Price of Knowledge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Price of Knowledge

Enchantment

Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Azoth2099 on Nekusar Control/Wheels v4

1 month ago

The story behind this deck is so cute, I love it. Let's get to it.

The first thing I noticed when evaluating the potential consistency of this list is that you need to trim some fat from your gameplan. Personally, I'd cut down to 30 lands, include a list of mana rocks & mana rituals, dial into the key pieces that are actually going to win you the game like Windfall & Ojer Axonil, Deepest Might  Flip by cutting stuff like Omniscience & Price of Knowledge for tutors like Mystical Tutor & Vampiric Tutor.

If you'd like, we can strip the list down and rebuild it from scratch together, I love Nekusar lol.

multimedia on Fear the Swarm

3 years ago

Hey, nice budget version of Edgar.

You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.

Some budget land upgrades to consider:


Some other budget cards to consider adding:

Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.


Some cards to consider cutting:

Good luck with your deck.

SerBorksaLot on Nekusar, the Eraser of Minds

3 years ago

I'm curious how this has played, I've got a similar deck but didn't include a control element like you did with the Dramatic Scepter. I can see that it supports the Nin, the Pain Artist and Exsanguinate finishers. I'm just curious how often they come up.

Things I'd take out: Barbed Shocker I originally had it in, but there was rarely a situation where I could get it through AND a damage effect was on the board. It feels on brand, but it's hard to make work without adding some better evasion to it. Notion Thief and Hullbreacher There's better ways to do both of these effects. Try Cabal Coffers for mana, and Fevered Visions for card draw. When your opponents see that you're running Nekusar, they'll try to play as many spells as possible to quickly empty their hands, so move towards things that will keep their hands full Font of Mythos Price of Knowledge Forced Fruition.

In terms of strategy, IMHO, I think that you're split between Wheels and big mana finishers. I think you need to focus on one to do it better. If it's Wheels: Add Dragon Mage, Charmbreaker Devils, and Hive Mind is very difficult to deal with when it lands. If it's big finishers: Torment of Hailfire and Mind Grind complement Exsanguinate.

Good Luck and happy hunting.

Spell_Slam on EVERYONE LOVES TO DRAW

3 years ago

Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.

Darigaaz, the Igniter could be a cool way to deal tons of damage.

Dreamborn Muse could easily mill opponents by 10 or more every turn.

Jace's Archivist lets you Windfall every turn.

Multani, Maro-Sorcerer seems like a perfect fit for your deck.

Meishin, the Mind Cage can make pretty much any creature useless at attacking.

Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.

Price of Knowledge could be a cool way to deal tons of damage.

Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.

Sword of War and Peace is amazing, but is even better in your deck.

Vicious Shadows can combo with a board wipe to kill a whole table at once.

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