Glory of Warfare

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Rare
Alara Reborn (ARB) Rare

Combos Browse all

Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.

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Recent Decks

Glory of Warfare Discussion

TheVectornaut on Exciting Cards in M19

3 weeks ago

This may be a surprise to others, but Ajani's Last Stand is by far the most interesting card for me. I see it being very useful in my R/W pure enchantment modern deck. I need ways to make solid creatures with only enchantments. I also desperately need something to fill the 4-drop slot.

Cast Out, Flameshadow Conjuring, Furnace of Rath, Glory of Warfare, Martial Law, and Retreat to Emeria have been disappointing in my tests. Ivory Mask has been a powerful sideboard option while Pandemonium only replaces Warstorm Surge in very specific matchups. Worship was probably my best option, but it's outside my budget for this deck.

Now, I should have a decent followup to Vessel of Ephemera, Rise of the Hobgoblins, or Myth Realized. The threat of a 4/4 flyer should at least make decisions more uncomfortable for my opponent until I can get safe behind Sphere of Safety. With the engine fully built, Last Stand can be brought back with Starfield of Nyx, trigger Warstorm Surge to kill expendable tokens, sacrifice itself for another avatar and 4 more Warstorm damage, and be waiting in the grave to do it again next turn.

StopShot on Edgar's Dega Vampires

1 month ago

Interesting deck list. Some cards you might want to think about adding is Shared Triumph, Glory of Warfare, Fervent Charge, Door of Destinies, Obelisk of Urd, Radiant Destiny, and Cathars' Crusade since anthem effects can be pretty strong.

Also Taurean Mauler is also a pretty strong vampire to consider as well. Throne of the God-Pharaoh is an easy way to milk lots of damage out of your opponents continously. Another good choice to consider is Grenzo, Havoc Raiser, while he isn't a vampire he may as well read vampires you control get either effect which both are really powerful given any situation. Slate of Ancestry would be a ridiculously easy way to draw tons of cards. Lastly Goblin War Drums is an excellent way to give all your creatures easy evasion.

I hope my suggestions have been of some use to you.

StopShot on Alesha and the Funky Bunch 1

5 months ago

This deck seems like it might enjoy Glory of Warfare more than Legion's Initiative.

StopShot on Build Dat Wall

5 months ago

This is so cool! What's the flip side of your commander?

I got some cards to suggest for this: Glory of Warfare, High Ground, Meekstone, Kindred Boon, Stalwart Shield-Bearers, Consulate Skygate, Wall of Junk, Shifting Wall, Taurean Mauler, Fog Bank, Stasis, Obelisk of Urd, Lumithread Field, Shared Triumph, and Crawlspace

StopShot on

6 months ago

The infect theme seems pretty fun. I'm sure your infect creatures would appreciate Glory of Warfare, Sword of the Paruns, Warstorm Surge and Ruins of Oran-Rief.

darmpark on The 'Good' Type of Suck

7 months ago

I'm a red novice myself but I'll do what I can. Red is a very fast, combat centric color. A lot of red vamps, like Bloodcrazed Neonate, Erdwal Ripper, or Falkenrath Marauders reward you for hitting your opponent's face. Since red is one half of Rakdos colors, there are also red vamps that encourage you to discard cards, like Furyblade Vampire, the above mentioned Olivia, Mobilized for War, or any of number of them with the "Madness" keyword, which lets play them for a special cost if you would normally discard them.

As for non-vamp cards to toss in, I've already discussed damage amp. Most vamps reward you for either hitting face or killing creatures, and damage amp will make both easier. Another nifty trick in red is extra combat phases with cards like Relentless Assault, Aggravated Assault, or Fury of the Horde.

In R/W we have more combat oriented cards, but usually with a more defensive twist. Things like Glory of Warfare or Boros Charm. Things that help you protec but also attac.

In essence, Red and all its subsidiaries are all about one thing: swing. Swing hard and Swing often.

This all seems like basic info to me and I'm not sure it helps, but it's what I've got for you. I hope you get something out of it.

subrosian on Big Daddy Markov

10 months ago

There's this card called Fervent Charge and it's kinda like Glory of Warfare but the art has this guy Crovax who I'm pretty sure is either already or about to become a vampire on it so it's pretty good flavors

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