Goblin Grenade


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition (MED) Uncommon
Anthologies (ATH) Common
Fallen Empires (FEM) Common

Combos Browse all

Goblin Grenade


As an additional cost to cast Goblin Grenade, sacrifice a Goblin.

Goblin Grenade deals 5 damage to target creature, player or planeswalker.

Goblin Grenade Discussion

Gracco on $5 Artifact Blast

1 day ago

I have been going through your folder and I love so many of your decks. Another direction you could take with this sort of deck on a budget would be to do this with goblins and artifacts to gain access to Goblin Grenade . This sort of deck in particular is super fun to play because of all the reach it has with its damage.

sergiodelrio on Sideboard Strategy Advice Needed for ...

6 days ago

Realistically, I'll only see 3-4 out of the 15 sided cards, so they all kinda need the potential to deal 4+ damage on their own.

Prowess might do the job and I've thought about it... still considering it.

The Goblin token on the other hand would allow me to use Goblin Grenade :D

Also looking at Vexing Devil , Koth of the Hammer and Boros Charm ...

What other cards could have the potential to deal 4+ damage on their own in this deck?

Asturonethoriusaline on I want to quickly flood ...

3 weeks ago

Ok here my Goblin Deck:

Creatures, Goblins, 22:

4 Goblin Bushwhacker

4 Memnite

4 Signal Pest

2 Goblin Piledriver

2 Goblin Wardriver

2 Goblin Chieftain

2 Goblin Rabblemaster

2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.


4 Kuldotha Rebirth

4 Mox Opal

4 Goblin Grenade

3 Shrapnel Blast

2 Narset's Reversal


21 lands:

4 SteamVents

1 City of Brass

1 Cavern of Souls

2 Castle Embereth

4 Darksteel Citadel

1 Raging Ravine

Stomping Ground

1,2,3,4 Mountains

2,3,4 Wooded Foothills

2,3,4 Bloodstained Mire .

The general idea of how tgis deck works is:

Get goblins, creatures out FAST:

Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.

Turn 2:

Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin

Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade

Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.

So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.

So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.

Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.

This also works great for destroying 10/10, 15/15 tramplers.

So here is a optimal draw, play.

Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.

Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal

Turn 2: Chieftain: everything attacks.

Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.

Turn 3: Kingpin, Pest.

Everything attacks

Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.

Goblin tokens:

3+4(from Kingpin)=7

7 3/2 goblin tokens.

2, 2/1 memnites

1 3/2 Chieftan

1 4/3 Kingpin

32 max damage possible turn 3.

Turn 4: Piledriver, Wardriver.

Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.

Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.

Goblin tokens:

7 + 7 more from kingpin =

14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief

1 5/3 Wardriver

1 5/2 chieftain

1 7/4 kingpin

2, 4/1 memnites

2, 2/1 Pest

1 39/3 Piledriver

142 max possible damage turn 4.

Asturonethoriusaline on I want to quickly flood ...

3 weeks ago
  1. If you want to make a awesome goblin deck, that is FAST, you need to be willing to pay $75 to $100 to $150.

$50 against competition that is spending a lot more then that, isnt going to be competitive.

Unless the competition is also budget competition.

  1. You can budget build deck in a way that allows to gradually, eventually budget build up to the $150 deck.

  2. 4 cmc is too much except for maybe 1, 2,3 of a 4 cmc, that is a semi finisher(AKA Krenko Mob Boss)

  3. If going to put a 4 cmc in deck you need a ramp mechanic, either a goblin that produces mana or Mox Opal . While Mox Opals arent cheap, are expensive, you can still have 4 of them in your deck, and still only have your deck costing $150. And of course if you have Opals, in there then going to need artifacts to metalcraft Opal.

  4. I know you like your raid enchantment, and building deck around it, but at 3 cmc, its bad. And here why:

  5. You can achieve the same, better, best results thru PUMP, and there are creatures that Pump. Why do the 3 cmc Raid enchantment when can use those slots for either goblins that pump other goblins,creatures, or for things like Goblin Grenade .

  6. Any good tribal goblin aggro, speed deck will do the following:

  7. Get Goblins, creatures out FAST. Go WIDE, so that cant get blocked, get em thru.

  8. PUMP them up.

  9. Remove threats, related to point 8 about going wide.

  10. Have your removal also do burn to help finish off opponents.

  11. There is little to almost no difference between 22,23 creatures and 30 creatures, in game play terms.

Either way your going to get lots of goblins out, because your going to draw lots of goblins, creature cards.

