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new cards come, old cards get updated. The commander is no exception
complete opposite note, my wife has 6 decks that she swaps out with Oloro, Ageless Ascetic as the commander and all with the same card sleeves. so that no one knows what strategy she is going to use
July 21, 2021 6:39 p.m.
its a work in progress, ill make time to upload and share it this week
July 21, 2021 10:22 a.m.
i fell asleep thinking about this last night
i've come to the conclusion that archetypes just dont work with edh, starting with the base Aggro, Mid-Range, Control, Combo. no edh deck would be able to function if it was built around only one. Mid-Range & Control are both required if you wish to participate in the game. aggro and combo are required if you want to win.
some may argue that you do not need both aggro and combo, but i disagree aggro decks perform best when supported by a combo, and even the best combo decks can fall victim to sideways creatures. i don't think anyone would argue about mid-range and control being required, to date ive never seen a decent edh deck that did not ramp, draw cards, have some high cmc cards, and some sort of response to other players
so in conclusion i think when you say its a edh deck all 4 base archetypes are already included, regardless of any sub type flavor you chose to build around
July 20, 2021 9:28 a.m.
That's a really good point
Todate all the archetypes have been based of of 60 card formats, now that they are supporting edh there is a chance we may see new "boxes" that will work better with the format.
July 19, 2021 5:17 p.m.
take burn for example, prevalent and powerful in 60 card formats, but falls short in edh were 3 opponents each have 40 life
so in edh you will see hybrids agro-burn, mid-range tempo, control-combo. Most players would still just consider it a burn deck though.
not sure if any of this helps
July 19, 2021 2:53 p.m.
if i understand your question correctly
what defines a decks archetype would be its over all performance (beginning, middle, and end)
from my understanding of your description these decks are hybrid archetype, in which two or more archetypes are combined. which is common in edh
July 19, 2021 2:27 p.m. Edited.
Agreed with Omniscience_is_life
Give yourself enough ramp to get your commander online consistently between turns 2 and 3
Then add enough draw to so that once your commander is online you will run out of deck before you run out of hand. 1 drops like Opt will get you far and cards like Windfall will put you over the top
Last but not least build your bat belt "think how batman always has an answer to every situation in a pocket of his belt" a good edh deck will do that
July 19, 2021 11:21 a.m.
July 18, 2021 3:53 p.m.
July 18, 2021 3:48 p.m. Edited.
The deck itself is designed to provide infinite treasure tokens.
The intended purpose of academy manufactor and slag strider is to provide something to dump infinite treasure into. Manufactor creates clues so I can draw my deck, and slag let's me just ping everyone out.
It's just in one game I got both at the same time, so with infinite food,clue, and treasure tokens. I was able to use the treasure to activate slags ability and use food to meet the sacrifice artifact requirement.
It's really not powerful it's just when you think about it it's really funny
July 17, 2021 12:06 p.m.
I have a
deck that I call "Thopter Dork" becouse it focuses on looping treasure and thopter token generators to create infinite spell slinging mana.
Anyways, while playing I came across an unexpected win condition Academy Manufactor & Slag Strider while sacrificing treasure tokens to activate then sacrificing food tokens to ping, the realization kicked in that I'm just throwing food at everyone and literally taking the win with a food fight.
I'm sure my post is not doing this justice but it was just to dam funny not to share. What this combo lacks in power is made up for in "flavor" and laughter
July 17, 2021 8:33 a.m.
It's OK SynergyBuild don't feel dumb.
Here have some kool-aid it's green your favorite
After you finish it I'll give you a treasure token ok?
---gets hit in the head by the thrown cup---
Maybe that's how it happened.....
July 14, 2021 6:04 p.m. Edited.
Hb vs oa vs to see this is exactly why we need a green 5/5 flying dragon that makes treasure tokens to completely balance out the format. It's just a little over powered so we cane tone it down with a cmc of 7.
Hmm maybe that's how it happened... ponders
July 14, 2021 5:36 p.m.
But there can only be one!!! But omg as a turn 1 play.... with all the rockers in my play group he could easily draw me 5 cards by turn 2
July 14, 2021 3:53 p.m. Edited.
Lol, and then this happened Esper Sentinel
July 14, 2021 3:46 p.m.
plakjekaas the reward you get is the expression on your opponents face when thier three turns of hard ramping into a 7 cmc mcfatty build up of hopes and dreams of ruling the world all comes crashing down with the tapping of one single white mana.
July 14, 2021 3:35 p.m.
I'm not trying discuss gnawbone itself.
I'm just fascinated as a developer were you can create any card into existence with the ultimate goal of balancing power in the formats. What thought process lead to the conclusion that mono green was in need of a 7 cmc flying dragon treasure token generator. If we can solve that then we would know why they make cards like hullbreacher and op agent
July 14, 2021 2:56 p.m.
I'm gana go out on the limb here. But with the long card list included with these two cards and upcoming cards like Old Gnawbone that maybe just maybe there is someone in r&d or has say so over r&d that has never actually played magic... just maybe
July 14, 2021 2:40 p.m.
Commander / EDH*
SCORE: 2 | 108 VIEWS
Commander / EDH
SCORE: 2 | 2 COMMENTS | 83 VIEWS
|Playing since||Revised Edition|
|Avg. deck rating||2.00|
|Favorite formats||Commander / EDH|
|Cards suggested / good suggestions||42 / 28|
|Venues||The Gaming Goat Joliet|
|Last activity||2 days|