Oketra the True

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Tokens

Oketra the True

Legendary Creature — God

Double strike, indestructible

Oketra the True cannot attack or block unless you control at least three other creatures.

: Create a 1/1 white Warrior creature token with vigilance.

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Oketra the True Discussion

Ravenrose on a Child of the Gods

8 hours ago

Since you are playing five colours you might wish to consider Shard Convergence and Untamed Wilds. Oketra the True might also be a worthy consideration for this deck. Extinguish All Hope may be a fun consideration for a deck that mostly plays enchantment creatures that are indestructible. Humbler of Mortals may be a fun consideration as well as Commune with the Gods: useful and it is on theme. Thassa's Devourer may also be a fun addition to the deck. Whitewater Naiads could potentially make all your creatures unblockable. Worst Fears is also something fun and evil you might want to add to this deck. Rewind and Dissolve are worthy counter spells.

I hope these suggestions prove to be of some use!

legendofa on Card creation challenge

1 week ago

Oketra, Noble Champion

Legendary Creature - God

Double strike, indestructible

Oketra, Noble Champion can't attack or block unless you control at least two more untapped creatures than an opponent.

: Create a 1/1 white Warrior creature token with vigilance, then tap target creature.

3/7


I always thought that Oketra the True was way too close to Heliod, God of the Sun mechanically.

Create a God that interacts with another tribe in some way.

Piew on Kalemne is the Best RW Voltron General.

1 week ago

Kalemne, Disciple of Iroas used to be unique as the only commander with active Double Strike.

However, now we have Samut, Voice of Dissent, one extra mana to cast, almost identical but comes with tonnes of useful abilities. Then we have Oketra the True and Zetalpa, Primal Dawn, the unlikely commander choice.

The concept of experience counter isn't all that bad. The concept is simple by fulfilling the term to earn the counters and you'll be rewarded for what you've paid for.

Meren of Clan Nel Toth is sadistic. She loves your creatures die and brings them back just to die over and over again.

Ezuri, Claw of Progress is peado who groom your minions.

Mizzix of the Izmagnus is a super saleswoman who promotes buy-more-free-more. Ended up a shopping frenzy.

Daxos the Returned's experience counter ability gets a little irrelevant. He encourages you to play enchantment, but he complement the weakness by providing creatures, which you won't be running a board full of enchantment with no creature.

Now, here comes Kalemne, Disciple of Iroas. She wants you to play creature spells with 5cmc+ to earn the counters which has nothing to do in return with the 5cmc creatures whatsoever.

Perhaps wizards really aren't sure what to do when it comes to combat phase.

Skalle_the_Reckless on Oketra + Akroma's Memorial: Double ...

4 weeks ago

If I have a creature with double strike (e.g: Oketra the True) and Akroma's Memorial on the field, will the creature keep double strike or does the Memorial override it and give it first strike?

numerek on Creature-less Vehicles

1 month ago
  • The Antiquities War I know its not your colors and it would actually downgrade a lot of vehicles power and toughness but it does give you another Start Your Engines's type effect.

  • Bomat Bazaar Barge gives you a card which I think would be nice for your deck.

  • Fleetwheel Cruiser can let you get in for 5 if your boardwipes have done their job or if all your opponents creatures are turned, it can crew all but 4 of your other vehicles and then 7 of those can up crew those 4.

  • Oketra the True I would play this over Siege Modification it can't crew all your vehicles like siege can but it also doesn't set you up for a two for one, one of its tokens can actually crew Untethered Express or they can work with the god to crew other ones, and it survives your boardwipes as well as Hour of Devastation . and with double strike works great with Start Your Engines. I know it would be a creature in your creatureless deck but its blasphemy to call god's creatures anyway.

BlaineTog on White Weenie -- $29 Mono-White Aggro (M19)

2 months ago

Thanks for commenting!

Dropping Sacred Cat is a no-go. It's a good card in its own right (even if Legion's Landing  Flip would be slightly better), plus we need a high density of 1-drops to be able to drop our hand efficiently. Sunscorched Desert is basically not a land for us since so few of our cards use colorless mana. If it doesn't come into play untapped and make White mana, we can't run it as a land. I've been consistently unimpressed with Oketra the True. She just gets chumped or hit by Vraska's Contempt, and 4 mana is too much to put into her for that. Suspicious Bookcase doesn't really work with our plan; it's too slow and not aggressive enough, plus few of our creatures are big enough to be worth it. I'd rather just have any of our other 2-drops. I could see a case for Djeru's Renunciation but since we usually need a few hits to punch through for the win, I'd rather just have Cast Out. It's more versatile.

Struyk on White Weenie -- $29 Mono-White Aggro (M19)

2 months ago

I would just drop Cast Out and Sacred Cat and add some Sunscorched Desert, 1 or 2x Oketra the True, Djeru's Renunciation ( cycle 1, can't go wrong ) and Suspicious Bookcase is a great finisher / defender.

FullmetalWes on White with Angels

2 months ago

Your curve definitely seems too high. I would take out a few of the many 4 cost cards like Settle the Wreckage would probably be better as x3 and Oketra the True since it doesn't quite fit here. This deck is more midrange/late game and Oketra is best with decks that aim to go really wide with creatures, but if you absolutely love it, at most, I would run x1. I personally prefer Cast Out over Ixalan's Binding but they're both great. If you replace some of the 4 or 5 cost cards with cheaper ones you should notice your deck get more consistent with having cheap cards in your opening hand, which is very important. There's a new 3 cost angel coming out in the new set that could be amazing here so that will be something to look forward to. Good luck!

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