Creature — Elemental Shaman
: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
Printings View all
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|Duels of the Planeswalkers (DPA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cinder Pyromancer Discussion
2 months ago
Flare has damage along with a draw effect.Also Dragon Mage is a bit high cmc but has a nice draw. Blood Sun can help shutdown Terramorphic Expanse along with a draw. Tectonic Reformation can also clear out dead land cards in your hand.
I would pull Grim Initiate doesn't really fit team, Cavalcade of Calamity only has like 5 creatures that activate this and you have some pump spells to negate it, Molten Influence and Browbeat since there is a choice your opponents will choose the one you don't want.
5 months ago
Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away
And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets
Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk
Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons Flip is super easy to transform into Spitfire Bastion , especially with cantrips
Strictly Worse / Particularily Bad Cards-
Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn
5 months ago
My issue with Cinder Pyromancer is that its "target player", sure it's easier to untap but I'd rather my damage output be 9 and not 3. It's a little tricky in red to garner card advantage I brewed it to be more casual but maybe through more testing I'll refine it more.
5 months ago
This combo works fine with just
Mairsil, the Pretender
. I'm... a little unsure what
is doing to help this combo, since
Mairsil, the Pretender
already gains the activated abilities of all cards exiled by her with a cage counter.
As far as your pay-off, sure The Chain Veil works, but it requires you to have a walker in play. You could just as easily use something like Cinder Pyromancer or Walking Ballista to make your payoff simpler.
I'd also recommend something like Deadeye Navigator as your "flicker" enabler. Other than having to assemble that 4-5 (depending on how you count Deadeye Navigator ) card combo, you just face the issue of having to stick Mairsil, the Pretender for a full round or somehow give her haste so that she can tap for mana a-la Gilded Lotus ability.
It totally works, but I don't think it's cEDH material by any stretch of the imagination. Lots of moving pieces (read "opportunities for disruption") that are still gated by summoning sickness. Cool find though! It's always nice to see new combo ideas in commander!
5 months ago
Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.
Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.
Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.
I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.
Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:
6 months ago
Cinder Pyromancer , Electrostatic Field and Embermaw Hellion all build on what you're already doing. Volcanic Vision is great read graveyard recursion and Pyromancer's Goggles are one of the best red mana rocks out there. I saw both Burning Earth and Chandra's Regulator on the maybe board and I think they both need to go in. Burning Earth is great cause you're mainly playing basic Mountain s anyway and Torbran will increase that damage each time as well and in a format where nonbasics abound, it can be just brutal. Chandra's Regulator pretty much has a home in this kind of deck because where else will you be running so many Chandras? Hope this helps...
1 year ago
Hey, interesting concept for a deck.
Budget cards ($5 or less each) to consider adding:
- Exotic Orchard
- Yavimaya Coast
- Cinder Glade
- Game Trail
- Shivan Reef
- Willbreaker : gain control of your opponents creatures by pinging them.
- Niv-Mizzet, Parun : combos with Curiosity/Sense/Eye to do infinite damage.
- Mystic Remora : excellent repeatable draw in multiplayer Commander.
- Nin, the Pain Artist : ping your own creature for a lot of damage and draw a lot of cards combos with Doll.
- Stuffy Doll
- Chandra, Fire of Kaladesh Flip
- Cinder Pyromancer
- Fervor : give pingers haste.
- Skullclamp : lots of 1 toughness creatures here makes Clamp good backup draw.
- Trinket Mage : tutor for one of Collar/Head/Ring/Skullclamp.
Good luck with your deck.