Neurok Commando

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Neurok Commando

Creature — Human Rogue

Shroud

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

cak01vej on Card creation challenge

3 years ago

Quicksilver Angel

Artifact Creature - Angel

Flying

Metalcraft - As long as you control three or more artifacts, artifact creatures you control have "whenever this creature deals combat damage to a player, you may draw a card."

4/4


That seemed blue enough for me, it's Indomitable Archangel crossed with Neurok Commando

Next: Any transform creature.

Kjartan on Bounce and Swing

5 years ago

Okay, it's pretty decent.

But why Curse of the Bloody Tome.

You aren't winning with mill, and you basically don't use your grave.

Aven Fleetwing might not be what you want to do eiter. It's a very slow 4-drop, with no immediate impact, in a deck with 19 lands. (It's pretty good vs Jund though.)

Neurok Commando could be a replacement.

Mave on Smooth Criminal

5 years ago

Thieves mostly use more control and with that mana curve I'd suggest t play less lands.Even if yome cards are at 5 or 4 mana most of those have a prowl cost that makes them cheaper.I suggest Pestermite as an replacement of Deathcult Rogue because it can block still has evasion and becomes unblockable with Tetsuko.And as much as I like Earwig Squad it won't be that good because it can't interact with Tetsuko you should rather counter something with Spell Pierce because it cost little which allows you to cast stuff and also protect cards like Tetsuko from removal. Then you could also switch between creature removal and counterspells (altouch you want counters to get rid of Field Whipes and co.

Merfolk Looter & Undercity Informer is something you should also keep out of your deck. You rather want to go fast with Rogues and Mill isn't something your deck want's to do.

Neurok Commando & Sygg, River Cutthroat are certainly good because of their cardadvantage.

If you want to mill you should put Undercity Informer & Earwig Squad in the same Deck and add rogues token via Marsh Flitter or sacrificing Auntie's Snitch while also including Bitter Ordeal to remove more lands from the Deck. But for such a Deck you rather want 1CMC 1/1 creatures that are hard to block to cast Earwing Squad as soon as possible and sacrifice them later. E.g. Faerie Miscreant (also draws a card if you already have one), Slither Blade or Triton Shorestalker.The Mill version could also use some counters and certainly Noggin Whack to see what your opponent hides in his/her hand and discard dangerous cards like field whipes befor your opponent has a chance to use them.But I guess you're not after the Mill win.

I hope that helps. Always keep in mind that you also want to have cards to prevent your opponent to stop your strategy or to stop their strategy instead ;)

Suns_Champion on Once Upon A Faerie Tail!

5 years ago

I dig it! A lot!

Rogue's Gloves comes to mind haha

Sygg, River Cutthroat might be a good commander for this deck. Some card incidental card draw, comes out early, and is a Rogue himself.

Neurok Commando might be really good here.

Solid deck!

vaelran on Phenax EDH

7 years ago

Fog Bank - Guard Gomazoa - Blizzard Specter - Nightveil Specter - Neurok Commando Would be some good choices to consider if you want annoying bodies on the board that you can use with Phenax, God of Deception, although their toughness isn't outstanding. But they do not require your commander to bring value.

Barbarian_Sun_Pope on Don't touch my creatures

8 years ago

I don't think Lone Revenant or Neurok Commando is a good fit because it is hard for them to get in without you locking down or wiping out your opponent's entire board. In the case of Lone Revenant it doesn't even matter if it hits your opponent since you can't have any other creatures for it's ability to activate. I would suggest focusing on making your creatures get through more and get more card advantage.

Suggestions

Hope this helps.

Wizard_of_the_Broke on Need help with coming up …

8 years ago

To answer OP, there are other tempo decks. I've seen tempo builds based primarily on Prowess creatures (usually Jeskai), and some control-heavy builds around Monastery Mentor (usually Esper). There are also some Temur tempo decks, but they often run Tarmogoyf, and an expensive land base. Jeskai might be do-able cheaply, Esper may not be. And I personally want to resurrect an older deck called "Miracle Grow," which was based around Delver and Quirion Dryad, and might be decent around $200, but that's very much a fringe idea.

Back to Delver, ChiefBell is correct that the original Modern version usually ran about 12 threats, but ToolmasterOfBrainerd is likely right that the number is a bit higher in recent times. Grixis decks that run bug dudes like Gurmag Angler probably average 13-14 creatures, and the Izzet version is approaching a 15-16 average , and gets as high as 18, with stuff like Abbot of Keral Keep and Monastery Swiftspear.

If you want to run Delver on a budget, I really personally like the the more aggro Izzet Version. Abbot, Delver, Swiftspear, and Young Pyromancer are all cheap, as are most of the spells. The only thing you really lose to an expensive version are Scalding Tarn and Snapcaster Mage. Living without Tarn isn't that bad in a 2-color deck, and I've seen people make up for Snapcaster (I run Ninja of the Deep Hours, and I've even seen people rock Neurok Commando). And I'm personally excited about Jori En, Ruin Diver, who I think will at least be a good budget option in tempo.