Creature — Goblin Warrior
Red creatures you control have first strike.
Printings View all
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bloodmark Mentor occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bloodmark Mentor Discussion
4 months ago
I would consider dropping Temple of the False God since it's a dead land if it's out too early and most of your deck really just wants red mana anyway. In the open slot consider adding Bloodmark Mentor . I know he's ~$1.30, but he gives all your goblins first strike and is 2cmc.
I love goblins myself, so hopefully this turns out for you.
11 months ago
Hi there, glad to see another Horde-Magic enthusiast around here! Suggestions would be Beetleback Chief , Bloodmark Mentor and Goblin General for once. How do you rule stuff like Siege-Gang-Commander by the way?
1 year ago
@louisjrt Thanks. I really appreciate your suggestions. I have Goblin War Strike and Boggart Shenanigans in the deck already so they are certainly useful to me. Bloodmark Mentor was actually cut pretty recently, but I still think it's a decent option. Stingscourger is also pretty good in my opinion. Mogg Maniac and Goblin Taskmaster look like they could be fun to build around, in fact I'd never seen the latter before. Jeering Instigator is interesting, but you'd probably be better served using a cheaper option mana-wise like Kari Zev's Expertise. Final Fortune and Relentless Assault are certainly playable as well if you are so inclined, Aggravated Assault is another option if you favour repeatability.
1 year ago
Goblin Piledriver - combos with Goblin Tunneler, Break Through the Line, and key to the city for big damage + pro-blue
Not a goblin but maybe Embermaw Hellion to increase damage by red sources?
would suggest removing: Skirk Prospector (why would you want to sacrifice your goblins?), Book Burning, Battle Hymn + Brightstone Ritual (not many mana dumps)
2 years ago
Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.
The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.
Card you can consider adding, price tag in (parenthesis):
Goblin Guide - (Expensive), but really good!
Foundry Street Denizen - Can get really big really quick, (cheap).
Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).
Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!
Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.
Lightning Bolt - 4x.
Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).
Warren Instigator - Haven't tried myself but he can be really powerful. (Average).
Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.
Additional card to consider, mainly for sideboard:
Cards I'd cut:
Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.
Arms Dealer - Too slow, isn't a threat in it's own.
Goblin Kaboomist - Too unreliable.
Frenzied Goblin - There are better 1-drops.
Fury Charm - Not really a good card.
Hope you appreciate the tips and make sure to ask if you have any questions!
2 years ago
2 years ago
Domri Rade would work as a planeswalker with this deck as well, but you would need to have Raging Ravine or any other card that adds red as well as green to your playing field. Same can be said for Arlinn Kord Flip