Creature — Warrior
Other creatures you control have trample.
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Khenra Charioteer Discussion
1 week ago
Khenra Charioteer might be an interesting addition.
1 week ago
It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.
+More Coldeyes and warriors, berserkers, and barbarians
-Creatures that aren't the type listed above
You probably don't need 29 lands with your decrease in curve and can probably settle around 23.
As far as non creature spells are concerned I like these
Some other creatures that fit well in a Coldeyes deck
2 weeks ago
This gives you more Creatures to build a fast aggro version. With Excavator you can build your Manabase with returning evolving wilds every turn, to search the right lands. The Charioteer gives your creatures trample. Ramunap Ruins with Excavator can be a solid 2 damage per round in the mid or late game without a landloss.
1 month ago
Rile is really good, I will test with it. I'm using Chandra's Pyrohelix because I can get 2 enrage triggers instead of only 1 with Rile and if I hit a Ripjaw Raptor then there's my card draw. Also I'm not to concerned with gaining trample since I'm running Khenra Charioteer. But I'll play test with it and see.
Thanks for the suggestions! Keep them coming!
1 month ago
(Now I learn that comments can't be edited...)
1 month ago
The listed subtypes for almost the entire Jackal tribe seems to be incorrect. I tried to fix it but, unless I'm being an idiot and misunderstanding the interface, it isn't possible because the only Jackal related option in the drop-down menu is "Zombie Jackal".
Battlefield Scavenger, Bitterblade Warrior, Bitterbow Sharpshooters, Champion of Rhonas, Dauthi Jackal, Defiant Khenra, Earthshaker Khenra, Flameblade Adept, Hurr Jackal, Jackal Familiar, Jackal Pup, Khenra Charioteer, Khenra Eternal, Khenra Scrapper, Nimble-Blade Khenra, Resilient Khenra, Trueheart Twins, Wildfire Eternal.
2 months ago
Khenra Charioteer could be good in the deck as it gives your creatures Trample.
Also i would not include 4 Combat Celebrant, go down to 2.
Remove Saving Grace : your deck is designed to be aggro and thats a defensive card - instead try to use something that either just pumps or preferably pump and gives trample (instants) or use combat tricks that untap as you are exerting.
Oketra's Avenger should be 4
Vizier of the True i think 4 is too many. As the deck needs to be aggresive to get its advantages (exert), the creature itself is really small: a 3/2 for 4 many is terrible. I would only use 2 of them.
Dauntless Aven could be a great addition to untap
2 months ago
So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.
- Ahn-Crop Champion
- Ahn-Crop Crasher
- Beetleback Chief
- Bitterblade Warrior
- Bloodmark Mentor
- Champion of Rhonas
- Honored Crop-Captain
- Khenra Charioteer
- Knight of New Alara
- Prowling Serpopard
- Elixir of Immortality
- Day of Judgment
- Somberwald Sage
- Gaea's Blessing
- Explosive Vegetation
- Ash Zealot
I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.
Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?
Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.
Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.
Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.
Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.
Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.
For reasons why, just follow me from the top of the list to the bottom.
Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.
Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.
If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.