Shivan Dragon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Welcome Deck 2017 (W17) Rare
Welcome Deck 2016 (W16) Rare
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Magic 2014 (M14) Rare
Masters Edition IV (ME4) Rare
Duels of the Planeswalkers (DPA) Rare
2010 Core Set (M10) Rare
From the Vault: Dragons (DRB) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Beatdown Box Set (BTD) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Shivan Dragon gets +1/+0 until end of turn.

Price & Acquistion Set Price Alerts

M19

W17

W16

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Shivan Dragon Discussion

Reverence17 on R\G Dragons!

6 days ago

Having so many different things in low quantities makes this deck inconsistent. I would replace some of your cards for copies of better ones. For example, I would replace Shivan Dragon for more copies of much better bombs like Atarka, World Render and Destructor Dragon. I also think that you need to balance the number of creatures that supply mana and the ones that can block or do damage effectively. Having cards like Llanowar Elves and Satyr Hedonist are great in a dragons deck, but when your opponent attacks you will either have to take the damage or block with those cards which will almost always result in them dying. Make sure you include enough cards that can protect them and you without major sacrifices.

PhyrexianWombat on Bladewing Commander(THIS CATCH’S YOUR ATTENTION)

2 months ago

Seems fun! Bladewing is a personal favorite creature of mine. I used him as my commander for a while myself.

I have a few suggestions, if you want: (Keep in mind, I'm a pretty noncompetitive and somewhat broke player)

Dragons: I've always liked Scourge of Kher Ridges. He clears out smaller creatures nicely, his mana cost is a bit high, of course you can always cheat him out from your graveyard though.

Hellkite Tyrant can often come in handy, if you want to get greedy and start snatching artifacts. (Who wouldn't, haha)

I'd also recommend Utvara Hellkite, he's an absolute MONSTER if not eliminated immediately. Once again, high mana cost, but once again, graveyard shenanigans, haha.

Balefire Dragon, Kokusho, the Evening Star, and Knollspine Dragon are good additions if a little more expensive.

I'd also like to mention that Rorix Bladewing and Shivan Dragon, while classic and awesome, are somewhat outshined by their newer counterparts Dragonlord Kolaghan and Moonveil Dragon.

Non-dragons: Anger's awesome if you can pitch him with something like Faithless Looting. (Another personal favorite.)

Buried Alive and the more expensive Entomb are awesome too.

As far as removal goes, I like Go for the Throat and Murderous Cut. Ooh, and Chaos Warp

A few more wraths might do some good, Blasphemous Act, Decree of Pain, Kindred Dominance, etc. Or the one I always wanted but could never afford, Damnation.

I'd also say that you might not need that many mana artifacts, though I always recommend Thran Dynamo and Gilded Lotus.

Geez that was longer than I expected, sorry.

Kilay on Lathliss' Flight

3 months ago

Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:

Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.

Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.

Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!

Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.

Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.

Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).

  1. Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.

  2. Draconic Roar Similar to #1, It does not do enough in this format in my opinion.

  3. Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.

  4. Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.

  5. Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen

  6. Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.

  7. Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.

  8. Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.

And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!

TearOpenTheVault on Rage of the Inferno

6 months ago

I would recommend taking out Shivan Dragon and adding cards like Monastery Swiftspear. You also need more direct damage spells, like Lightning Bolt. Whilst you have some elements that would be good in a madness deck, cards like Fiery Temper and Bloodmad Vampire need to be part of decks that can discard them reliably- and you don't have enough cards that can do that.

Also, I would recommend having more full playsets (the maximum of 4 cards allowed,) inside the deck. That way, you can draw the cards you really need more reliably at the time. Overall though, this seems to be a reasonable deck.

Gidgetimer on Meishin, the Mind Cage with ...

7 months ago

In the future please link all cards in your question by using double brackets around the card name.

Meishin, the Mind Cage

Shivan Dragon

Also, please select an answer to remove this from the unanswered queue if your question has been satisfactorily answered.

KnightSolaire on U/B/R Aggro Deck? Help LOL

8 months ago

if you dislike the deck you might as well dismantle it and make it into a black red hate deck; however removing low impact high cost cards such as Shivan Dragon and Air Elemental; dual lands are extremely cheap right now so dropping cinder barrens and etc bad tap lands for Dragonskull Summit and the cycle red black land would work well. Dropping Final Reward for a card such as Fatal Push or even Walk the Plank would be better as well

PhotogenicParasympathetic on Challenge: The Budget EDH Name ...

8 months ago

Shivan Dragon. Gotta get some classics in here.

ticked-off-squirrel on Need help with my first ...

8 months ago

hmm. those be good cards. here's what i think:

2 Mana Flare + 4 Shivan Dragon ---> 1 Ball Lightning + 3 Mountain (or Chain Lightning ) + 2 Enrage

Ball Lightning is cheap, is strong, has both trample and haste. downside is it's good for only one turn. but i do see your reason for Blood Lust. the Ball Lightning becomes a 10/1 with Trample and Haste and with it being an instant you can trigger it anytime you want. however a better instant, if you can find one, is Enrage. with that card you can choose how strong to make Ball Lightning. and with 21 mountains each producing triple mana you can pour a ton of mana into Enrage to make the Ball Lightning even more powerful.

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