Jagged-Scar Archers

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

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Jagged-Scar Archers Discussion

ThallionDarkshine on We are proud to fight alongside men once more

1 month ago

Looks like a pretty sweet list! However, I would consider running a few more ways to recover and/or protect against board wipes. Eldrazi Monument is a great way to both protect your board from destruction and yourself from fliers. Temur Sabertooth is a great way to either give bounce your own creatures to save them from a board wipe, or just eke some additional value out of your etb effects. It also does silly things with a haste enabler on the board, making all kinds of silly infinites possible.

Next, there are some powerful mana producers you might want to consider. Argothian Elder synergizes very nicely with Nykthos, Shrine to Nyx, Growing Rites of Itlimoc , and Elvish Guidance, potentially producing enormous amounts of mana. Viridian Joiner can also generate lots of mana, potentially letting you pump multiple more times with Ezuri or just go infinite with Umbral Mantle.

I feel like Soul of the Harvest and Primordial Sage are a little too slow for their intended purpose. Generally elfball decks want to explode early, but run out of gas later. While these cards can give you a bit of sustain, generally you'll already be running low on creatures to trigger them by the time they come down. I suggest Shamanic Revelation, Collective Unconscious, and Regal Force as great ways to draw a bunch of cards off of a board of elves, giving you additional value for when your board is cleared.

Finally, mono-green has some issues with fliers. The aforementioned Eldrazi Monument should help with that, but there's another very synergistic option available. Jagged-Scar Archers grows with your elf army, and pings off fliers when its not swinging in for tons of damage.

Hope these suggestions were helpful!

wisegreenbean on

2 months ago

It's not amazing, but I would regard as a pretty strict improvement to your deck at the moment, over your Nissa Revane and Nissa's Chosen, Immaculate Magistrate, Rhonas's Monument, 3-5 forests, and Primal Command, in that order from bad to less bad. Jagged-Scar Archers is also dubious. All of those are pretty clear stinkers that you could cut for a lot of things that would improve the deck, including Sylvan Messenger. You have 17-22 pretty easy cuts to make, which puts you in a position such to be creative.

For 4 mana, Sylvan Messenger doesn't have too dramatic an immediate impact, and can whiff pretty hard. Sometimes you'll spend 4 mana for a 2/2 elf, with no added benefit apart from getting 4 nonelfs off the top of your library. That hurts, and will happen ~6% of the time; when that happens, you probably lose the game. The typical outcome of getting 2 elves is not too bad, though, making it roughly playable.

QuantumMechanic on Mono-Green Elf Combo Deck

4 months ago

So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?

2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.

3 Druid's Deliverance has saved my butt many times when things get rough, AND it gives another token anyways. Basically an improved variation of Fog fit for this deck.

2 Revive can bring back a fallen creature OR other card; meaning, I could use it to bring a creature back OR just to recast another good spell such as Howl of the Night Pack or Elvish Promenade.

2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.

2 Immaculate Magistrate can be almost broken with 4 Joraga Warcaller, and is just a great card to have on the field nonetheless.

2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.

4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!

2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.

2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.

2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.

2 Ivy Lane Denizen pairs nicely with Joraga Warcaller, as well as cards such as Howl of the Night Pack, Ambush Commander, and Elvish Promenade, allowing for some decent buffs.

3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.

3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.

2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.

2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.

3 Elvish Visionary helps me with card draw, giving me a little more to work with.

2 Elvish Champion gives creatures a decent buff and Forestwalk. Great when paired with 2 Nylea's Presence, which could also help me with card draw if needed.

Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.

So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?

AIOSDev05 on Plain old elves

5 months ago

I would advise the use of Drove of Elves, Jagged-Scar Archers, Nath of the Gilt-Leaf, Elvish Champion, Elvish Harbinger, Immaculate Magistrate, and probably an Elvish Mystic or two. Rhys the Redeemed is another typical go-to if you don't care about cost which, it appears, you do not.

It is curious that the majority of your deck's cost comes in the form of lands and off-color sideboard cards rather than putting some of the really heavy hitting elves in the deck.

MRDOOM3 on Freyalise, Llanowar's Fury, Upgraded?

5 months ago

Joraga Warcaller and Fauna Shaman are always nice, especially with Immaculate Magistrate. You also can try out Dwynen, Gilt-Leaf Daen, Timberwatch Elf, Jagged-Scar Archers, Wirewood Lodge, Copperhorn Scout, Skyshroud Poacher, Heedless One, and Mul Daya Channelers if you want.

Paradox Engine and Door of Destinies also seem as if they will work out really well here as well.

Chickens_are_awesome on elf weenies

6 months ago

Also if you have trouble with flyers add Jagged-Scar Archers

sylvannos on Elves

7 months ago

@Wyrmweird: What's your sideboard look like? I stuck 2 Overgrown Tombs in mine, with some Abrupt Decays and Dismembers. That helped a lot when dealing with not just flying, but also a wider variety of threats.

I've also thought about using Hurricane. Not only can you wipe the entire field of fliers, you can also use it as a finisher on your opponent. Corrosive Gale/Firespout/Skyreaping/Windstorm are the other wrath effects. There's also the Hurricane effects on things like Tornado Elemental.

Bow of Nylea is another option, especially since it does so much stuff.

Otherwise, you can go with Plummet, Leaf Arrow, Take Down, Wing Puncture, or Aerial Volley.

I'm partial to using a creature, though. It means you can get it by using Summoner's Pact, Lead the Stampede, etc. Silklash Spider, Arashi, the Sky Asunder, Cloudthresher, and Tornado Elemental are what exist in Modern to my knowledge.

Jagged-Scar Archers is also bonkers, but it needs to tap in order to do its thing. Probably best if you're using Thousand-Year Elixir.

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