Glory of Warfare

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Planechase Rare
Alara Reborn Rare

Combos Browse all

Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.

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Glory of Warfare Discussion

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 weeks ago

Additions (trying to push boros. We can remove anything on this list, of course):

Things to consider for UW (not added, lets discuss):

Cuts:

Some notes:

Do we include sigets? I think it might be a good idea.

/N

NewAgeDoom on Need help fine-tuning RW Aggro

1 month ago

I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?

3 Boros Signet

3 Spitemare

4 Scourge of the Nobilis

3 Hearthfire Hobgoblin

2 Lightning Bolt

2 Master Warcraft

3 Balefire Liege

3 Boros Swiftblade

3 Nimbus Wings

4 Hobgoblin Dragoon

4 Boros Guildmage

3 Glory of Warfare

10 Mountain

7 Plains

MtgBigYiz on Bladestorm

1 month ago

Thanks for the advice and taking time to look at the deck, definately gonna switch out Glory of Warfare for Honor of the Pure seems a much better choice!

I have replaced Elspeth, Sun's Champion with Ajani Vengeant as he seems to fit the deck better and is also cheaper...

It seems a pretty fast deck more so with switching out those cards, Id like to test it at a Modern FNM recon it could do half decent? I dont expect to walk in n destroy everyone but just wanna know it could run...

Yeah man ill check out your profile n decks no problem

DeepbloodEclipse on Bladestorm

1 month ago

Since all your creatures are white, maybe consider Brave the Elements, you can make them all unblockable and untargetable against your opponents creatures and spells and go all in full throttle. Also maybe Honor of the Pure instead of Glory of Warfare for a more balanced and stable global creature buff, as well as cheaper. Maybe repalce Wind Scarred Crag with Clifftop Retreat. Also, considering how fast your Samurai will be, I honestly don't see you ever needing Elspeth. If you are facing an opponent with seriously heavy removal, Rebuff the Wicked will save your most important cards on the field.

DespairFaction on Aurelia's Angels

2 months ago

If you are looking for lifegain, Baneslayer Angel, Exalted Angel, Gisela, the Broken Blade are good ways to get some life gain, and of course Batterskull or Wurmcoil Engine. I find that those cards do a good job, of keeping your life total in the 30s, and basically counteracting some of the attacks that come your way.

For the Pump the effects Glory of Warfare might be a good replacement for Gleam of Battle, but Im also a huge fan of Citadel Siege on Khans.

greatdevourer on The Final Crusade (Help needed)

2 months ago

First, let me start with I think you have some cool ideas going here. I like your angel theme.Is this meant to be a casual or competitive deck? If you're playing this deck as a casual "have fun with" deck, then great. If you are looking at making this more competitive, then we need to drop your mana curve, focus on more beatdown and get more removal.

I agree with chaosumbreon87. Drop the green completely as it isn't doing much for you except making your mana base more difficult to manage and opening you up to some crappy draws. Making the deck red/white cleans up quite a bit and should smooth out your draws from one game to the next. For competitive you'll need more removal. Condemn, Cavern of Souls, Lightning Helix, and Path to Exile are all good choices.

Now for the cards. Thundersong Trumpeter and Gideon's Lawkeeper are really weak "tap that dude" creatures that just don't provide enough use to really be effective. They don't have haste so you can't use them as anything other than blockers on the turn they enter the battlefield.

Both Chandra, Torch of Defiance and Nahiri, the Harbinger are good card, but you aren't getting that much out of them. You don't have any graveyard recursion, so anything you discard to Nahiri's +2 ability is wasted. Chandra's +1 ability is nice but I think you would get more use out of other cards. I think you would get more use out of mana artifacts or more low cost creatures than you do from the planeswalkers.

I would replace the two Glory of Warfare for two Spear of Heliod. The ++ bonus applies to all of your creatures all of the time and you get an additional removal effect as well.

So, depending on your collection and budget, here's some cards to look at in no particular order. Cathedral Sanctifier, Champion of the Parish, Soul's Attendant, Knight of the White Orchid, Kor Outfitter, Nearheath Pilgrim, Stonewright, Stormblood Berserker, Ranger of Eos, Boros Signet, Mind Stone, Clifftop Retreat, Sacred Foundry, Slayers' Stronghold, Archangel of Tithes, Masako the Humorless, Azorius Arrester, Lyev Decree, Devil's Play, Magma Spray, Boros Charm, Volcanic Geyser, Staggershock, Electrickery and other low-cost cards that provide more utility.

I use Weathered Wayfarer for mana fixing and accelleration in my angel deck. I'll post my casual angel deck build here in the next day or so.

As for your sideboard. I would add a least one more Leyline of Sanctity. I think 4 Runed Halo is too many. Maybe two or three. Consider Vandalblast, Disenchant, Oblivion Ring and some other artifact and enchantment removal spells.

DrayDray on Naya Company

5 months ago

Glory of Warfare or War Flare might be worth consideration.

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