Price of Knowledge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Price of Knowledge

Enchantment

Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

Price & Acquistion Set Price Alerts

C13

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Price of Knowledge Discussion

jdreilly95 on Everyone Loves to Draw, Right?

2 months ago

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Struyk on Maralen's Tale of Woe

2 months ago

Love it! Was looking for a nice Liliana's Contract deck and I just found it! Needs more Hexproof cards though, you CAN NOT play her without being able to counter the next spell... Enemy will just take one of their control spells and kill her.

Urza's Incubator is really good but too expensive for my taste :(

Searching for Ob Nixilis, Unshackled then playing him for 13 damage is pretty broken haha

Dark Tutelage you can't play this unless you want to kill yourself

Corrupt is really really bad for it's cost

I would remove Rune-Scarred Demon, Exquisite Blood, Living Death and Urza's Incubator for my budget

And then remove Unhallowed Pact / Unmake the Graves / Twilight's Call / Omen Machine / Hythonia the Cruel / Grip of Desolation // Druidic Satchel / Price of Knowledge because they either don't fit in the deck or are just weak / too slow

Sh1ftyL0ck3 on 1 draw 2 draw 3 draw you're dead

3 months ago

Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.

The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).

Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)

scrapaholic09 on Zombie Swarm Affliction (Needs Help)

4 months ago

Paranoiac I appreciate the feedback. I plan to incorporate Thraximundar when I get my hands on a copy of the card. At first this deck was designed to swarm my opponents with zombies. It worked ok, but I found that with most opponents at my local store they could decimate my ranks before I got a single chance to do more than 5 or 10 damage to a single player. And without a serious mana generator I couldn't cast enough spells or trigger enough abilities to unearth or resurrect my graveyard. So I put in the several cards that allow for token generation and a combo which deals damage based on the number of zombies I have. The deck then morphed into a death draw engine in that when my opponents would draw cards they would lose life based on the act of drawing or the amount of cards in their hands via Nekusar, the Mindrazer, Otherworld Atlas, Price of Knowledge and Liliana's Caress. Then I found the Exsanguinate and Sanguine Bond card combo and now several cards will deal into that win combo for an endless cycle of you lose life so I gain life and it causes you to lose life, etc. I just can't seem to find the balance. I even bought Sedris, the Traitor King before I realized that if I use his unearth ability I have to remove the card from the game after I bring it back.That's the issue I have with Dawn of the Dead as well. I'm going to take a look at your deck and see what I can do for helping my own. I find that dated in some cases provides the best help.

Kamerot on Nekusar' s Group Hug of Death

5 months ago

Yeah it looks fun and I've been considering taking Price of Knowledge out as it hasn't done as much as I'd hoped. So this would be a good replacement.

The_Mike on PillowChesa

6 months ago

Cards I would recommend adding if you want to support your pillowfort theme.

  • Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.

  • Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)

  • Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.

  • Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.

  • Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.

  • Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.

  • Windborn Muse Redundancy, another Ghostly Prison

  • Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.

  • Island Sanctuary Basically a budget friendly mash-up of Moat and Solitary Confinement

  • Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.

  • Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.

Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.

  • X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.

  • Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.

More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.

As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:

  • Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.

  • Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.

  • Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.

  • Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.

  • Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.

  • Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.

  • Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.

  • Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.

  • Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.

  • Skullclamp Strong... but not the strong we must have.

  • Staff of Nin We have our economy covered as long as we are able to sustain monarchy.

xander11 on Nekusar, The Funrazer

6 months ago

If this is meant to be more competitive you will want to make the cmc lower, you want the deck to be closer to 3 or 2.5 than 3.5. Your mana base doesn't make a lot of sense it is even but the cost of cards is not a 33 33 33 split, it should be closer to 35% U 37% B and 26% R. You need to upgrade your mana base, you should have next to no tap lands in the deck since they throw you off curve. You really shouldn't have x cost counter spells since they will almost never be cost effective, change them out for ones like Counterspell. Tibalt, Chandra, Ashiok really don't have any place in the deck and pulls away from what the decks wants to do. A lot of the cards seem to contradict each other Price of Knowledge and Black Vise can't both be in the deck either go for tons of cards in hand or try to force your opponents to draw a lot and then discard everything. Sire Of Insanity is a good example of making everyone get rid of their hand after every turn.

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