Creature — Goblin Warrior Ally
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Bushwhacker Discussion
20 hours ago
Have you considered adding Reckless Bushwhacker, he's not great in the long game but he adds a considerable amount of punching power to any aggro go-wide strategy deck ?
2 days ago
geoffrey Thanks for the up-vote and great input and enthusiasm! It recovers decently well after board wipe because of Reckless Bushwhacker's surge and Gideon's and Nissa's pooping out tokens lol. basically everything is a token gen and the thing is you never want to go too wide with it so you don't really fall victim to board wipes unless you know you can save yourself with a heroic intervention in hand with mana up after side boarding but other than that you just have to not go too wide against heavy removal matchups. Also you generate counters quickly so if someone tries to Yahenni's Expertise you your creatures are high enough toughness they don't fall victim to it or if they do hopefully you didnt go too wide. As for Chandra I haven't thought about it too much but I may have to try it out. right now for grindy games I have Tireless Tracker sideboard and sufficient removal. This deck is still in the works so keep checking back! I'm grinding all day everyday to make this as clean as it can be! Hope You enjoy it!
2 days ago
3 days ago
3 days ago
You can cut Ravenous Intruder and put one more Yahenni, Undying Partisan and one more Fatal Push. You can also drop Smothering Abomination because you've only 22 lands and if you play spells with CCM 4, you must play 23-24 lands. If you cut this card, you can put one more Reckless Bushwhacker.
What do you think about that ?
4 days ago
Hej there, ive been brewing on the same concept for some time now, and i can tell you the best Creature is definetly Enraged Giant who can beat as early as Turn1!
Another card that many are missing but, felt almost mandatory is Key to the City wich becomes alot better with improvise allowing you to tap it without discarding a card, but it really shines with Bastion Inventor wich becomes a Finisher very few answers in the coming meta.
I'm a bit skeptical about Maverick Thopterist as i don't see him withstanding stuff like Yahenni's Expertise/Kozilek's Return or even Shock but he always leaves his thopters behind when facing spot removal, so i might be wrong.
But i really like the inclusion of Reckless Bushwhacker wich seems to offer good blowout potential in the mid to lategame.
And Finally here is my current list:
SCORE: 3 | 2 COMMENTS | 530 VIEWS | IN 2 FOLDERS
5 days ago
Most important thing in modern? manabase. You can't afford mana screw the first three turns unless you have a very weird deck. For budget lists I tend to stick to monocolour- I have some neat mono-black lists that kick butt. Knotvine mystic, as much as I love it, will not survive the turn it is played, and as much as I love Meglonoth and Godsire you will never be able to cast them against any deck playing removal (read, every deck bar some extreme aggro strats).Card advantage and board presence are big things in modern, and broadly speaking you have three strategies- aggro, which runs a lot of 1-drops and just kills turn three/four. Look at Goblin Bushwhacker/Reckless Bushwhacker, Loam Lion, Kird Ape and co if you want to try this. Cards like Vines of Vastwood to protect your creatures. For midrange, you want removal spells like Path to Exile, Condemn and so forth for the first few turns, alongside some acceleration into cards that trade two or three for one, to take out an opponent in those middle turns of the game. Some strategies include Troll Ascetic, Thrun, the Last Troll, Witchstalker or planeswalkers, or a more focussed strategy like Avalanche Riders type land destruction or Demigod of Revenge reanimation. Control decks basically just run removal, card draw and a couple things which eventually win. Its pretty rare to see one of these in naya colours.
Haste is a wonderful ability for your larger cards, and cards with it only rarely break the bank- a Stormbreath Dragon will soon dodge almost all relevant removal in the format, often closing out the game. Cards like Fatal Push, Path to Exile, Lightning Bolt, Abrupt Decay are all there to watch out for.
For mana cards the important thing is those first three turns. that means that lands that come in tapped are a major disadvantage. While on a budget, cards like Battlefield Forge, Inspiring Vantage, and so forth that are cheap, are untapped, but unfortunately don't pump Wild Nacatl and co.Biggest peice of advice? cut it to two colours or to monocolour if you're working on a budget, as lands and mana consistancy is where budget decks struggle, focus on three or four cheap, efficient cards that you want to cast every game and just build your deck to do that. Mayael's Aria/Greater Gargadon for example, and build the rest as manadorks and removal to achieve that. Lightning Helix/Condemn as removal/lifegain, for example.Good luck, have fun brewing, and test your decks before you buy.