The difference is that the 21,22,23,24 creature, goblin cards allows you to put non creature things like:

Lightning Bolts, Goblin Grenades, etc.

  1. Your goblin deck doesnt follow the basic guideline, and is not as fast, effective as could be.

  2. My Goblin deck does follow these guidelines, and is effective, and wins on turns 2,3,4. If doesnt win by, on turn 4, at usual latest, then wins turns 5,6 at latest.

Deck can also go midrange, late game with 50/5 Goblins on board on turns 4,5,6,7.

Deck has done a max damage of 429 damage by, on turn 5.

My Goblin deck only cost about $137 mid price(If shop around)

Not saying you have to build your deck exactly same, etc, like my goblin deck, but my deck should ve a good example of the basic guidelines, principles that talking about. And the deck will probably give you help ideas.

I also recommend that you follow at least about 33% to 50% to 67% of my deck, and follow 75% to 75% to 95% of the basic ideas of my deck of getting goblins out fast, pumping them up, removing threats, etc.

My Goblin deck is at another site, but in process of moving it here to this site.

So I will just post whats in deck, etc, in another comment here.

Apollo_Paladin on Goblin Tokens

1 month ago

Second goblin-token deck I've seen for Casual recently, so I'll toss you the same suggestions I did there (though Goblins have so many options that it's quite subjective)

Thoughts to Consider:

  • Goblin Matron is/was a staple in my old Goblin builds since she can snag your legendary creature(s) for you.

  • Goblin Grenade is another must-have in any goblin deck (especially one that runs on tokens). Even Goblin Matron makes good fodder for this spell once you've used her Tutor ability by casting her.

  • Goblin War Strike makes for a good finisher once you've spammed out a good number of Goblin Tokens.

  • Not sure how much mana is an issue for you, but you've got some decently high-mana sorcery cards in this deck, so you may want to consider Skirk Prospector . He's an awfully good way to generate mana with Goblins, especially Token Goblins.

Hope this helps with some tweaking for you, but Either way: Nice build! +1 (goblins are near and dear to my heart as well, especially being an old-school player)

Asturonethoriusaline on Which of Galvanic Blast, or ...

2 months ago

Which of Galvanic Blast , or Bolt, Lightning Axe , or some other that deals 4,5 damage to target creature OR player for 1,2,3 cmc, to go with Goblin Grenade , Shrapnel Blast , in my Kuldotha,Bushwhacker, battlecry deck.

I have:

60 cards, 21 lands.

4 Mox Opals. 4 memnites 4 Signal Pest 4 Darksteel Citadels

16 artifacts.

4 Kuldotha Rebirths

4 Goblin Bushwhacker 2 Goblin Piledriver 2 War Driver 2 Goblin Chieftain 2 Goblin Rabblemaster

4 Goblin Grenade 4 Shrapnel Blast 3 of 1 other either Galvanic Blast, Bolt, Lightning Axe, or some other that deals 4, 5 damage to either creature or player.

My thoughts:

Galvanic Blast: 16 artifacts may not be enough because of Kuldotha Rebirth, and Shrapnel blast.

Lightning Axe: doesnt do damage to player and creature

Bolt: only does 3 damage to creature or player.

So what which direct damage card should I use?

Deck is on another site

ToolmasterOfBrainerd on What are the pros and ...

3 months ago

Here is a decent midrange goblin deck. The mana can be made a lot cheaper. But if you want to play midrange goblins, then I wouldn't deviate much from this list. I do think that this list should have either Goblin Cratermaker or Goblin Trashmaster or both in the main deck. Also play all 4 Skirk Prospector . That card is nuts.

The biggest downside to playing this deck on a budget is that you lose Aether Vial .

Do NOT play more spells in this deck. Not even Lightning Bolt or Dreadbore or Goblin Grenade . Spells aren't goblins. You can kill planeswalkers by attacking. You can stop creatures by clogging the board with goblins. You can kill the creatures that really matter with Munitions Expert. You want to have as many targets for Goblin Ringleader as possible.

lagotripha on What are the pros and ...

3 months ago

I was thinking of old krenko, from back when I was still mucking about with goblin lists.

For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.

Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.

Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.

With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.

Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.

I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.

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Goblin Grenade occurrence in decks from the last year


All decks: 0.07%

Red: 3.2%

Commander / EDH:

All decks: 0.0%

Red: 0.13%