Caller of the Claw

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Caller of the Claw

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.

monkeyofficeboy on Ezuri, Claw in Progress

2 years ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

Crow_Umbra on Fibonacci Debauchery *temp retired*

2 years ago

Thank you for the awesome suggestions griffstick. I really like Wolfcaller's Howl and Fresh Meat . Similarly, I have a copy of Caller of the Claw , but kept it on my maybe board since it only checks for non-token. Soul Foundry is cool too, kinda like a more proactive Mimic Vat .

I'm going to keep play-testing to see what feels most lackluster at my current 4cmc spots. I've been on the fence about Sakashima's Will and Reef Worm , but don't want to write them off just yet.

I think I tend to avoid cards that rely too much on checking for greatest power on my board. In my play-testing, most of my creatures are usually 1-3 power, until I start getting into the 6cmc stuff like Avenger of Zendikar and the like.

Gidgetimer on Tayam, Luminous Enigma

2 years ago

Just so you know, the Reyhan/Ozolith combo doesn't work how you want it to. Young Wolf still had a counter on it when it died and Undying will not trigger.

As far as combos not mentioned go:

Ashnod's Altar + Caller of the Claw + Tayam, Luminous Enigma is infinite activations if you had two creatures die this turn.

Ashnod's Altar + Hallowed Spiritkeeper + Tayam, Luminous Enigma is infinite activations if you have two two creatures in the graveyard.

Ashnod's Altar + Promise of Bunrei + Tayam, Luminous Enigma is infinite activations.

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

3 years ago

Seer's Sundial seems less optimal than Tireless Tracker . How often do you put creatures into play with power 3 or greater? I'm not sure if Elemental Bond is strong in this particular build as is.

4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .

Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.

The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.

Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.

Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .

=== other card options ===

DarkRequiem on Eladamri LoL Elf Forestwalk

3 years ago

There are a few cards making very little sense to me:

  1. Primal Amulet - Right now you're running 4 instants & sorceries.

  2. Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.

  3. Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.

  4. Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.

  5. Most of the lands coming into play tapped. Most of them are subpar.

  6. Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.

  7. Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.

  8. Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.

  9. Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.

  10. Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.

  11. Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.

  12. Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.

  13. Scattershot Archer - Unless you're seeing lots of x/1 fliers on your meta, this is pointless. Hurricane, Tornado Elemental, Whirlwind and so many other cards are better.

  14. Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.

  15. Silhana Wayfinder - I'd prefer Wood Elves.

  16. Spire Tracer - Meh.

  17. Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.

Some cards you might consider:

  1. Caller of the Claw and Fresh Meat- Anti-mass removal!

  2. Dwynen, Gilt-Leaf Daen, Elvish Champion, Imperious Perfect, Joraga Warcaller, Elvish Clancaller, Canopy Tactician and Elvish Warmaster - Elf lords for all kind of tastes.

  3. Glissa Sunseeker and Nullmage Shepherd - Artifact and enchantment removal.

  4. Lys Alana Huntmaster - Token generation. Self explanatory, I believe.

  5. Marwyn, the Nurturer - Mana acceleration.

  6. Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.

Abres_Tenelles on CoCo Elves

3 years ago

Nice list!

Immaculate Magistrate goes scarily well with Joraga Warcaller! Also Mercy Killing! Buff one of your creatures with magistrate. Then mercy kill for a legion of elves!

Seeker of Skybreak can give extra value from tap creatures. Like Joraga Treespeaker

Four Wirewood Herald and one Caller of the Claw give a good backup against mass removal. The herald dies and you tutor up the caller, casting it right away!

goldlion on Deathkeeping III: cEDH

3 years ago

Nesting Dragon is some sweet tech! Never seen that before, and I do enjoy land stuff. Even without the land focus, I love the idea of passive double sac fodder from it.

Here’s a cEDH Sek’kuar I’ve been working on. Got some whittling down to do. It’s focused on a handful of different combos to get tons of death triggers in a turn and benefit (Caller of the Claw is sek’kuars girl!). It combos in multiple ways, and focuses on getting there with low cmc so it could perform at least a lower tier cEDH level... but we got some great cards in the last year to help with this! Like Liliana's Standard Bearer, and Gadrack. It deserves a slot in here, I think! Also, Village Rites As a way to keep things moving or to come out on top when someone goes to remove one of your creature.

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