comes out under Doubling Season, the -8 emblem sounds pretty sexy.
- Monstrous Onslaught: There is a hydra on the card. Nuff said
- Lifecrafter's Bestiary: Could be alright to draw some cards. But makes X one less. not sure
- Karametra's Acolyte: bonkers ramp
- Invigorating Surge: double +2 counters on a hydra. Could be fine?
- Infiltration Lens: Fixes draw for cheap! In this deck it surely beats Skullclamp
- Garruk's Uprising: Pretty good draw engine for the hydrating hydras
- Emerald Medallion: Okay is. Not sure it's good enough compared to the more expensive options
- Branching Evolution: Wait what? Yet another doubler? How are you doing?
New Hydras to make room for:
1 year ago
TripleResistance, thank you for the suggestions! I realize this is a very different way of building Rin and Seri, but I think it's worth a try. I usually lean in to the creative side of deck building rather than focus on optimization, "fun and surprising" hits the mark.
I agree that the attack buffs are hard to support along with a creaturefall theme. I think I can take out some of the attack-centered cards like Pack Leader and Coat of Arms, as you said. Vivien Reid is an odd choice, I know, but I like the versatility of grabbing a creature or land and having removal on a stick — especially for fliers, which is a weak spot other than Path to Exile and Swords to Plowshares. With all the ETB, I would have a hard time cutting Cathars' Crusade. It can make my guys massive quickly, and will help get them back there even after a board wipe.
I had totally missed Mirror March! That could be a lot of fun, and it's just random enough that it can reliably pay off if I get it out early enough.
With all this said, a handful of the Cabaratti cards spoiled from SNC change things. How can I not slot in Jinnie Fay, Jetmir's Second!?
1 year ago
ETB effects on most creatures. (sometimes provided by your commander in the case of changelings)
Ping opponents when creatures enter the battlefield with cards like Impact Tremors. Other effects would be welcome too if they were good enough.
All while trying to make it mesh with Rin and Seri, Inseparable for extra value.
As for what I'd cut... I'd probably do away with some of the classic Rin and Seri, Inseparable cards focusing on making a huge board to swing with. You have several token-doubling effects in your deck, and I think if you're going to place an emphasis on pinging with Purphoros, God of the Forge effects then you're pulling yourself in two different directions. If your goal is tribal then Purphoros, God of the Forge might be a decent card, but it is not a win condition. If your goal is pinging and tokens, then tribal buffs might not be ideal. I'm talking specifically about synergies that give you big attackers, not synergies that help you in other ways like Qasali Slingers.
Example cuts would be: Pack Leader, Vivien Reid, Coat of Arms, Akroma's Memorial, Cathars' Crusade, maybe even some of your board protection spells could be let go, though if you go that route I'd also get rid of Craterhoof and Triumph as well. Those are great win conditions if you have a board, and it's worth thinking about keeping them in if you think you can manage to protect your guys.
It's hard to argue that this would be stronger than a straight-up Rin and Seri, Inseparable cEDH list, but it would be a fun and surprising way to go about things. This requires you to find those ping upon creature entering effects and keep them safe which can be a challenge in itself. It's really more of a Dina, Soul Steeper or Purphoros, God of the Forge commander deck concept that's been fit into a less oppressive shell.
Of course, the other route is to just ditch the pinging strategy and play full attack damage which you said you were trying to avoid doing.
2 years ago
Thanks for the suggestion! I kind of forgot about this card (Branching Evolution) since it was released with Jumpstart at an absurd price, but now that the supply meets the demand that card is actually pretty good for the deck. I might consider it for the next upgrade, I still need to play the deck more with the recent card I've added before making a swap. But if I had thought of it during my last upgrade of the deck I would have probably replaced Unbound Flourishing with Branching Evolution.
To answer your question about those 3 cards and why I removed them from my deck:
Don't get me wrong, this card is powerful and has a sweet art. I love it, or rather I loved it. This card is good with X spells and X abilities, but the more I upgraded this deck the less card I had that could work with it. I hold on to that card as much as I could, but after a few games I found out that it was most of the time a dead draw because I either didn't have any spell or abilities that worked with it or had already cast them... I was sad when I removed it from my deck, but it is for the better. I still want to build a deck where this card could really shine.
For example, right now in my deck, it can only work for 12 Hydras. Two of them are for Monstruous abilities that don't even work when copied and for no spells at all. So in the end, only 10 cards work with this and the second ability of the card will never be used. Too little chance of being used is what made me decide to cut it.
This is also a cool card, but the CMC/MV is too high in my opinion. This card comes up too late in the game when I have already cast a bunch of Hydras so both effects become a little bit useless. I found out that I preferred cards with smaller CMC/MV that draw me cards like Elemental Bond and Garruk's Uprising rather than this one because those keep me going during the game, transforming my creatures into cantrips really early on. The mana doubling aspect is pretty good too, but I can ramp so easily that I don't need that much many at any time so I didn't feel it had any impact on there too. Also, it is a big magnet for removal so spending 7 mana for nothing always feels bad when it gets removed before you can even use it.
This deck needs evasion in the form of Trample or being unblockable. I did cut Nylea, God of the Hunt, but I'm thinking of putting her back in just because of Ohran Frostfang and how Trample and Deathtouch work together. She was doing fine in the deck, I just found that sometimes she feels like a dead draw when you have other Trample enablers already in place and I never found myself using her ability that much. But I did like the fact that she was Indestructible.
Right those are the cards I'm using to give Trample to my creatures:
Brawn > hard to be removed
Garruk's Uprising > this card does so much
Dragon Throne of Tarkir > literally one of my best finishers in the deck by giving Trample + a BIG Buff
Rancor > because it can trigger Gargos and recure itself
Vivien Reid > with her Ultimate
And those are the cards to make my big Hydras unblockable:
Glaring Spotlight > because it can allow me to fight my opponents' creatures even if they have protection on them and protect my board or allow for a final swing (or sometimes just a "player removal" swing).
Bellowing tanglewurm > because I just love it and found it really useful, but if your meta is full of green decks, maybe not a good idea for you. But could probably be the one to be cut if I bring Nylea, God of the Hunt back.
And that is all!
Thanks again for your comments I greatly appreciate it and I'll go take a look at your own Gargos list too soon!
2 years ago
There is also an existing green creature fetch that puts said creature straight into play, in Fiend Artisan.
And there are a ton of green planeswalkers that can go digging for creatures, the most recent being Ellywick Tumblestrum, but also from memory Vivien Reid (i'm not going to search these all out here, but I'm sure there's more).
So, given enough time Wotc will probably print something which aligns more closely with what you're wanting... but it feels like there is already plenty-enough tools to get the effects you're after, and plenty enough cards that already do the thing you're wanting.