Alaundo the Seer
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alaundo the Seer

Legendary Creature — Human Shaman

: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its converted mana cost/mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

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legendofa on Official missing/incorrect card/token thread

7 months ago

Alaundo the Seer is listed as a Human Soldier, instead of a Human Shaman.

Necrosis24 on Infinite combo too slow

1 year ago

If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.

Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.

I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.

Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.

Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.

legendofa on Infinite combo too slow

1 year ago

I'm trying to design a deck around the combo of Alaundo the Seer + Seeker of Skybreak/Aphetto Alchemist + Illusionist's Bracers. (With Bracers on one of the untappers, you can tap to draw and suspend, then untap repeatedly, letting you draw, suspend, and eventually play your entire deck at effectively instant speed without paying mana.) I haven't gotten beyond the concept stage, because I had the thought halfway through that this could be a really slow and boring win condition, since it's nondeterministic. Either I just say I win out of nowhere, or I go through every tap, draw, suspend, and untap until something happens.

Is there a way to speed this up and make it cleaner? There is No Future, There is Only Now Here's what I have right now. (It's filled with notes and tools, so it's kind of messy. I'm also thinking about a paper build for casual play, so I'm keeping it budget.)

Michigone on Trigger Warning

1 year ago

Hello to anyone else who reads this. I've been playtesting and working on my other deck - Isshin for a fight - for a bit now, and thinking about card draw and protection in Mardu () has got me thinking about this deck and what it needs. I've been playing this deck in paper about once or twice a week during my group's game night, and it has quickly become one of the more hated/feared (aren't they the same thing? ;) decks in our meta. Alaundo the Seer is basically a kill on site commander, but the deck really relies in him and leans into the alpha-strike mentality for its win-con. If you remove my big threats or Alaundo with targeted removal or a board wipe, I'm essentially dead in the water. Simic Ascendancy is pretty much the only back-up, but it also needs creatures and counters generated through card draw to function. So with ALLLL that in mind (sorry for the rambling) I'm adding both Tamiyo's Safekeeping and Heroic Intervention to the maybe board, and will be looking to make a cut for one of both of them. I'm personally leaning a little more towards Tamiyo's Safekeeping currently because of the card draw aspect, which is what the whole deck functions around. Any suggestions are much appreciated.

king-saproling on Bjiorna and emeral

1 year ago

You might like these: Academy Manufactor, Alaundo the Seer, Quicksilver Dagger, Archivist, Oracle's Insight, Gilded Goose, Glittermonger, Tireless Provisioner, Tireless Tracker, Curse of Opulence, Basilisk Collar, Gorgon Flail, Gorgon's Head, Banishing Knack, Retraction Helix

Personally I would cut these to make room for the above: Laurine the Diversion, Narset Parter of Veils, Rampant Growth, Sakura-Tribe Elder, Elvish Mystic, Llanowar Elves, Vengeful Ancestor, Wavebreak Hippocamp, Thought Scour, Harrow, Fact or Fiction, Kuldotha Forgemaster, Ornithopter, Astral Cornucopia, Everflowing Chalice

Rhadamanthus on Does Vorinclex create an anti-synergie …

1 year ago

Vorinclex, Monstrous Raider doesn't interact with Alaundo the Seer. If Vorinclex's ability used the term "permanent card" then it could mean a card in any zone, but since it just says "permanent" that means it's only referring to objects on the battlefield. It won't affect the cards Alaundo puts into exile.

aszubat on Does Vorinclex create an anti-synergie …

1 year ago

Let's say I have Vorinclex, Monstrous Raider and both me and my enemy have a Alaundo the Seer on board. Now when I use Alaundo's ability I have to put twice as many time counters on it becaue of Vorinclex, basically doubling the time I have to wait for the card to get played. My enemy on the other hand would put only half as much counters on his cards, halfing the time he needs to wait. I understand that Vorinclex only affects permanents in this case, but if Alaundo targets a creature/ artefact/ ... spell that would still create the anti-synergie, wouldn't it?

Am I understanding this interaction correctly and is it really an anti-synergie in this case?

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