|Commander / EDH||Legal|
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|Mirrodin Besieged: Mirran||Uncommon|
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Creature — Human Rogue
Whenever Neurok Commando deals combat damage to a player, you may draw a card.
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Neurok Commando Discussion
1 year ago
Fog Bank - Guard Gomazoa - Blizzard Specter - Nightveil Specter - Neurok Commando Would be some good choices to consider if you want annoying bodies on the board that you can use with Phenax, God of Deception, although their toughness isn't outstanding. But they do not require your commander to bring value.
1 year ago
I don't think Lone Revenant or Neurok Commando is a good fit because it is hard for them to get in without you locking down or wiping out your opponent's entire board. In the case of Lone Revenant it doesn't even matter if it hits your opponent since you can't have any other creatures for it's ability to activate. I would suggest focusing on making your creatures get through more and get more card advantage.
Fog Bank/Wall of Denial: I would remove a few copies of Ascended Lawmage and replace it with Fog Bank or Wall of Denial. I love Ascended Lawmage, but it's not great at blocking and its 4 cost makes it a dead draw early game. more copies of these walls makes sure you get to late game.
Veil of Secrecy: Protection and unblockable.
Looter il-Kor: Usually can't block, but does wonders for hand filtering.
Unstable Mutation: Does great damage if you swing with the creature the turn you cast it. for example with Looter il-Kor, it does 10 damage by the time it dies if no one gets rid of it. That's just with Looter il-Kor, it can actually kill with Ascended Lawmage (6+5+4+3+2=20 by the time it dies!).
Timely Reinforcements: Helps out greatly against fast decks.
Hope this helps.
1 year ago
To answer OP, there are other tempo decks. I've seen tempo builds based primarily on Prowess creatures (usually Jeskai), and some control-heavy builds around Monastery Mentor (usually Esper). There are also some Temur tempo decks, but they often run Tarmogoyf, and an expensive land base. Jeskai might be do-able cheaply, Esper may not be. And I personally want to resurrect an older deck called "Miracle Grow," which was based around Delver and Quirion Dryad, and might be decent around $200, but that's very much a fringe idea.
Back to Delver, ChiefBell is correct that the original Modern version usually ran about 12 threats, but ToolmasterOfBrainerd is likely right that the number is a bit higher in recent times. Grixis decks that run bug dudes like Gurmag Angler probably average 13-14 creatures, and the Izzet version is approaching a 15-16 average , and gets as high as 18, with stuff like Abbot of Keral Keep and Monastery Swiftspear.
If you want to run Delver on a budget, I really personally like the the more aggro Izzet Version. Abbot, Delver, Swiftspear, and Young Pyromancer are all cheap, as are most of the spells. The only thing you really lose to an expensive version are Scalding Tarn and Snapcaster Mage. Living without Tarn isn't that bad in a 2-color deck, and I've seen people make up for Snapcaster (I run Ninja of the Deep Hours, and I've even seen people rock Neurok Commando). And I'm personally excited about Jori En, Ruin Diver, who I think will at least be a good budget option in tempo.