Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Shivan Dragon gets +1/+0 until end of turn.

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Shivan Dragon Discussion

TheSnackThatSmilesBack on Grixis Control (Help)

1 month ago

Shivan Dragon, Sphinx of Magosi and Stealer of Secrets aren't standard legal. Otherwise you've got most of the Grixis good-stuff that's in standard. Some of the one of's don't seem very useful unless you wanna build around them like Mirage Mirror and Riddleform. I have a build of it if you'd like to gather an idea from that. But most all of these cards are in there. Glad you're playing Magic again.

Cipher001 on This Card is Not Modern ...

1 month ago

Thanks for the suggestions, guys. I think the next time it will inevitably come up, I'll go through the meta, average number of turns in a competitive game, and the sheer amount of artifact hate. I'll bring up the points about there being better "Triassic Eggs" as well. If that doesn't work, I may just proxy something like Griselshoal and infect and go ham on him. Somehow, he can tell that Shivan Dragon is too slow, but the egg is different. But I digress. Thanks again, guys.

PrincessTrevor on CommandUr-Dragon

2 months ago

Thanks for the feedback. I've got an Eviction, I'd be willing to take out the Shivan Dragon for that. I'm pretty sure I have both the Greaves and Boots, one of the Sieges can go for those, maybe the Mirror or Elemental Bond as well. I wish Archetype of Endurance was a good fit for the deck, one of my favorite Green creatures for Commander.

As for Darksteel Plate, I'm out of luck on that one for now.

Reverie42 on Kess: Herald of Bolas

2 months ago

DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.

To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.

Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.

As for a few cards that you might consider cutting:

DrLitebur on Legend of THE Deck

2 months ago

Do you want to know what The Deck was for me? It was my first deck, which I have been able to remake, and will tweak for Modern play. There were no Planeswalkers, and cards like Dark Ritual and Hypnotic Specter were great, as were Shivan Dragon and Serra Angel. I built the slickest, meanest hand control deck, featuring the two aforementioned black cards, Hymn to Tourach, and The Rack. Yes, it sounds the ancestor to our modern 8-rack, and I have to say yes I believe it is. I have built myself an updated version of my "dream" deck now, and I will be transferring this over to 8-rack once the other pieces arrive. I like hand disruption, messing with people's thought process.

nik1234 on Green Inferno

3 months ago

If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.

Turn One: Play a Forest, play Llanowar Elves

Turn Two: Play a Mountain, play Cultivate with your 2 lands and Llanowar Elves. Now you will have 3 lands out and Llanowar Elves.

Turn Three: Play any land, play Pyretic Ritual and voila - 6 mana ready for Shivan Dragon and it's only Turn Three.

While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.

Lands that tap for 2 colors like Cinder Glade, Game Trail and Kazandu Refuge will help immensely with consistency.

Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.

Some more great dragons are Glorybringer, Thunderbreak Regent, and Stormbreath Dragon.

Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!

Gizblind on Lazer Nipples

5 months ago

EchoScorch Shivan Dragon is in standard again it was included in the welcome 2017 set

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