Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Masked Admirers Discussion
5 months ago
There are a few cards making very little sense to me:
Primal Amulet - Right now you're running 4 instants & sorceries.
Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.
Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.
Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.
Most of the lands coming into play tapped. Most of them are subpar.
Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.
Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.
Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.
Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.
Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.
Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.
Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.
Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.
Silhana Wayfinder - I'd prefer Wood Elves.
Spire Tracer - Meh.
Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.
Some cards you might consider:
Lys Alana Huntmaster - Token generation. Self explanatory, I believe.
Marwyn, the Nurturer - Mana acceleration.
Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.
10 months ago
First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!
The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:
Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.
Some good utlity cards:
Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.
Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:
Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.
Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:
Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.
Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.
1 year ago
I think Sylvan Library should find a place in here as well. You always get to draw three, and if you don't have the life you can just put them back.
1 year ago
This deck can draw cards to combo with the dredge trigger. Both Anvil of Bogardan and Mentor of the Meek have proven their worth. But in all honesty having more cards that do that would help this deck become more aggressive.
Tireless Tracker is a card I've considered but have never play tested with. That beings said I think I need to make room for it. The same goes for Sylvan Library . I could take Dauntless Escort out for one of those cards, not sure about the other. Maybe Masked Admirers . Do any cards seem unworthy to you?
As for Runic Armasaur it is definitely interesting, but like you said it could be a dead card. I might consider using it down the line. Now for Oakhame Adversary . This card really isn't my style. Yes you can get the value on the CMC but it won't be able to net you any cards until the following turn, if that. Still I like the suggestion.
1 year ago
I feel like this needs a more consistant 3-4 drop- preferably something that fetches a bigger threat or stabilizes draws some other way- Jadelight Ranger , Masked Admirers , Mwonvuli Beast Tracker , etc.
1 year ago
Firstly, I feel I should mention that you can't play Kitchen Finks or Murderous Redcap in Yarok, as their commander identities are outside your colors. I know they're in the Maybeboard, but I thought you should know.
So the main bonus of playing green is the access to mana dorks. I think you should definitely run Llanowar Elves , Birds of Paradise and Elves of Deep Shadow , and Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Priest of Titania and/or Bloom Tender are all excellent cards as well. They also work with your Craterhoof Behemoth , which (by the way) I think is a great win con for you, especially with your Natural Order . Consider God-Eternal Rhonas as a secondary Craterhoof. Land-ramp like Nature's Lore or Farseek is also good.
In the same vein, lowering the average CMC of your deck is worth attempting. Lower CMCs mean a faster deck. Sol Ring is kinda a busted card.
You should consider tutor-cards. Demonic Tutor , Worldly Tutor and Mystical Tutor are all worth considering, as they can help assemble the combo really well. Similarly, card-draw is at a premium at EDH. Wirewood Symbiote is a great way to return Elvish Visionary or Masked Admirers while potentially making mana, if you choose to run dorks. Because you're running so many creatures, Slate of Ancestry may be a good artifact to include. Tireless Tracker is an excellent card for a landfall-Yarok deck.
I think you're running too many lands, even for a landfall deck. I suggest cutting two to five. If you choose to, keep in mind that lands that have the ability to ETB untapped are significantly better; make sure you cut Foul Orchard before you cut Woodland Cemetery . Fetch lands are great for making sure you have the colors you need; Prismatic Vista and the Zendikar/Onslaught fetches are the gold standard, though they're definitely hard to get ahold of. Slow fetches like Bad River or Flood Plain are good and much cheaper, though they're significantly slower (hence the name).
Xerox cards like Ponder , Preordain and Brainstorm are all good in blue decks. They'll dig you to the lands you need or get you past the lands you don't need. Brainstorm is mediocre if you don't have shuffle effects to get rid of the cards you don't want.
Some ETB-cards to consider:
Manglehorn : Yarok makes him into a 2-for-1, and the second clause is very significant in many games.
Temur Sabertooth : This is a good way to return creatures to your hand, both to protect them and to recur their ETB abilities.
Eternal Witness : Being able to recur any two cards from your 'yard is pretty good, especially if you choose to run the aforementioned tutors or land-ramp.
Baleful Strix and Ice-Fang Coatl : Two-mana draw-twos are great, and these can hold off early attackers. Baleful Strix is better, mostly because you don't have to have snow-basics to get Ice-Fang Coatl deathtouch.
Birthing Pod : This can tutor the creature you need and put it right onto the board. You just have to be careful you keep your creature-curve smooth enough for it to keep fetching.
Sire of Stagnation : Six mana, and it gets double triggers with Yarok.
Plague Engineer and Phyrexian Revoker : This might need a rules check, but I'm pretty sure Yarok lets you name twice. Naming the same creature type should give them all -2/-2 -- using this as removal seems pretty reasonable, and turning off two cards seems pretty good too.
Right. That's all I got. Good luck, man!
2 years ago
An interesting list!
I would look at lowering/smoothing out your curve, I have found it helps improve the functionality of a deck.
2 years ago
I'm gonna give you a list of cards that I think are easy cuts, but before the I'm just gonna point out that Sage of Hours goes infinite with Ezuri.
AEtherize , Blink of an Eye , Crushing Canopy , Dissolve , Essence Scatter , Familiar's Ruse , Ghostly Flicker , Darksteel Ingot , Simic Locket , Rogue's Gloves , Propaganda , Wilderness Reclamation , Biomantic Mastery , Cultivate , Selective Snare , Whirlwind , Urban Evolution , Drove of Elves , Ezuri's Archers , Gladecover Scout , Heedless One , Lifespring Druid , Leaf Gilder , Jagged-Scar Archers , Masked Admirers , Thornweald Archer