Cinder Pyromancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning (PFL) Common
Duels of the Planeswalkers (DPA) Common
Eventide (EVE) Common

Combos Browse all

Cinder Pyromancer

Creature — Elemental Shaman

: Cinder Pyromancer deals 1 damage to target player.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

Cinder Pyromancer Discussion

multimedia on Partners in Pinging

6 months ago

Hey, interesting concept for a deck.

Budget cards ($5 or less each) to consider adding:

Good luck with your deck.


Pandaka on Izzet combomentals

10 months ago

Cinder Pyromancer could also be used for the combo instead of Kaervek's Torch and it also is a elemental. Embodiment of Spring could be used for getting lands.

StopShot on What is the best card ...

11 months ago

Card combination of interest: Grinning Ignus & Runaway Steam-Kin.

This 2-card combo generates: Infinite storm and infinite cycles of a creature entering and leaving the battlefield.

Mana-cost needed to go infinite:

Extra: Either card can be tutored for with Flamekin Harbinger.

Description: Grinning Ignus is a creature with an ability that can effectively allow you to recast it multiple times on the same turn, however; while it always supplies enough mana to recast itself, for every loop you'll need to pay one extra mana for it's activated ability resulting in a net loss of per cycle. With Runaway Steam-Kin we now have the Ignus's missing piece as the Steam-Kin can easily generate the extra needed so that the initial loop no longer loses nor gains any mana in the process. This in turn creates a two card infinite loop, but by itself it is not enough to flat out win the game nor make any impact on the board. We wish to insert a third card into this combo to do just that. Thoughts?

Possible third card candidates:

Altar of the Brood: Infinite mill.

Impact Tremors or Grapeshot: Infinite damage.

Hazoret's Monument: Makes the initial combo cheaper to start. Generates infinite colorless mana and infinite card draw which results in lethal if Walking Ballista or Aetherflux Reservoir are in the deck.

Cinder Pyromancer: Infinite damage. (Can also be tutored for with Flamekin Harbinger.)

Conclusion: I am uncertain as to which third card would be the best choice to make this combo the most effective at winning the game. That said I feel there may be another third-card combo piece I am unaware of that may prove better than the ones I've listed. I'm making this post in hopes that it inspires an interest and discussion on the potential a combo like this has for combo-based decks, and so that better finishers for this combo may be discovered to improve upon it. Please share your thoughts below, thank you.

KaervektheMediocre on Yidris 21 Gun Salute (Ping)

1 year ago

Cinder Pyromancer untaps for every red spell you cast. Ping, reload, ping, reload, ping, reload...

elgosu1337 on Garna Creature Eggs!

1 year ago

Pitiless Plunderer, Pawn of Ulamog, and Sifter of Skulls are other great ways to get mana from sacrificing creatures.

Warstorm Surge, Pandemonium, and Stalking Vengeance also burn your opponents while you sneak creatures in or make zombies. Since Garna gives haste, Furystoke Giant, Nettle Drone, Lightning-Rig Crew, Goblin Fireslinger, Goblin Sharpshooter, and Cinder Pyromancer can also deal damage. Myr can also tap for mana before being sacrificed.

Razaketh, the Foulblooded is good for finding other combo pieces.

I have a tentative list you can check out.


Garna the Sneakflame

Commander / EDH* elgosu1337

1 VIEW | IN 1 FOLDER


IAMtheBW on Modern Dramatic Scepter

1 year ago

you're going in two different directions here, so I'm gonna give you suggestions for both

Creatures: may want to go U/R this route and put in some pingers like Cunning Sparkmage or Cinder Pyromancer, and red gives you looting effects and Manamorphose and rituals. Also Grapeshot eventually

Control: I learned about control from Taking Turns in modern, so Gigadrowse, Exhaustion and the like to keep your opponent from disrupting your combo. definitely go up to 4 Whirs, get some Sleight of Hands and Opts and Serum Visions to sculpt your hand as effectively as possible.

As far as the metagame, humans and Hollow Ones are in charge right now, so put in Dismember, Abrades, Negates. Boomerang is probably the worst card in your sideboard rn, followed by silence.

Hope this helps!

KINGofORESKOS on pinger + deathtouch = die

1 year ago

Lightning Bolt is nice for quick damage, and Basilisk Collar gives your creature deathtouch. Cinder Pyromancer can destroy multiple creatures a turn, so maybe add that. Nice deck!

rufus654 on The Heat of War (Budget)

1 year ago

PembrokeWelshCorgi I know you mentioned above all the pingers are cheap or have haste. But given how it untaps, would Cinder Pyromancer be a thought?

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