Siege of Towers

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target Mountain becomes a 3/1 creature. It's still a land.

legendofa on Random New Deck

2 years ago

Could I offer an additional requirement? In addition to the random commander, add two random cards that work in that color identity and use them in a subtheme. This way, if someone hits Atraxa, Praetors' Voice or Kenrith, the Returned King or another popular commander, it's not quite so easy to just copy a deck.

I got Lovisa Coldeyes. The easy way to go here is Warrior tribal, with some interesting Barbarians and Berserkers to fill it out. Brighthearth Banneret, Kargan Intimidator, and Arni Brokenbrow will probably all find a home here. Give it some Viking thematic love and lean in hard to Ice Age, Coldsnap, and Kaldheim.

If I add two random cards, I got Extraplanar Lens and Trumpet Blast. Trumpet blast goes for go-wide aggro, so that's kind of where this deck wants to be. Lens could add a subtheme around ramp, but I'm going to go with Mountains matter and add Koth of the Hammer, Siege of Towers, and Earth Servant.

timefabric on Buzz Lightyear

7 years ago

Hey zombob57,

Thanks for the comment. Great find with the Djinn / Pact! My only question is how would you get around the hefty cost per 4/4 giant on your upkeep? I suppose pair it with Purphoros, God of the Forge or his own weapon Hammer of Purphoros to give them haste. Red loves to gamble :)

Hmm.. the 7 cards I would remove would be peripheral combos less likely to appear in any given game, or those with less of an intertwined synergy with the rest of the deck.

Siege of Towers, Koth of the Hammer, Mischievous Quanar, Worldgorger Dragon, Mirrorworks, Master Transmuter, and Mana Geyser is probably where I'd start, but I would leave it open ended to adjust according to your playgroup. You may find Mirrorworks to be useful as a standalone regardless of its triage with Master Transmuter & Ugin's Nexus.

Cheers!