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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Ruin Ghost
Creature — Spirit
{{W}}, Tap: Exile target land you control, then return it to the battlefield under your control.
DreadKhan on Uril Deck Need Suggestions Help Please! - jtneal92
4 months ago
I'm not sure how fast you usually end games, but I love Field of the Dead in my Voltron decks, it's ability to generate blockers is usually very relevant by the time it's active. It's best in a Green deck, where you often run land ramp effects over stuff like Arcane Signet, but technically if you fetch Jetmir's Garden it'll still enter tapped, and Signet doesn't, I just hate stuff like Vandalblast wiping me out, they price the effect so low. Anyways, if you wanted to run Field of the Dead, you would probably switch out 1 of each Basic for a Snow-Covered version (you'd only need 3, so it's not a big investment), these have a different name and can help turn on Field! Other things that might help Field work are Crop Rotation, since you run Ancient Tomb (and Sanctum!) I think this is a must anyways, Open the Way is a truly great ramp effect, Farseek is another spell that can find a typed dual or tri, the only thing it can't find is a Basic forest, which is usually fine when you've already got Green in my experience. Considering you're using some pretty strong lands I would consider Hour of Promise, it's a Primeval Titan trigger for less mana, but you just get the one. With lands this good getting two of them should give you a pretty big edge. Into the North can find a Snow land, which would help in a Field of the Dead deck. I suspect with a 5 mana Commander your deck will run smoother if you could find space for a few more lands, up to you obviously but I do suggest a few lands you could consider. At the same time I'd also toss in a few more ramp effects, Green has some good ones, ones that survive the board wipes people will be tutoring up vs a deck like this!
If you're on Serra Sanctum, I feel like mentioning a few cards I like to use with it, to eek out a bit more value. Ruin Ghost can flicker it and generate a bunch of mana, as can Nature's Chosen (which is even an Enchantment!), you might even look at Deserted Temple (probably the worst option all told). Kessig Wolf Run is a card I don't run with Sanctum (I don't have Red i that deck), but plays very well with large amounts of mana, and if you're stuck playing vs a guy that keeps wiping your board. I'm always impressed by it's ability to generate a threat from a weenie, I imagine it'll be more effective with your Commander. Normally I run Wolf Run as much for Trample as the buff, but you do have a lot of Trample sources in here.
Oh yeah, I just remembered a weird trick I like to use in a Boros deck (it was desperate for card draw and I didn't want to spend even more), I settled on using Crown of Flames and Flickering Ward as auras that I could recast over and over. You could also use Whip Silk if you wanted, but the only one of those that seems worth the include in a deck this competitive is Ward, which can make you very hard to block vs some boards, but I think you'd mostly have it to trigger your Enchantress cards.
DreadKhan on Sandstorm
6 months ago
In addition to 31 lands not really feeling like a lot of lands, do you have enough fixing in here? I'm seeing about 4 Fetch lands and an awful lot of colourless lands, do you find you have enough early access to Green mana in here? Green is very good at fixing your other colours, while also being good at speeding up your game plan, most decks with Green that aren't playing cEDH should favor Green sources, or run enough total sources that the ratio is less important.
That brings me to my next point, what happens if your Commander is killed twice? I don't see much ramp in here, much less than I'd expect, Green land ramp spells are amazing IMHO, even if they are mostly sorceries. In particuar Farseek, Three Visits, and Nature's Lore are each able to find your Triome or any Dual with types (some are quite cheap and are still reasonably playable). If you ran more Basic lands you could run stuff like Harrow, Cultivate, or Kodama's Reach, IMHO Cultivate and Kodama's Reach are MUCH better cards the more lands you've shaved down, getting a bonus land in a 45 land deck means less than doing so in a 31 land deck. Also, no Hour of Promise in here? Am I missing something?
It's a very 'cute' card, but Ruin Ghost is a way to get an extra landfall each turn for only W (and the land can enter untapped), it might be too small, but if you've got enough landfall triggers in a deck then it's a solid enough card.
