Glory of Warfare
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
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Glory of Warfare Discussion
4 days ago
I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?
1 month ago
It seems a pretty fast deck more so with switching out those cards, Id like to test it at a Modern FNM recon it could do half decent? I dont expect to walk in n destroy everyone but just wanna know it could run...
Yeah man ill check out your profile n decks no problem
1 month ago
Since all your creatures are white, maybe consider Brave the Elements, you can make them all unblockable and untargetable against your opponents creatures and spells and go all in full throttle. Also maybe Honor of the Pure instead of Glory of Warfare for a more balanced and stable global creature buff, as well as cheaper. Maybe repalce Wind Scarred Crag with Clifftop Retreat. Also, considering how fast your Samurai will be, I honestly don't see you ever needing Elspeth. If you are facing an opponent with seriously heavy removal, Rebuff the Wicked will save your most important cards on the field.
1 month ago
If you are looking for lifegain, Baneslayer Angel, Exalted Angel, Gisela, the Broken Blade are good ways to get some life gain, and of course Batterskull or Wurmcoil Engine. I find that those cards do a good job, of keeping your life total in the 30s, and basically counteracting some of the attacks that come your way.
1 month ago
First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.
I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.
Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.
Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.
So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.
I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.
As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.
6 months ago
Assemble the Legion, Brimaz, King of Oreskos, Raise the Alarm, Secure the Wastes, Ride Down, Deflecting Palm, Angelic Skirmisher, Dragon Fodder, Nykthos, Chained to the Rocks, Banishing Light, Elspeth, Sun's Champion, Oblivion Ring, Brave the Sands, Glory of Warfare?
As far as things to take out... I'd agree that you should probably start with the artifacts. Notably Astral Cornucopia and Fire Diamond simply because I'd think 3x's are kinda steep without green and I don't think the 2 mana for a tapped red is worth it with so few red symbols. To replace the diamond, maybe Boros Cluestone or Boros Signet? I think they're both better than the Fire Diamond.
7 months ago
I feel like green doesn't have much of a presence in this deck. Omnath, Locus of Rage is very hard to get out and a single Second Harvest is probably a win-more trap. I think sticking to Boros aggro is a perfectly valid call. Some other Boros beaters are Daring Skyjek, Wojek Halberdiers, and Gisela, Blade of Goldnight. If you'd prefer more tokens, Thraben Doomsayer and Sigarda, Heron's Grace (should you stick with green) are very repeatable. The human synergy makes Champion of the Parish stronger and can also work with Thalia's Lieutenant and Mentor of the Meek. Legion's Initiative and Glory of Warfare are some fun ways to buff guys. Finally, should you fully commit to green, some cards to consider could be Parallel Lives, Doubling Season, Call of the Conclave, Advent of the Wurm, and Trostani, Selesnya's Voice.