|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
Oketra the True
Legendary Creature — God
Double strike, indestructible
Oketra the True cannot attack or block unless you control at least three other creatures.
: Create a 1/1 white Warrior creature token with vigilance.
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Oketra the True Discussion
1 week ago
Gregorian_17 I'm going to assume Temmet is your commander.
Anointer Priest can tutor up a creature with embalm/eternalize, which is a handy ability.
Oketra the True is excellent at producing tokens.
2 weeks ago
I really like the idea of a GW build rather than the more conventional mono-green build. White gives you access to Shanna as well as some great removal that you don't have access to in mono-green.
In terms of removal, I would recommend trying Seal Away as an alternative to or in addition to cast out.
Your best cards are Llanowar Elves, Steel Leaf Champion, and Ghalta, Primal Hunger. The triple green for steel leaf champion makes running another color difficult (but not impossible). I think running Angel of Invention might not be the best idea. It's a great card, but as a "splash" color, the double white might be a bit greedy.
Additionally, the deck is listed as aggro. I think in aggro builds, you want all your lands entering tapped. Running Scattered Groves slows your deck down dramatically.
By cutting scattered groves and angel of invention, your deck should hopefully be more consistent mana/color-wise and faster.
While Walking Ballista is a great card, I'm not sure he is great in this deck.
You may also want to consider Hashep Oasis.
I hope you find some of my ideas useful. This looks like the start to a pretty sweet deck (and I kinda wish I had thought of it).
2 weeks ago
- Shefet Dunes
- Ifnir Deadlands
- Forsaken Sanctuary instead of Evolving Wilds
- 2x Field of Ruin
- 2x Ixalan's Binding (-2 Vraska's Contempt)
- 2x Cast Out (-2 Walk the Plank)
- 4x Radiant Destiny (-2 Oketra the True, -2 Vona, Butcher of Magan)
- 4x Call to the Feast (-1 Vona, Butcher of Magan, -2 Elenda, the Dusk Rose, -1 Adanto Vanguard)
- 4x Queen's Commission (-2 Adanto Vanguard -2 Mavren Fein, Dusk Apostle)
- 2x Champion of Dusk (-2 Yahenni, Undying Partisan
- One more Legion Lieutenant (-1 Mavren Fein, Dusk Apostle)
3 weeks ago
With the pump effect of Legion's Initiative and the sac ability of Martyr's Cause, not to mention Warstorm Surge, you're going to want access to more creatures. Assemble the Legion and Goblin Assault will get you creatures every turn. Purphoros, God of the Forge will benefit from this as well, and provide another Warstorm effect. Bonus: he's indestructible.
3 weeks ago
BennyBartez Thanks so much for the input. Let's see:
Indeed Unclaimed Territory is a leftover from a previous version that was more vampire-centered. I guess the mathematically better choice would be to name Angel, but since it only fixes mana, I think I'll remove it. I suspect I may have half-read the card as "add 2 mana" for the named type.
For Azor's Gateway Flip I believe the "pay 1 draw/discard" is almost enough by itself, but it is also a very powerful card in EDH and I'm just guessing as to how different the Brawl meta will turn out. I feel the pay-off on the flipside is just too much not to try it.
Same with the O-ring creatures. Similar creatures see a lot of play in EDH (Fiend Hunter, Leonin Relic-Warder) and I was looking for similar effects. Also I really like the recursion on Angel of Sanctions. However, I understand the current Standard pool is really board-wipe heavy so maybe playtesting will show me wrong.
I got REALLY intrigued by Yahenni's Expertise but I thought it was too conditional of a board wipe, without many relevant 3 CMC stuff available. Looking at it again, I will test it though.
Adanto Vanguard and Oketra the True are also very high value creatures indeed. I guess I ended up preferring the stax/control side but maybe the Brawl meta will be much faster than what I'm thinking. I might do a wide revision on that thought.
Thanks a lot again! Will look at yours for sure.
3 weeks ago
Hi. Really like this as one of the first Kambal Brawl decks i've seen. Particularly like the various wincons. One question: What are you naming as the creature type on unclaimed territory? Suggested cards to remove: Azor's Gateway as i'm not sure if you'll consistently get the the different CMCs. Also lots of your creatures seem weak to board wipes as they'll give back opponents' cards, leading to a big loss in tempo e.g. Fairgrounds Warden, Kitesail Freebooter, and both angels. Suggested cards to add: Profane Procession, Yahenni's Expertise, Adanto Vanguard, Sheltering Light, Oketra the True all survive board wipes. Please check out my Hapatra deck and I welcome any suggestions/feedback :) I'm hoping that Brawl grows in my LGS as it seems quite cheap and fun. Good luck.
1 month ago
You might want to consider playing Warrior tribal instead of Human tribal. Your key Glory-Bound Initiate, Devoted Crop-Mate and Metallic Mimic all still work as intended. The upside is that you can play Oketra's Monument and buff the tokens. The monument is probably one of the strongest cards for a deck like this, and giving the tokens +2/+2 or something would be insane. You also buff the tokens from Oketra the True.
Consider replacing Verdant Rebirth with Heroic Intervention and Blossoming Defense. Popular removal like Vraska's Contempt and Magma Spray does not get stopped by verdant rebirth. It also loses you a lot of tempo since you have to replay the cards. This deck can go very wide so protecting the entire board with one card feels amazing.
Lastly, you are running a lot of green sources. You have plenty of good dual lands and all of your creatures are white. Keep one forest in case of Settle the Wreckage (a card you should watch out for btw) or Field of Ruin. You don't have a single green creature so running Unclaimed Territory end up looking a little silly since it at best says : Add to your mana pool.
Cool deck overall, and I hope you have success with it. Please crush some of those grixis builds will ya? ;)
1 month ago
I will admit that the three Kaldra pieces are 'win more' type cards and the reason I originally added them was so that I could actually assemble Kaldra. However, that being said, the have come in handy on multiple occasions. With Zetalpa being 8 CMC, it doesn't many exile effects (Path to Exile, Swords to Plowshares, Merciless Eviction, and their ilk) to put him out of range of being cast for a few turns. When that happens I have to result to suiting up my 'backup' generals in the 99 (Balan, Wandering Knight, Armory Automaton, Heliod, God of the Sun, and Oketra the True).