Wolf-Skull Shaman

Wolf-Skull Shaman

Creature — Elf Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

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Want (3) Rent_A_Zilla , vane000 , JawnWayne

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Set Rarity
Morningtide (MOR) Uncommon

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Wolf-Skull Shaman Discussion

Vzq on Puppy Dog Pals *WOLF TRIBAL*

10 months ago

I don't think Wolf-Skull Shaman is going to trigger very often, might I suggest Master of the Hunt , if only because you get to play a card with banding that's not the worst mana sink.l

ZendikariWol on The Shamans of Jund

1 year ago

I know Anowon, the Ruin Sage is good, he just refers to a different tribe and that is a big nope for me, as a vorthos.

While Underrealm Lich is fine, discarding a creature for Fauna Shaman is a lil iffy, in my opinion.

Kindred Charge isn't great. It's fine but like 6 mana for how much damage, effectively? Not enough, at a guess.

Descendants' Path , Wolf-Skull Shaman , are not gonna get you a ton of value in the long run. How many times does it need to trigger to be worth it?

Sangromancer is good but not super good. It's reliant on your opponents and that's always dangerous.

Izoni, Thousand-Eyed doesn't provide much value. Idk if you're forgetting the "nontoken" clause for Sek'Kuar, Deathkeeper , but if you are, that, and if not how many creatures do you think are in your graveyard?

Golgari Findbroker is fine.

Gigantomancer is fine.

With so few expensive plays, Urza's Incubator isn't so necessary?

Violent Ultimatum is horrific. Literally Naturalize is better.

CardSlut on Elves & Dragons

2 years ago

Deck looks like it could easily ramp into Dragonlord Atarka or Thundermaw Hellkite. Add Dragonmaster Outcast because it shares Shaman with Wolf-Skull Shaman and can be a real nuisance out of early game.

Jagg3r5 on Sek'kuar, Shaman Tribal Synergy

2 years ago

The biggest problem you have is the color set. There are a lot of untap abilities out there, but some are in white and most are in blue. Not so many in Jund colors. Jade Mage is somewhat meh in my opinion, as the cost for a token is just so high. Master of the Wild Hunt is a bit slow, but reliable, more so than Wolf-Skull Shaman. Speed is definately a consideration here. For whatever reason I thought you already had Fresh Meat in here, but that's a definite in my book. If you go heavy on the tokens Parallel Lives could certainly be helpful. Might I suggest Beastmaster Ascension if you go this route, and also potentially Sprout Swarm. Other token Generators that aren't shamans could be Prossh, Skyraider of Kher and Mycoloth.

jjp16 on Sek'kuar, Shaman Tribal Synergy

2 years ago

Jagg3r5, thanks for looking it over. A couple of thoughts occur as I read your post. I agree with Hellkite and Dragon's Herald, they are just in there as a fun casual combo, but in playtesting they both can end up being dead draws as you've mentioned. At the moment I am definitely very scattered, from looking over the huge variety of what's out there for this tribe, you can go toolbox with all the activated abilities, token generator with all of the options available, or more all in on the reanimator/sac route. I think the way that I would like to go is mostly toward some combo of the latter 2, focusing on the best token generators while having enough gas to benefit from the sac outlets.

In playtesting this, the Purphoros effects have been devastating. I also like that the tokens can get this running like a Meren reanimator if I get her online too. I am going to try Rage Thrower in here, and am considering putting some or all of the following in: Master of the Wild Hunt, Jade Mage, Earthcraft, crytolith rite, Fresh Meat, Parallel Lives and Wolf-Skull Shaman. I'm curious if anyone has thoughts on if this will be too slow of a strategy or if it is viable. My hesitation is that if I go all in on the token and sac route, I often have things sitting on the board that don't have useful abilities, and it is fun to have options with all of the activated things available in this tribe. I will pull the allies as they are pretty useless unless they have each other, though Agadeem Occultist has some good utility even if I can snag a 1 drop as sac fodder, even better with Thornbite Staff, (just wish there were more things like the staff available as that card is a bomb in this deck). Please keep the feedback coming this deck has been fun to build so far.

Still wondering if the balance of the key parts seems in place: Do I have enough of the following?

Sac outlets, Ramp, Draw, and Win Conditions (I try to stick to the general 8x8 rule for edh)

Jagg3r5 on Sek'kuar, Shaman Tribal Synergy

2 years ago

I agree with Firebones675, you've got a good thing going, but right now your still a bit scattered as to what your deck works around. You don't have the strongest token generation, recursion, or entry/exit abilities in general because as he stated, shamans are more of a jack of all trades than a specialist. To make them a truly dangerous you're going to have to think outside the box. Pulling the allies and working in some other options is something I would highly advise.

I would also suggest pulling Dragon's Herald and Hellkite Overlord, as the Herald serve's only one purpose and has a decent chance of being a dead draw; the overlord, while potentially devastating, is still relatively vulnerable and his high cost (regardless of whether he's hard cast or brought out with the Herald) of mana or creatures makes the rare situation where you get him out turn 3 or 4 not worth it. This is just my opinion though, so if he works for you then more power to you.

Dictate of Erebos is definitely a card I would suggest, as it can be a wonderful combo piece to help clear the board or just cause havoc. However, might I also suggest cards like Mimic Vat to be able to hold onto to combo pieces when they die or to keep triggering ETB/LTB abilities; Living Death as a way to pull out any creatures in your grave you need to combo out with or to simply flood the board with deceased Shamans; and Sidisi, Undead Vizier as a search and sac. If mana is a bother Black Market might also be of interest. On Sidisi I understand this might stray from what your is theme a bit, so that's up to you. As for what you have listed on the maybe board, you may wish to try Wolf-Skull Shaman, although he doesn't combo as much he's semi-reliable token spam and may draw out a kill spell due to sheer annoyance.

As a side note to all of this you have a lot of combos with Kiki-Jiki, Mirror Breaker, but if cards are only in the deck because they combo with him you may wish to reconsider them. Any player worth their salt isn't going to let Kiki stick if they can help it as he's the key to all sorts of infinite combos. Of course this can vary according to the group of people you play with, but that's my experience. Anyways hope something in here is helpful. Best of Luck!

Icbrgr on Golgari Elves (MH1)

2 years ago

Eternal Witness may help get an extra Collected Company... Wolf-Skull Shaman also just seems like a fun add on as a one of.

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