Regna, the Redeemer
Legendary Creature — Angel
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Regna, the Redeemer Discussion
3 weeks ago
You should have Regna, the Redeemer and Krav, the Unredeemed. Even though there not warriors they work well here, the angel putts out some warriors and ktav can draw a bunch of cards and gain life. Awesome deck.
3 weeks ago
Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH
Pristine Talisman Triggers your life-gain abilities.
Gravestorm MAN that theming
Ob Nixilis Reignited one of THE cheapest walkers around
Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)
Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)
Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.
Actually on-theme cards that are really mean:
Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing
Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)
Call to the Grave See above regarding magyss of the abyss.
Patron of the Nezumi Pay the death tax
World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.
Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells
Aura of Silence I really think this is a must-have card for this strat.
Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.
Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)
Cliffhaven Vampire For all those extorts and life linkers.
Leonin Arbiter Seriously punishes decks with greedy manabases and green decks
Aven Mindcensor See Leonin Arbiter
Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects
Windborn Muse Better than Baird IMO
Orb of Dreams EVERYTHING is tapped
Utter End Seems to me a better card than Mortify, even if it costs 1 more.
Hushwing Gryff Flash torpor orb fucks SO MANY DECKS
Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.
False Prophet HOW IS THIS CARD SO CHEAP???
Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.
Kataki, War's Wage expensive but powerful effect.
That's all for now. too many options honestly.
1 month ago
And finally the last recommendation is to make this a white/black deck starring Krav, the Unredeemed and Regna, the Redeemer for a nice cycle of life gain makes tokens which sac to draw cards and gain life which make tokens. Allstars include Regal Bloodlord, Ajani's Welcome, Crested Sunmare, Elenda, the Dusk Rose, Hidden Stockpile, and Debt to the Deathless. Buuuut that all might be farther down the line. Or turn it black/green with Meren of Clan Nel Toth or something for better grave recursion and ramp.
1 month ago
I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.
As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).
Fun looking budget build, good job!
3 months ago
So we are working with these as the basis of the deck:
Interesting idea. Definitely all over the place except for the focus on creatures.
For commanders consider Najeela, the Blade-Blossom.
You can also use the potential for extra combats since some of these are aggressive and love attacking like Blaring Captain, Impetuous Protege, Okaun, Eye of Chaos, Soulblade Corrupter, and Virtus the Veiled.
3 months ago
3 months ago
Hey wanting to make a Regna, the Redeemer and Krav, the Unredeemed deck. Want to make it competitive and fun maybe token death taxes deck? I know they both have high cmc but I just love the fact that it’s husband and wife demon and angel. Any white black infinite combos welcome to.
3 months ago
Regna, the Redeemer is not a threat, slow conditional triggered ability, and a high CMC.
Krav, the Unredeemed is playable because of the draw, he's also small but gets bigger. They have synergy together for sure, draw 2 cards for , in a multi-player you could sack the 1/1 Warrior and draw on each opponents turns as well.
Too slow, too dependent on each other and too much risk for me losing Krav, the Unredeemed. Outside of each other, they don't really have any synergies within the deck. Much like how Bruna, the Fading Light these two just don't present too grand a problem.
A Regna, the Redeemer + Krav, the Unredeemed teaming up could generate advantage, either on their own no advantage, chances of that synergy remaining in play for long is very low. To get the synergy going, you have to sacrifice another creature as well (or have lifelink), wait for turns to end. Pass for me on these guys.