Bloodmark Mentor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons Uncommon
Duels of the Planeswalkers Uncommon
Shadowmoor Uncommon

Combos Browse all

Bloodmark Mentor

Creature — Goblin Warrior

Red creatures you control have first strike.

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Bloodmark Mentor Discussion

Errast on Samut, The Warrior Queen!

2 weeks ago

So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.

I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.

Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?

Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.

Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.

Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.

Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.

Ash Zealot: Unless you're playing against a storm deck, or Dralnu, Lich Lord, nobody is casting spells from their graveyard.

Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.

For reasons why, just follow me from the top of the list to the bottom.

  1. Kiki-Jiki is on here because you're running both Zealous Conscripts, and Combat Celebrant with him and either of the two mentioned cards out on the field, you have infinite tokens to abuse.

  2. Rabblemaster fills up the Beetleback Chief slot if you don't like Mardu Strike Leader. He's also a warrior, although he doesn't make them.

  3. Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.

  4. Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.

If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.

TearsInRain23 on Samut, The Warrior Queen!

2 weeks ago

Purge without question!: Explosive Vegetation (why? you have ore than enough sorcery tutor), Gaea's Blessing (why? not that great 95% of the time in EDH), all the signets (replace with a Chromatic Lantern), Harmonize (why? one time use draw is meh unless its a bomb like a lot of blue draw can be. no versatility means you're better off with Sylvan Library and your other two bigger green sorceries), 2 Mountain (why? your land base is very hefty for many low cmc cards, and you have an excess o red mana according to your color wheel on the site), Fortified Village (why? these lands are not great in commander, and I find a good rule to be for land count to be 30+cmc of your commander), Bloodmark Mentor (why? doesn't target enough of your creatures to matter much), Honored Crop-Captain (why? low board impact), Khenra Charioteer (why? weaker Archetype of Aggression, low impact), Knight of New Alara (why? its not a Warrior! Also, most of your creatures are mono color, making this do almost nothing), Prowling Serpopard (why? sideboard this at best as it will do nothing in any game that's not against blue and even if it does something, its not that threatening), Somberwald Sage (why? you have almost no need for this ramp as it affects only creatures and your creature cmc is very low), Day of Judgment (why? well you have no real recursion or protection or way to reamass a board... this will end you faster than an opponent in most games)

Things to consider: Your enthusiasm for warriors are good, but you only need about 75% to 80% of your creatures actually be warrior to be true tribal. You want at maximum only 30 creatures too for just about any EDH deck unless rare exceptions apply (which this does not apply). The issue is, most warriors just plain are not that good. Commander is all about high impact. One and done spells and creatures do very little for players unless they're in a very specific situation. It is always better to go broad. One thing you should consider, along with Errast's amazing list of good cards (except for Reckless Bushwhacker and Whisperwood Elemental... don't do those, but seriously, add everything else!) is more utility creatures/ spells... leading me to suggest these for strong consideration:

-Sun Titan: Recur your smaller dudes and give their little impact more oomph by making them never go away!

-Nylea, God of the Hunt: Best trample anthem, also lets you buff dudes.

-Purphoros, God of the Forge: Wincon, ping damage and buff everyone!

-Iroas, God of Victory: This just is plain bombtastic in a go-wide-with-lotsa-dudes strategy.

-Nahiri, the Harbinger: Draw or removal. You can't go wrong. Ult to win.

-Ajani Unyielding: Again, draw or removal. You need more of both. Ult to win.

-Swords to Plowshares/Path to Exile/Chaos Warp: You have a lot of stuff you don't want to lose, so instead of big board wipes (I mean, really, you want to keep your board and let your creature oppression be part of what puts your opponents in line), run single target removal. These are the best for this deck IMO.

-Lightning Greaves: You want to protect your key creatures, and this is an EDH staple for a reason.

I hope this helped. :)

cleandeceit on Shattergang Gang

2 weeks ago

I think you could cut Spikeshot Elder and maybe one or two other cards...
Here would be some suggestions.
Bloodmark Mentor
Frogtosser Banneret
Goblin Diplomats
Grenzo, Dungeon Warden
Mogg Maniac
Warren Instigator

Sweepea38 on Ramen's Goblin Horde

2 weeks ago

Replace Akki-Coalslingers for Bloodmark Mentor? :D

Also consider Voracious Dragon over Chancellor of the Forge?

Those are my suggestions!

Pieguy396 on Boros burn

3 months ago

Hi there! I have a few suggestions:

Panas on RD's Wonder Gobs

3 months ago

A mad max feel eh? Alright! let me see what I can work with... Also leaning towards the vehicles subtheme with that context.

Let me start with a suggestion that will change the deck greatly, but that will - in my opinion - create a better framework for a "smart goblins handle the appocalypse" kind of feel: meet the Shattergang Brothers! If you choose them as your commander, not only do you have a goblin bomb-squad in the command zone, you get access to green ramp and interactions with enchantments, plus a sac outlet always available to make the removal targeted at your permanents go haywire!

If not, there are other additions I would include. You said you'd be going for a semi competitive environment (store tourneys but mostly fun) so I would include some alternate paths to victory. Examples of these would be Spikeshot Elder + Grafted Exoskeleton, and/or, Murderous Redcap + Nim Deathmantle + Ashnod's Altar.

The tribal lords are almost a must. Especially the ones that pump the team and give keywords such as mountainwalk or haste.

I would certainly include Attrition.

Predator Dragon and Goblin Sledder are improvements over their counterparts already in the deck.

Beetleback Chief, Mogg War Marshal

Squeaking Pie Grubfellows and Grenzo, Havoc Raiser are ways to get a lot of value! Especially Grenzo, that goading ability is nothing to scoff at! I've seen it work and it can be awesome!

Mogg Assassin is a nice political card in the hands of a skilled diplomat.

Bloodmark Mentor and Caterwauling Boggart are too good to ignore as well.

I find that suggesting cards to cut, often meets the problem of favourite cards (myself for example, LOVE Muck Drubb and will actively go out of my way to include it in a deck). If you want, tell me about the things that MUST stay in the deck no matter what and I'll see about making cuts from the rest.

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