|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
Feudkiller's Verdict Discussion
5 months ago
Why is Feudkiller's Verdict here?
6 months ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.
8 months ago
I think to get the most out of Trostani, Selesnya's Voice's populate ability, I would focus more on things that produce bigger tokens instead of a various 1/1s. Cards like Advent of the Wurm, Giant Adephage, Feudkiller's Verdict, Penumbra Wurm, Rampaging Baloths, Beast Attack or even smaller ones like Call of the Herd, Call of the Conclave, Blade Splicer would imho go much better with the population theme.
9 months ago
1 year ago
These are what I'd look at changing first, then give it a go a few times and see how its playing.
1 year ago
1 year ago
Since you will most likely always have more life than the opponent how about Feudkiller's Verdict? 10 life, 10 damage and a 5/5 for 6 mana
Fumigate over Settle the Wreckage for your wrath
Heroes Remembered big splashy turn one play
How has Mizzix's Mastery been for you with all your X spells? I would swap it out or not do so many X.If your looking for more X because of Neheb, the Eternal you can try Sanguine Sacrament
1 year ago
Red white giants might be better, as you get things like Feudkiller's Verdict and Hundred-Handed One. Also Sunrise Sovereign is really strong. Crush Underfoot is really good too. If you search for giants in the lorwyn block you will find some underused gems for sure. Also Palisade Giant will let you cast Thundercloud Shaman without killing off your mana helpers.
No data for this card yet.