Spellweaver Helix

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spellweaver Helix


Imprint - When Spellweaver Helix enters the battlefield, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)

Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost.

legendofa on Tiers of card badness

4 months ago

Not all "bad" cards are created equal. As I see it, just like how there's build-around good cards, really good cards, and must-include cards, there's several tiers of cards that don't quite measure up.

At the top, there's the weird cards. These cards have unique effects. They're generally useful and/or interesting, but make lots of demands for deckbuilding and have no redundancy. Spellweaver Helix, Riku of Two Reflections, and Leyline of the Guildpact are some examples. Good for casual play and for "trying to make work".

Next is the draft fodder. Good if you don't have anything better, but easily replaceable. These cards get functionally reprinted a lot, and are usually pretty straightforward. I would put Cancel, Shock, and Alabaster Host Sanctifier as examples. You won't be ashamed to use them in Limited, and they work well as starters for a new collection, but they get outclassed quickly.

Next, and the first tier I would call truly bad cards, are the very inefficient cards and the cards that just don't do anything. They're significantly overcosted, or there's many better options. These cards might still be technically useful, or at least not actively harmful, but they can't compete with anything else. Mudhole, Razor Boomerang, and Aven Trooper go here.

Finally, there's the worst of the worst. The cards that actively hurt you and make it harder to play the game. If you put them in a deck, you're either trying to meme or you're going to Donate them. Alabaster Leech, Soldevi Steam Beast, and Goblin Elite Infantry fall into this group.

This is subjective and a continuum, so there's a lot of room to arrange individual cards. I've been reading Mark Rosewater's articles on bad cards, and designing Nihilist decks (example here), and there's been some forum discussion on what cards are worth using and which aren't. So it's been on my mind recently.

legendofa on Card creation challenge

5 months ago

Reclaimed Material


Each player may search their library for a card with the same name as a card in their graveyard, reveal it, then shuffle and put the card they revealed on top of their library.

Group recursion, and a piece for my Spellweaver Helix deck that keeps not working right.

Create a card that would help one of your deck ideas that just hasn't come together.

Made_Compleat on Davros, Dragon's Approach

6 months ago

Rasaru, for the purposes of your Spellweaver Helix + Worldfire combo, have you considered Final Parting? It sets everything up perfectly by giving you Spellweaver Helix and dumping Worldfire in the graveyard.

Also, Azoth2099, that's a really cool take on a more graveyard-focused Dragon's Approach deck. I have my own version of this deck Daleks & Dragons [[Davros EDH]] and you've inspired me to add Kess, Dissident Mage. While I don't think I can maintain my deck while pivoting strategies as you've described, I really want to see how you would make a more graveyard focused Approach deck with Kess or maybe Inalla, Archmage Ritualist. If you build that deck, please show me!

Rasaru on Davros, Dragon's Approach

7 months ago

Minor changes include:

Snow-Covered Mountain -> Flamekin Village (Hasty dragons are nice, but this can also be political)

Fiery Inscription -> Worldfire (Fiery Inscription is excellent, but makes it almost too easy. Going add alt win, Worldfire + Spellweaver Helix combo)

Notorious Throng -> Spellweaver Helix (Tokens are nice, but this is more on theme and goes toward the Worldfire + Spellweaver Helix combo)

Icaruskid on Dominus Burn

11 months ago

king-saproling I definitely agree on Spellweaver Helix. It's better than Harness the Storm though I dislike it slowing me down by exiling two Dragon's Approach from the graveyard. It's a minor drawback that would otherwise make this an instant maindeck choice. I still go back and forth on it.

Neheb is a powerhouse in any red deck and in burn its a massive mana source. In practice, it's effects usually take a turn to realize and because it's a creature it's pretty vulnerable. It's a big effect but might be on the verge of win-more for my personal tastes.

Syr Carah, the Bold is an excellent suggestion! Repeatable card advantage and damage all in one is at a premium here. The only downside is that it's a creature that is vulnerable to enemy removal and it gets hit by Earthquake. These minor factors keep it on the backburner but it's a close call.

You've got me thinking! Thank you for sharing!

king-saproling on

11 months ago

Personally I would make these swaps:

Exalted Flamer of Tzeentch -> Ruby Medallion
Necropotence -> Syr Carah, the Bold
Rhystic Study -> Spellweaver Helix
Jeweled Lotus -> Reckless Barbarian
Mox Amber -> Cheering Fanatic
Firebrand Archer -> Chart a Course
Dimir Signet -> Sign in Blood
Chromatic Lantern -> Ancestral Vision
Talisman of Dominance -> Knollspine Dragon
Vampiric Tutor -> Niv-Mizzet, Parun
Thought Vessel -> Thrumming Stone
Faithless Looting, Toxic Deluge, Wheel of Misfortune, An Offer You Can't Refuse, Negate, Mana Drain, Chaos Warp, Deadly Rollick, Deflecting Swat, Pongify, Teminate, Stubborn Denial, Lightning Greaves -> 13x Dragon's Approach

Icbrgr on Your favorite, wait this works! …

11 months ago

Mine was when I was brewing around Spellweaver Helix and Worldfire

The combo wasn't so much hard or difficult to pull off but it was that last point of damage that was puzzling me... Rift Bolt and Keldon Marauders were my discovery for sure fire victory!... bolt goes off of suspend for the win and marauders deal leave the field damage!

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