Oketra the True


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare
Masterpiece Series: Amonkhet Invocations Common

Combos Browse all


Oketra the True

Legendary Creature — God

Double strike, indestructible

Oketra the True cannot attack or block unless you control at least three other creatures.

: Create a 1/1 white Warrior creature token with vigilance.

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Oketra the True Discussion

Wendigo4481 on B/W Stockpile

3 days ago

go down 2 Fumigate for 2 Dusk / Dawn wipe over your creatures and recurr your creatures with dawn and keep going. gideon grasp and ayli are going to rotate out if you care about rotation in standard, Ayli was great when ulamog was running rampant in standard. possibly go up 2 Oketra the True in place of Gideon, Ally of Zendikar maindeck Authority of the Consuls instead of Grasp of Darkness when it rotates the double black would be hard to get to but put in Marionette Master in the Ayli, Eternal Pilgrim spot

GenuineGamer on Cats Rotation proof

6 days ago

Not bad man, trying to make a similar deck for my GF, maybe try adding Oketra the True if you can, because it looks like you're planning on having lots of creatures on the board. Maybe swap Feral Prowler for Pouncing Cheetah to increase the average CMC a bit.

lfritzsche on UWG Chimera

1 week ago

Originally I was trying to go Blue Green, but I ended up adding in white so I can add Sacred Cat for lifelink and Oketra the True for doublestrike

dmarchillo on Kitty Cat

1 week ago

Also, Oketra the True has strong inherent abilities and is on a good curve.

Pride Sovereign is a solid tribal addition, and Adorned Pouncer is pretty alright too.

Batnam313 on Ramp Myriarch

1 week ago

The gods are very good for Myriarch. I've been brewing a deck like this but mine uses white for cards like Adorned Pouncer, Aerial Responder, Oketra the True and Dusk / Dawn.

Neotrup on Multiplayer games, losing players permanents.

2 weeks ago

An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.

As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.

ExtraEasy on Drakes, insects, burning and control

2 weeks ago

Okay, played 2 games this arvo. The first was vs White Red humans and I was pretty resoundingly hammered 0-2. I didnt get a good start in either game and once you are behind with this deck you are dun goofed. Ill need to mulligan more aggressively against this deck. Really gotta have a few counters in that opening hand- Grasp of Darkness is to slow (great for later in the game) but the 2b is unrealistic with all my tapped mana. Nearly won the second when Sweltering Suns wiped the board but i didnt have any cycling cards to activate my haven though there was a turn where i thought i might get ontop.

Second match was vs Oketra white tokens with anointed procession. I smaaaashed this twice 2-0. It was brutal. In both rounds it went pretty perfectly- I had the draw (disallow, censor, negate) to slow him down and got a Drake Haven out around turn 4-5ish. In the first game he had his board looking fairly resolved 2 x Anointed Procession, 2 x Anointer Priest and an Oketra the True... Hed managed to get up to 42 health with a huge dump of tokens and clearly thought he had the game won. I pulled an Abandoned Sarcophagus cast Archfiend of Ifnir from the GY and the next turn cycled 3 times and wipe the board... not to mention having 3 new drakes. He tried to hang around but 6 or 7 turns of cycling available from the GY gives you all the counters. I dont think he cast another spell in the game and watched his 42 health quickly disappear...

In the 2nd round he was looking set up again around turn 6-7 with a heap of tokens on the board and was a turn away from doing some serious damage but hadnt done to much yet (18 v 24 or something). I got my locust god out and managed to stay alive with a few locusts stalling. Chandra, Flamecaller popped into my hand. I rarely use her 3rd ability (x damage to all creatures) but a -3 is pretty cool with mr locust god. I had the board wiped and the ability to recovered very quickly. This one closed out quickly after that.

So its not a perfect deck: red, blue, black i think puts me behind the 8 ball but after today i love the chandra, the drake haven and the archfiend and it was a heap of fun to play. Have taken Faith of the Devoted into the sideboard and moved another Sweltering Suns and Hieroglyphic Illumination in but id like to be able to find room for 2 Unlicensed Disintegration... I just cant see where to cut at the moment-maybe a curator and an illumination? Also was pretty impressed with Collective Brutality's ability to keep ticking opponents creatures down.

Pskytzo on Multiplayer games, losing players permanents.

2 weeks ago

Lmao nvm clockwork i get what you're saying now... I was asking because i was under the assumption all objects leave as the rules state as a player leaves. I lost one game and dude kept my Oketra the True I was like wtf, and then someone else had a spell similar to Compulsory Rest on one of my creatures and when he died my other opponent stated that the permanent stays.

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