Alaundo the Seer

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Quest Magic Legal
Vintage Legal

Alaundo the Seer

Legendary Creature — Human Soldier

: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its converted mana cost/mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

Necrosis24 on Infinite combo too slow

23 hours ago

If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.

Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.

I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.

Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.

Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.

legendofa on Infinite combo too slow

1 day ago

I'm trying to design a deck around the combo of Alaundo the Seer + Seeker of Skybreak/Aphetto Alchemist + Illusionist's Bracers. (With Bracers on one of the untappers, you can tap to draw and suspend, then untap repeatedly, letting you draw, suspend, and eventually play your entire deck at effectively instant speed without paying mana.) I haven't gotten beyond the concept stage, because I had the thought halfway through that this could be a really slow and boring win condition, since it's nondeterministic. Either I just say I win out of nowhere, or I go through every tap, draw, suspend, and untap until something happens.

Is there a way to speed this up and make it cleaner? There is No Future, There is Only Now Here's what I have right now. (It's filled with notes and tools, so it's kind of messy. I'm also thinking about a paper build for casual play, so I'm keeping it budget.)

Michigone on Trigger Warning

6 days ago

Hello to anyone else who reads this. I've been playtesting and working on my other deck - Isshin for a fight - for a bit now, and thinking about card draw and protection in Mardu () has got me thinking about this deck and what it needs. I've been playing this deck in paper about once or twice a week during my group's game night, and it has quickly become one of the more hated/feared (aren't they the same thing? ;) decks in our meta. Alaundo the Seer is basically a kill on site commander, but the deck really relies in him and leans into the alpha-strike mentality for its win-con. If you remove my big threats or Alaundo with targeted removal or a board wipe, I'm essentially dead in the water. Simic Ascendancy is pretty much the only back-up, but it also needs creatures and counters generated through card draw to function. So with ALLLL that in mind (sorry for the rambling) I'm adding both Tamiyo's Safekeeping and Heroic Intervention to the maybe board, and will be looking to make a cut for one of both of them. I'm personally leaning a little more towards Tamiyo's Safekeeping currently because of the card draw aspect, which is what the whole deck functions around. Any suggestions are much appreciated.

king-saproling on Bjiorna and emeral

1 month ago

You might like these: Academy Manufactor, Alaundo the Seer, Quicksilver Dagger, Archivist, Oracle's Insight, Gilded Goose, Glittermonger, Tireless Provisioner, Tireless Tracker, Curse of Opulence, Basilisk Collar, Gorgon Flail, Gorgon's Head, Banishing Knack, Retraction Helix

Personally I would cut these to make room for the above: Laurine the Diversion, Narset Parter of Veils, Rampant Growth, Sakura-Tribe Elder, Elvish Mystic, Llanowar Elves, Vengeful Ancestor, Wavebreak Hippocamp, Thought Scour, Harrow, Fact or Fiction, Kuldotha Forgemaster, Ornithopter, Astral Cornucopia, Everflowing Chalice

Rhadamanthus on Does Vorinclex create an anti-synergie …

5 months ago

Vorinclex, Monstrous Raider doesn't interact with Alaundo the Seer. If Vorinclex's ability used the term "permanent card" then it could mean a card in any zone, but since it just says "permanent" that means it's only referring to objects on the battlefield. It won't affect the cards Alaundo puts into exile.

aszubat on Does Vorinclex create an anti-synergie …

5 months ago

Let's say I have Vorinclex, Monstrous Raider and both me and my enemy have a Alaundo the Seer on board. Now when I use Alaundo's ability I have to put twice as many time counters on it becaue of Vorinclex, basically doubling the time I have to wait for the card to get played. My enemy on the other hand would put only half as much counters on his cards, halfing the time he needs to wait. I understand that Vorinclex only affects permanents in this case, but if Alaundo targets a creature/ artefact/ ... spell that would still create the anti-synergie, wouldn't it?

Am I understanding this interaction correctly and is it really an anti-synergie in this case?

maclearc on Miirym, Sentinel Wyrm

7 months ago

I have a few of those cards but not all of them. My goal here is to use what I have so I can add Alaundo the Seer, Skanos Dragonheart, and Heirloom Blade.

I was going to add Prophet of Kruphix but.... its banned

Lunar_Wing on Miirym, Sentinel Wyrm

7 months ago

I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.

I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!

Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.

Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!

Monster Manual and Quicksilver Amulet are great helpers as well.

Heirloom Blade can help keep dragons in your hand so the fun never stops.

Other notable additions are

Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.

Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.

Old Gnawbone and Goldspan Dragon and absolute powerhouses if you can afford them.

To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify

Swap Cancel for Counterspell

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