Steward of Solidarity
Creature — Human Warrior
Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Steward of Solidarity Discussion
2 days ago
I'd cut Djeru, With Eyes Open for a more low to the ground creature like Oketra's Avenger and/or Steward of Solidarity. Cutting Djeru's Resolve might help as well seeing as your creatures is looking to be aggressive. If Trueheart Duelist is under performing, you can cut it for more exert creatures or more Oketra's Monument. Gideon's Resolve might be too janky for an aggressive list like this, Dauntless Aven could also work as an untapper and an evasive threat. Just a few suggestions, hope these help.
1 week ago
Fist of all, your mana curve is WAY too high for your land base, with this sort of mana cure, you should be at 22 lands at the ABSOLUTE least. Even with a drastically lower curve, you'd still probably need 17 lands at least. Either way, You really shouldn't be running anything over 4 mana.
Here's a list of quick and easy changes.
- Mirror Entity is an amazing finisher in a token deck.
- Devouring Light is some strong, extra removal.
- Smuggler's Copter gets you value for your value.
- Thraben Doomsayer is just better than Steward of Solidarity.
- Dragonscale General is strong in a grindier matchup.
- Gisela, the Broken Blade is the strongest beater below 5 mana.
3 weeks ago
I am not a very big fan of Steward of Solidarity as it is way too slow. You could possibly add Sacred Cat as another early creature that can come back as a token (multiple with Anointed Procession) or Anointer Priest to gain life every time you make a token that can come back as well. Also Servo Exhibition might be good here too.
3 weeks ago
1 month ago
Have you thought of maybe dropping the Steward of Solidarity and running Authority of the Consuls in its place. That way you'd be getting horse tokens on your opponents end step as well as forcing their creatures to come into play tapped. The steward just seems slow to me since you can only make a 1/1 every other turn and it won't have a meaningful impact unless you have a few Anointed Processions in play. Lone Rider Flip could also be a good addition.
1 month ago
Day 1 I pulled a The Scarab God as my promo. I had a split pool with 2 ways to splash the god, a super-aggro w/b zombie deck with 20 creatures but no removal or a medium b/r deck with tons of removal but a wonky curve. I took the conservative route, assumed the format would favor midrange w/ good removal and bombs, and went with the B/R deck. Whenever I cast the god I won quickly, but I kept too many questionable hands, got mana-screwed or flooded in crucial games and wend 2-3.
Day 2 I pulled Torment of Hailfire which I dismissed as unplayable in sealed but others felt I had the card all wrong. I sided it in but never cast it. Love to hear more opinions.
I also pulled Gideon of the Trials and Overwhelming Splendor. I'm a fan of unfair things so I went white with black for removal and Apocalypse Demon which, as my only finisher, seemed playable because I had Steward of Solidarity and some embalm creatures.
This led to one of the best wins of my life. I was at 3 life with only Apocalypse Demon on board and my opponent had 10 life & 3 creatures. I had 8 cards in my graveyard and went deep in the tanks when my opponent passed his turn to me. Before untapping I sac'd Cradle of the Accursed for a zombie, putting a 9th card in my graveyard. I sac'd the zombie token, untapped my daemon and declared attacks, swinging with my 9/9. My opponent said "Uh... No blocks. I go to 1?"
I said "before damage I cast Sandblast on my demon." Match win.
I played against a guy with The Scarab God and that card seems completely unbeatable.
I have a thought about splashing and deserts. In sealed the bombs are real good and it's not difficult to splash...unless you want to run deserts. They make your mana so bad, but the synergies are so good...don't try to do both.
1 month ago
Jokes apart, i like it, it's quite different from my idea. Have you considered Beck / Call? Is in your colours and can make you draw your deck or, late game, add some flying Tokens (probably the worst side of the card, but still decent).