|Commander / EDH||Legal|
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|Duels of the Planeswalkers||Uncommon|
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Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
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Jagged-Scar Archers Discussion
1 month ago
@Wyrmweird: What's your sideboard look like? I stuck 2 Overgrown Tombs in mine, with some Abrupt Decays and Dismembers. That helped a lot when dealing with not just flying, but also a wider variety of threats.
I've also thought about using Hurricane. Not only can you wipe the entire field of fliers, you can also use it as a finisher on your opponent. Corrosive Gale/Firespout/Skyreaping/Windstorm are the other wrath effects. There's also the Hurricane effects on things like Tornado Elemental.
Bow of Nylea is another option, especially since it does so much stuff.
I'm partial to using a creature, though. It means you can get it by using Summoner's Pact, Lead the Stampede, etc. Silklash Spider, Arashi, the Sky Asunder, Cloudthresher, and Tornado Elemental are what exist in Modern to my knowledge.
3 months ago
elf cards that are a must Oracle of Mul Daya, Norwood Priestess, Jagged-Scar Archers, Heedless One, Gempalm Strider, Elvish Piper,tribal cards to help out Urza's Incubator, Coat of Arms, Obelisk of Urd,life gain cards to think about Angelic Skirmisher, Essence Warden, Felidar Sovereign, Nyx-Fleece Ram, Rhox Faithmender, Serra Ascendant, Soul Warden, Soul's Attendant, Trostani, Selesnya's Voice, Beacon of Immortality, Test of Endurance, Chalice of Life Flip, Loxodon Warhammer.
3 months ago
Ahhhh, I love me some Elvish fun.
First thing I would do is drop 8 Forest and add 4 Elvish Mystic and 4 Llanowar Elves. I don't think your Allosaurus Rider will notice the lower land base. Plus it will help trigger your other stuff like Elvish Vanguard , Heedless One , Jagged-Scar Archers and give fodder to tap to activate Voice of the Woods without much worry.
3 months ago
The issue I see in this deck is being able to combat against fliers while you're trying to get to Craterhoof.
Jagged-Scar Archers may be a way to combat that.
5 months ago
I don't think there is. Craterhoof Behemoth boosts all your creatures by x/x. Jagged-Scar Archers is it for elves. Primalcrux would be this if you have mono green as all creatures would have at least 1 in their mana cost, as would Drove of Elves
5 months ago
I'm glad you find my comment useful. Let me see...
Loose a pair of Oran-Rief, the Vastwood because it will slow you down. It's a land that has good synergy with your deck, but you will hate it when you top-deck it in urgency of mana. Play no more than 2 copies, let's take it as a bonus card. It helps, but we actually don't really need it that much. And the negative side (top-decking it when you need speed) is devastating.
Llanowar Reborn is another good choice for adding counters, but it also comes into play tapped. I do play two of these (and two Oran-Rief) because I play 18 lands total and no mana dorks. If you want to try it go ahead, but you will trully hate it when you're opening hand is a tapped-land nightmare.
Okina, Temple to the Grandfathers is a land that comes into play untapped, adds forest and might save your Ezuri. The chances are low, but everything counts and this lands has no negative side. Play only 1 copy since it's legendary and we don't want it causing any problem.
Feel free to take a look at my Warrior Elves deck and copy from it whatever you think will be useful:
SCORE: 4 | 2 COMMENTS | 463 VIEWS | IN 1 FOLDER
Bioshift might be useful too if you bet on +1/+1 counters.
I don't run Collected Company because I use it in another elves deck (i've got 4 elves decks and a troll anti-affinity elves deck, lol), but you should consider it if you are willing to spend some money into this deck.
So, let's get serious, if you really want to win those local tourneys/FNM, according to the level of quality of the players in your town, you will need to buy the trully competitive cards. That means 4xHeritage Druids, 4xCollected Company and some Chord of Calling or Fauna Shaman to asure you'll put in the battleground the best you've got and leave no place to luck; you control luck when you've got searchers.
Now, if you still haven't bought any of these elves and you want the very best for modern elves take a look at the competitive modern elves played by recogniced players at magiconline (you can easily find those matches on youtube, just search for "modern elves match"). Check out the Green-Black version which runs 4xShaman of the Pack, it's super fun and more versatile since it enables you to play good removal spells in your sideboard.
But, hey, you need to know what you really enjoy; I personally like to flavour my decks with a personal touch because I kinda hate mainstream (from music to movies and mtg decks). As an example, in my favourite elf deck I run Concordant Crossroads since it's a legacy deck, and combine it with Genesis Wave... equals more than 50 damage at 3rd turn. If you also like the Haste factor, you can always drop a pair of Lightning Greaves which works like a charm.
Hope to encourage you, mate. Peace!
5 months ago
We just did a bit with Pauper EDH in my playgroup. I built Paragon of the Amesha, Drove of Elves (which could also be helmed by Jagged-Scar Archers or Wolf-Skull Shaman, Guttersnipe (stuffed every burn spell I had in there) and counters with Enduring Scalelord was crazy fun. At the table we also had Uncle Istvan voltron and the winner was Trostani's Summoner ramp & populate. The summoner kept dying and being recast.
7 months ago
Have you considered Winter Orb?
Mindbreak Trap isn't actually another colour. Once your opponent casts that third spell, it costs 0, so you actually don't need any blue sources.
Shaman of the Pack is a little trickier but I still love it against Miracles and pillow fort style decks- and the black mana is doable through Cavern of Souls at least, but you're not wrong that it is harder to pull off without fetchable black sources.
Ezuri, Renegade Leader contributes to infinite by being an Elf body, s'about it. His Overrun ability makes him a solid win-con, since you can do it multiple times and with summoning sickness.
Reclamation Sage is a solid sideboard card against Miracles, which is a hard matchup for creature decks like ours. I was torn for a long time between it and Krosan Grip, but went with the Sage for three reasons. Cavern of Souls makes it uncounterable, where K-grip can still die to a blind Counterbalance trigger. You get a body to follow it up, which really helps in recovering from a Terminus. And it can be bounced with Wirewood Symbiote to cast it again, should there be more targets for it.
Speaking of Symbiote, since you're using it now, I'd give Glimpse another shot. If your draws aren't lining up, you can bounce an Elvish Visionary and keep going. If you want something spicy though, try Kozilek, Butcher of Truth. He's so easy to hardcast with this much ramp, and he refills your hand and often even wins you the game. Might as well ramp into something, right? ;)
I find I have a lot of trouble with Delver decks. The combination of burn spells to nuke my board and a fast clock means I'm often dead in the water from their first Volcanic Island. If you have the same, Lys Alana Bowmaster eats Delvers of Secrets for breakfast. Jagged-Scar Archers is another solid choice. And a third option, which also protects you from Burn decks, would be Absolute Law, although it requires you to splash white.
And yes, Crossroads is glorious. I'll never forget the game I threw it down T1 on a whim and wound up with a Glimpse chain into Emrakul, the Aeons Torn on T3.
If you want to have a look at my deck, see if it gives you any ideas, or if you have any ideas for it, here it is: Elf/Eldrazi Legacy