I didn't really have that much time to look over your deck before posting this, so if I've missed something key and I sound like a crazy person, sorry! I'll probably take another look when I have more time.
carpecanum on Good Boy Yoshi :)
2 years ago
I just noticed you have Ruin Ghost but no legendary lands to blink for a counter. A few of the legendary lands are pretty cheap and could be slotted in.
plakjekaas on So Dominaria
2 years ago
Living Twister can take your deserts back to hand to replay them, Ruin Ghost can flicker them, Crucible of Worlds/Ramunap Excavator/Splendid Reclamation+Sylvan Safekeeper to return them from graveyard, Ancient Greenwarden to make more tokens per desert drop. Hour of Promise finally to be used as intended.
wallisface on Help with my landfall deck
2 years ago
I found this deck on tappedout. It’s a little out if date, but may present a better avenue for your deck to go down. Currently your deck lacks a “go infinite” combo, which can make easy to mess with (because its trying to be a combo deck, but isn’t). I think competitively you’ll have greater success if you have an immediate “i win” scenario in your deck that can be achieved reliably by turn 5. Your current brew is trying to compete down the same lines as traditional-mill, which will always just make it a sub-optimal mill deck.
Splashing white to include the Ruin Ghost + Retreat to Coralhelm combo seems decent, imo
legendofa on Is Theros the only plane …
3 years ago
Ravnica also has the Ghost Quarter, and Zendikar has occasional cards like Ruin Ghost that appear to be spirits of the dead. There's also a random Pteron Ghost from Mirrodin.
zapyourtumor on RCDBO: The Wonderful World and Everything In It
3 years ago
Reminds me some of my modern landfall combo deck. In fact, I knew about the sakura tribe + bounceland + coralhelm combo, but I somehow thought it needed 2 bouncelands because I forgot it can bounce itself - gotta change that right after this. But about the deck, there are definitely some other pieces you should add for extra combos.
First off, Ruin Ghost . Ruin Ghost + Retreat to Coralhelm + any producing land is infinite landfall triggers, so inf mana with lotus cobra, gg with ruin crab/tunneling geopede, inf draw with Tatyova, Benthic Druid , etc.
Next, I'd add Valakut Exploration , since it's a great card advantage engine that basically functions like Tatyova for the purposes of this deck. It is also another wincon if u just repeat any landfall loop 40 times then let it clap all your opponents at once, in case you don't have the mana to cast another wincon or something.
Hedron Crab is a pretty obvious redundant copy of Ruin Crab , but since its only a wincon I don't know if its necessary.
I also run Thassa's Oracle but that might not be necessary if you can just draw ruin crab and play it for strictly less mana. You might want a way to get rid of Tatyova then, though so you don't mill yourself out.
Lastly, Knight of the Reliquary also has a really sexy interaction with Retreat to Coralhelm , netting you 1 mana each time and repeatedly generating landfall triggers (not infinite though!).
HELLcaster19 on Omnath, Locus of Creation
3 years ago
An important thing to note about Food Chain mana that is overlooked; it is only useable on creature casting. Nothing else. So unless you have ways to abuse creature casting, avoid Food Chain combos.
Also, in regards to the Lotus Cobra and Retreat to Coralhelm; If you also look at Ruin Ghost , you can use it to blink out a land (preferably one with a white source that enters untapped). This way, you always have the white mana to keep using Ruin Ghost. Retreat to Coralhelm will always untap Ruin Ghost when the land re-enters the field. And Lotus Cobra nets you extra mana as well. Not to mention that adding Ruin Ghost will also work in tandem with your other Landfall triggers :)
Additionally, if you have that Dryad of the Ilysian Grove on board, you can also blink out your commander to get a card draw, but more importantly, reset its Landfall ability to ping everyone for damage.
Two cards that could help streamline your deck a bit are Neoform and Traverse the Ulvenwald . Neoform will put something vital straight into play at the cost of sacking a creature as well. Traverse is one that I think is underplayed. I dont see it in many decks with green. It will search for a basic, unless you have Delerium. Which instead, allows you to pull any land or even a creature and put it in your hand. Both are very cheap :)
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