|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Price of Knowledge
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Price of Knowledge Discussion
1 week ago
Immortalatom, thanks for the suggestions and compliment! Echo of Eons is definitely going to have to find a spot in the deck. While I like the ability of Sphinx's Tutelage I'm trying to aim the deck more towards damage from card draw, so the milling doesn't necessarily fit the theme. The same goes for Ashiok, Dream Render , since the ability only mills a few cards and exiles a graveyard. Price of Knowledge used to be in the deck, but the CMC is too high and it makes a huge target out of itself. Crawlspace is a good card, but I'm not sure if I can slot it into the deck without losing something more valuable. I try to use the few counterspells in the deck to make sure there isn't anything too threatening on the field.
Thanks again for the compliment and the suggestions! I'll be sure to check out your Nekusar, the Mindrazer deck!
9 months ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
1 year ago
Sort your stuff using "#" + "
- CombatCreature e.g., Dragon Mage
- Utility e.g., Propaganda
- Boardwipe e,g,m Evacuation
- Single target removal e.g., Crosis's Charm
- Consistent Card draw e.g., Fevered Visions
- One Time Card Draw e.g., Prosperity
- Draw Damage e.g., Price of Knowledge
- Graveyard Interaction e.g., Psychic Corrosion
- Ramp e.g., Nightscape Familiar, Sol Ring
- Land e.g., Forest
1 year ago
Love it! Was looking for a nice Liliana's Contract deck and I just found it! Needs more Hexproof cards though, you CAN NOT play her without being able to counter the next spell... Enemy will just take one of their control spells and kill her.
Urza's Incubator is really good but too expensive for my taste :(
Searching for Ob Nixilis, Unshackled then playing him for 13 damage is pretty broken haha
Dark Tutelage you can't play this unless you want to kill yourself
Corrupt is really really bad for it's cost
And then remove Unhallowed Pact / Unmake the Graves / Twilight's Call / Omen Machine / Hythonia the Cruel / Grip of Desolation // Druidic Satchel / Price of Knowledge because they either don't fit in the deck or are just weak / too slow
1 year ago
Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.
The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).
Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)
1 year ago
Paranoiac I appreciate the feedback. I plan to incorporate Thraximundar when I get my hands on a copy of the card. At first this deck was designed to swarm my opponents with zombies. It worked ok, but I found that with most opponents at my local store they could decimate my ranks before I got a single chance to do more than 5 or 10 damage to a single player. And without a serious mana generator I couldn't cast enough spells or trigger enough abilities to unearth or resurrect my graveyard. So I put in the several cards that allow for token generation and a combo which deals damage based on the number of zombies I have. The deck then morphed into a death draw engine in that when my opponents would draw cards they would lose life based on the act of drawing or the amount of cards in their hands via Nekusar, the Mindrazer, Otherworld Atlas, Price of Knowledge and Liliana's Caress. Then I found the Exsanguinate and Sanguine Bond card combo and now several cards will deal into that win combo for an endless cycle of you lose life so I gain life and it causes you to lose life, etc. I just can't seem to find the balance. I even bought Sedris, the Traitor King before I realized that if I use his unearth ability I have to remove the card from the game after I bring it back.That's the issue I have with Dawn of the Dead as well. I'm going to take a look at your deck and see what I can do for helping my own. I find that dated in some cases provides the best help.
1 year ago
cards to consider adding: Exsanguinate, Debt to the Deathless, Death Grasp, Profane Command, Devil's Play, Fall of the Titans, Dictate of the Twin Gods, Exquisite Blood, Furnace of Rath, Curse of Bloodletting, Havoc Festival, Hissing Miasma, Price of Knowledge, Palace Siege, Repercussion, Heartless Hidetsugu, Personal Sanctuary, Land Tax
cards to consider dropping: Vampiric Touch, Blind Obedience, Athreos, God of Passage, Combustible Gearhulk, Mother of Runes, Queen Marchesa, Scab-Clan Berserker, Selfless Spirit, Vampire Nighthawk, & you probably have a few too many targeted creature removal spells
1 year ago
Yeah it looks fun and I've been considering taking Price of Knowledge out as it hasn't done as much as I'd hoped. So this would be a good replacement.
Price of Knowledge occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%