Goblin Grenade


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Uncommon
Masters Edition (MED) Uncommon
Anthologies (ATH) Common
Fallen Empires (FEM) Common

Combos Browse all

Goblin Grenade


As an additional cost to cast Goblin Grenade, sacrifice a Goblin.

Goblin Grenade deals 5 damage to target creature or player.

Price & Acquistion Set Price Alerts





Recent Decks

Goblin Grenade Discussion

Grisbane on Krenko, Mob Boss

3 days ago

Is this a budget build? I only ask because in a mono-red deck, Blood Moon is just to good to not have. Also Goblin Grenade should be here as should Lightning Bolt over Shock. There are a few more but these are just the bare basics.

olveron on Sligh Paper Pauper

3 days ago

redbird97 I did initially consider Goblin Grenade, but many places like Mox Boarding house have banned it. An injustice I know! With the 10 goblins already main boarded Goblin Grenade could easily be swapped in for the Reckless Abandon. I do have a goblin Pauper deck, but feel that it is not as strong as this deck, more tier two. There is a gentle balance between spells and creatures that I'm trying to maintain Spells fee some cards, and creatures feed other. Thanks for the great advice.

redbird97 on Sligh Paper Pauper

5 days ago

Have you considered Dragon Fodder and Goblin Grenade ? You could get a playset of both for under $5.

ForestT on Explosive Goblins

5 days ago

lukas96, if you mean the Manamorphose, I was thinking about it and I realized you are completely right. Since all it does it allow you to draw a card while replacing the mana spent to play it, it practically has no negative or positive effect I can think of. The best use I can think of it would be to stick it into the deck in addition to the 60 cards already there to make it so an opponent trying to mill your library has four more cards to go through. In that case, since the cards don't seem to punish the player for using them I think they could either be removed or be stuck into the main deck, raising it to 64 cards. This could free up some slots in the sideboard.

Unless you mean the War-Torch Goblins/Fanatical Firebrands. For them, I was originally thinking they might be good against another deck with lots of weaker creatures because they could help reduce the number of potential blockers or against a deck with pretty tough creatures, a match in which their damage could stack with things like Goblin Grenade or Lightning Bolt to hopefully take out a creature that those spells couldn't eliminate by themselves. I admit they might not be optimal choices though, so perhaps they could be considered as replacements for Manamorphose in the sideboard?

ForestT on Explosive Goblins

6 days ago

This does look like a very fun deck! If I had to change anything, I'd consider getting something like War-Torch Goblins or Fanatical Firebrands to either deal with creatures threatening something like your Goblin Piledrivers or to finish off a weakened player or larger creature, but the rest of the deck works so well together I'm not sure what they could replace. It looks like the best thing might be the Mogg War Marshals, but the two tokens they each give are nice. Besides, the Goblin Grenades and Lightning Bolts are already pretty good.

lukas96, I'm guessing the only reason the Manamorphose is there is just to be a free way to draw a card. For that reason, I think it could be a good sideboard choice.

foxinsox on Mox whack

6 days ago

EXOSURE, it's a great list - well spotted. I've made some adjustments after some gameplay and Kuldotha Rebirth as a four of is underwhelming given that I lose artefacts to make it happen. I've decided to drop it down to a single, and consequently relegate the Goblin Grenade to the sideboard, and include some Bomat Courier and a single of Thalia, Guardian of Thraben as she is another legend that really causes problems for a lot of decks in the meta. See what you think!

Agent_Fire: I like them, but my mana base is so sparse that it just isn't worth the risk I don't think. I can't fetch them, they only offer one of my colours, and I can only have one on the field. Thanks for the suggestion though.

Fyr: I mean, sure. But 8 mox could mean kind of deck trying to work with the 8 moxes. And I like the whack.

foxinsox on Mox whack

1 week ago

EXOSURE, what a wonderful collection of informed suggestions and constructive critique! Let's break it down.

Kari Zev, Skyship Raider: Yes. So much. I completely forgot about her and her arboreal companion and she's a much better fit than Zo-Zu the Punisher. I was whacking my brains (ha!) trying to come up with good cheap red legends and she got left out of my radar. I love it. Instant replacement.

Isamaru, Hound of Konda: I thought about this particular mutt but I went for Kytheon for obvious reasons. That being said, you make a fantastic point about having a bit of a split between them - so I'll drop a Kytheon for one and a Zurgo to total two.

Shinka, the Bloodsoaked Keep: I mean, why not? I agree that there's no harm in throwing one in and I didn't actually know about this card.

Goblin Guide: I love the guide and seriously considered putting him in. It came down to not being able to take anything out without sacrificing a level of consistency. If I cut a legend I reduce the amount of Mox Amber targets and if I cut an artefact I lose consistency with the Mox Opal. But I do agree he would help help - so I'll cut a Kuldotha and an Ornithopter to fit two in and see how it goes.

Bomat Courier: another great suggestion - but the only thing I'd consider cutting for this would be a Signal Pest which is the other 1 mana cost artefact in the deck. I wouldn't want to drop a 0 cost given the consistency. And Signal Pest just gives so much value - it's a hard call and I'll consider it.

I see you're point regarding Kuldotha Rebirth, but it just adds so much that I disagree with your suggestion to remove it. This deck goes wide and large - fast. Kuldotha allows Kytheon to flip pronto; it puts three goblins on the board which, if followed by a Reckless Bushwhacker, is just insane value and can steal games. It gives an array of superb Goblin Grenade targets... the list goes on. I don't think taking it out would be a good move.

I'll try going down to 10 lands and adding the final two whackers - I'm worried it might suffer with only 10 land but it's worth experimenting with.

Thanks so much for your time and suggestions - they've gone a long way to refining this deck and I appreciate your input immensely. What do you think about the sideboard?

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