Oketra the True

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Tokens

Oketra the True

Legendary Creature — God

Double strike, indestructible

Oketra the True cannot attack or block unless you control at least three other creatures.

: Create a 1/1 white Warrior creature token with vigilance.

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Oketra the True Discussion

FullmetalWes on White with Angels

2 weeks ago

Your curve definitely seems too high. I would take out a few of the many 4 cost cards like Settle the Wreckage would probably be better as x3 and Oketra the True since it doesn't quite fit here. This deck is more midrange/late game and Oketra is best with decks that aim to go really wide with creatures, but if you absolutely love it, at most, I would run x1. I personally prefer Cast Out over Ixalan's Binding but they're both great. If you replace some of the 4 or 5 cost cards with cheaper ones you should notice your deck get more consistent with having cheap cards in your opening hand, which is very important. There's a new 3 cost angel coming out in the new set that could be amazing here so that will be something to look forward to. Good luck!

tripwyre89 on Norn of Your Business

1 month ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

GarmaReborn on Zurgo World Smasher

1 month ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

Blobby_Bobby on Bugs in the Kitchen and Mold in the Sink

2 months ago

Oketra the True would definitely always be on and beating, but unfortunately she just isn't on-theme. Mechanically she would be great, but I can't easily reconcile having a cat-guardian-of-the-people sitting around, not when I need to make room for Creeping Mold, Bontu the Glorified, Smallpox etc. Mechanically I would probably look more towards Illusionist's Bracers, Kodama's Reach or Alpha Authority to increase the lethality or cover weaknesses. But Oketra, like all double strikers, would definitely benefit greatly from getting some +1/+1 counters.

Optimator on Bugs in the Kitchen and Mold in the Sink

2 months ago

You know, Oketra the True would pretty much always be on in this deck, if you're looking for a value beater. You may not be, but I thought I'd throw that out there.

Strangelove on Elendra Brawl-Prototype

2 months ago

So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.

-1 Supernatural Stamina not good

-1 March of the Drowned not good

-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.

-1 Skymarcher Aspirant same deal

-1 Duskborne Skymarcher same deal

-1 Authority of the Consuls you don't need lifegain. If you need an evasive anthem, there's Victory's Herald or Dawnfeather Eagle and that's about it.

-1 Anointer Priest you don't need lifegain.

-1 Treasure Map  Flip really slow, not really ramp. If you want to scry, sure.

-1 Martyr of Dusk not good

-1 Pride of Conquerors not good. Victory's Herald or Dawnfeather Eagle if you feel you need to pump (you have others).

-1 Dusk Legion Zealot you'd rather have a good draw spell like Dark Bargain

-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.

-1 Recover not good. You'd rather draw something better.

-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides

-1 Manalith same deal

-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain

-1 Sadistic Skymarcher not good

-1 Voracious Vampire not good

-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.

-1 Paladin of the Bloodstained not good

-1 Fumigate you want one-sided wipe

-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.

kamelyan on Tyranny of the Masses

2 months ago

When trying to make tokens I like to use cards that can work consistently and are more likely to stick around; for example Sacred Mesa and Mobilization. Heliod, God of the Sun and Oketra the True are nice, but they fit better with Ephara, God of the Polis since there's access to Training Grounds.

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