Hermetic Study

Hermetic Study

Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Hermetic Study Discussion

MagicMarc on I need the hive mind …

1 year ago

There are a lot of extremely powerful timmy effects you can put in your 100 and dominate tables if not answered. Just go extreme style!

Fire Ants + Scythe of the Wretched + Basilisk Collar. Activate this once at any table for good times. It kills, at instant speed, every other creature in play, other than the Fire Ants, without flying. You gain life equal to 1 x number of creatures killed. Then all of the killed creatures are returned to play under your control with the last one returned getting equipped with the Scythe.

A more sedate, but powerful combination of cards is Spikeshot Goblin + Ring of Valkas or Forced Adaptation. Every turn for 1 mana you can deal the goblin's power to any target. And it keeps growing if equipped or enchanted with anything that grows it's power. Once it's bigger than your opponent's life total, you win for 1 red mana!

If you go black, then you can do something like this;

Crypt Rats + Eternal Thirst + Lashknife Barrier. Activate the crypt rats for 1, gain life equal to 1x total number of players and creatures, if anything dies the rats get +1/+1 counters for every creature that died. Lashknife Barrier means none of your creatures took damage. Let it resolve. Activate it again for 1, do it all over again. This will kill any number of creatures and players limited only by your Swamp count. If you have an Ogre Slumlord in play when you do this then your Crypt Rats now have deathtouch and you get 1/1 deathtouching rats for all the creatures that died.

Finally, my favorite timmy color, blue;

Horseshoe Crab + Hermetic Study is where it starts. Tap the crab, timmy for 1. Spend 1 blue to untap the crab and do it again! On your opponent's end step the crab makes all of your islands work like Hecatomb does for swamps! (Which you could also throw in a black deck for Timmy Lands!). But the crab gets better! Add Curiosity or Sigil of Sleep to the Horseshoe Crab + Hermetic Study setup leads to serious board states.

Alkadron on PDH(UBR) - madness? THIS. IS. VALUETOWN!

1 year ago

Oh, ok.  I misunderstood.  Sorry.

Capsize is probably the most popular combo payoff.

Fireball and Rolling Thunder can kill multiple players at once if you've got unlimited mana.

Thermo-Alchemist and Firebrand Archer are good outs.  They don't even use the mana you generate.  These work really well if you're using Cloud of Faeries as an alternative Drake.  If you can get two lands that produce three mana, like an Izzet Boilerworks and an island, you won't gain any mana with each iteration of the faeries combo, but you'll generate damage with the Alchemist and/or Archer.

If you've got two of the "return a spell from the graveyard" creatures, you can close out the game with a lightning bolt or any burn spell that hits faces, like you suggested.  First you flicker the Drake and one "return spell" creature until you have enough mana, then you start flickering both "return spell" creatures to get back the bolt and flicker each time.

Freed from the Real gets used in a lot of other combos; pairing that up with a Viridian Longbow, Hermetic Study, or Psionic Gift will get the job done.

Black has a couple creatures that mill on EtB, like Sibsig Host.  If you've got the flicker combo online and no one forces you to draw at instant speed, those can close a game.

This is just what I'm thinking off the top of my head.  I'm sure there are a lot of others, I'm just not very familiar with them - I don't really use them, and I also don't often play against people who use them, I just kind of peripherally know they exist.  

I am on the PDH Homebase Discord Server, though, which contains a lot of folks who are much more knowledgeable about infinite combos than I.  If you remain curious about it, you should join us: https://discord.gg/fNVdYx

channelfireball12345 on The Best Riddle is How this Deck Wins

2 years ago

How about Hermetic Study or Psionic Gift for some win-more shenanigans?

bushido_man96 on The Best Riddle is How this Deck Wins

2 years ago

Have you thought about running more bulk card draw to help win the game? Spells like Blue Sun's Zenith and Stroke of Genius that can fill your hand and possibly help you win? A card like Soothsaying can help you set up the top of your library, too, to find the missing piece to win.

Also, note that Aemsis's ability triggers on damage, not just combat damage. A card like Hermetic Study , or some equipment like Wolfhunter's Quiver , Thornbite Staff , or Pathway Arrows can help you out, too.

misterbiscuitbarrel on Atemsis, Straigh Flush Exodia

2 years ago

Atemsis's trigger doesn't specify combat damage, which makes Hermetic Study hilarious in this deck.

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