Khenra Charioteer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Khenra Charioteer

Creature — Warrior

Trample

Other creatures you control have trample.

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Khenra Charioteer Discussion

Pabs4444 on R/G Energy Pummeler (Ixalan)

6 days ago

Why no Heroic Intervention, Woodweaver's Puzzleknot, or Lathnu Hellion? I like how your deck is not too reliant on Pummeler for the win. I have a similar approach, but moreso for the sideboard. I like the creative support such as Khenra Charioteer and Aethertorch Renegade. I have wanted both, but I have not been able to find a spot for them. You may also like the idea of Aether Chaser with it's first strike ability making it hard to kill and providing that early energy.

Coward_Token on Gahiji: Forever War

1 month ago

The dryad was certainly a welcome addition; as you might have inferred from my previous comments I've wanted to get rid of the Ant for a while. Here's some things I've been thinking of, hopefully they'll be new and noteworthy:

(Huatli, Radiant Champion) is kinda interesting since it's easy for the deck to get enough for the token-friendly draw power emblem in two turns, but good old Garruk, Primal Hunter can probably achieve similar results more reliably even if he's slightly more expensive.

Very questionable but ((The Immortal Sun)) provides a draw power alternative to Mirari's Wake. Obvious ramp-related worries here since I feel the deck doesn't cast enough spells per rotation to make the mana discount compare to the land enhancement. ((Regal Behemoth)) is an interesting middle ground with the bonus of also having a nice body, but misses out on the swarm-friendly anthem and more importantly paints a target on you, which leads to it having a parasitic relationship with all "Deterrence" cards, as well as some "Conflict Escalation" ones (especially anti-synergetic with Mystic Barrier since getting monarchy back could get really awkward). Finally, with 6 CMC and taking a rotation to actually start providing their draw power (maybe even more in the case of the Behemoth), both of them will probably come out too late too often. (Other Naya monarch cards are overall pretty lackluster IMO.)

A few non-Rivals cards:

I feel Warmonger Hellkite is too mana-demanding for what it gives, being in the second highest CMC category of the deck while also wanting you to spend 2 mana on its activated ability and having a drawback. I wonder if long-term Maybeboard resident Grenzo, Havoc Raiser can't do things more efficiently by providing a Basandra-like sniping ability with a defensive bonus outside of 1v1, but perhaps more intriguingly also providing an alternative source of pseudo-draw (although I realize it's pretty meta-dependent and requires you to gamble on holding back mana in case you get lucky) that also adds a slight control quality to the deck. (He also has some cute synergy with Duelist's Heritage.) Including Grenzo would probably also require switching in some more evasion, in which case I'd like to note my preference of Khenra Charioteer over the Primer-recommended Archetype of Aggression since I don't want to stop my opponents from trampling over each other (Monarchy-enabling Regal Behemoth will obviously want to stick with the Archetype though).

Really questionable but (Ulvenwald Mysteries) could complement Tireless Tracker, obvious problem is that the deck has few creatures that wants to die, and with the exception of Sad Robot they only want to die under the right circumstances. I guess it could EDH muppets like Reclamation Sage even more expendable though, esp. since Sun Titan is a thing. Also ((Tamiyo's Journal)) but it's even slower, esp. considering its cost and rather one-sided benefits.

Tanhathan on Dinosaur Ramp

2 months ago

Indeed. I would sugest that Drover of the Mighty would be an improvement to your Druid of the Cowl as it would have stronger stats (in presence of your dinos) and would create mana of any colors.You made me discover Khenra Charioteer and Weaver of Currents, so thank you for that.

I am also realising that you got a lot accelerators and very little creatures spells destined to bring your opponent down. . The Ancient Brontodon is sure nice but I'm not a great fan: it takes only one anti-creature spell to destroy, may it be a 6/6 or a 9/9... I'm much more fond of you Colossal Dreadmaw.

As big scary dinos goes, I would suggest Charging Monstrosaur.

ObliviousDaemon on R/G Energy Pummeler (Ixalan)

3 months ago

Here's my Electrostatic Pummeler deck that I run at FNM's, it's pretty competitive and no one expects the turn 4 win, which I get pretty consistently. I don't agree with your choice of Aethertorch Renegade or Greenbelt Rampager as they're slow for the deck and there are just so many better options. I also don't like the Khenra Charioteer because turn 3 you're looking to drop Electrostatic Pummeler or Lathnu Hellion, or maybe a Bristling Hydra if you got out Servant of the Conduit turn 2 (and it lived). I have the Longtusk Cub sideboard because they don't match what the deck wants to do game 1, but post board I'll sometimes put them in for Electrostatic Pummeler. I also don't agree with the Scavenger Grounds in the sideboard, I run 2 main and when I do draw it, if I don't need it I can just sacrifice it to either Hashep Oasis or Ramunap Ruins. I also don't feel that this deck needs Field of Ruin anywhere in it, there aren't really any lands that stop us, the only one that might being Ifnir Deadlands. Also, I found 4 Fling to be too much because I would consistently draw 2 a game when I only needed one. Here's my list if anyone wants to check it out: http://tappedout.net/mtg-decks/28-10-17-rg-energy/

gebell on GRULL DECK WINS

4 months ago

Dang it, I just typed out a long response, but then I hit upvote before posting, and my response is lost to the interwebs . . .

I will try to recreate a bit.

At first glance this looks like a budget deck, because of the large number of commons. But then you have three chandras in the sideboard, so I don't know what to think....

That said, there are a couple cards I'd suggest.

Ramunap Hydra looks like a straight upgrade to Bitterbow Sharpshooters.

I'm not sure how much value you are getting from Khenra Charioteer, as it seems like your heaviest hitters will already have trample.

There are upgrade options for Rampaging Hippo, Verdurous Gearhulk jumps to mind, but there are cheaper options like Charging Monstrosaur.

I very much like Wildfire Eternal and Inferno Jet together.

I would be worried about 21 lands with this kind of mana cost stuff, but that's for you to playtest and see if Druid of the Cowl makes it work.

I'd also suggest considering Shapers' Sanctuary.

Good luck.

BioProfDude on High Power to the Face

4 months ago

Khenra Charioteer might be an interesting addition.

Mandalorian on Getting back into magic Green/red

4 months ago

It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.

+More Coldeyes and warriors, berserkers, and barbarians

-Creatures that aren't the type listed above

You probably don't need 29 lands with your decrease in curve and can probably settle around 23.

As far as non creature spells are concerned I like these

Lightning Bolt

Atarka's Command

Temur Battle Rage

Some other creatures that fit well in a Coldeyes deck

Den Protector

Combat Celebrant

Reckless Bushwhacker

Earthshaker Khenra

Fanatic of Xenagos

Frenzied Goblin

Goblin Bushwhacker

Goblin Rabblemaster

Khenra Charioteer

Lightning Berserker

Zurgo Bellstriker

Zealous Conscripts

Poseidon31 on Jackal (Sorta)

4 months ago

i would cut: 4x Life Goes On, 2x Open Fire, 2x Shed Weakness, 2x Beneath the Sands, 3x Desert of the Fervent, 3x Crash Through, 1x Forrest and 1 Mountain.

Therefore i would add: 4x Ramunap Ruins, 3x Khenra Charioteer, 4x Evolving Wilds, 4x Ramunap Excavator, 3x Resilient Khenra.

This gives you more Creatures to build a fast aggro version. With Excavator you can build your Manabase with returning evolving wilds every turn, to search the right lands. The Charioteer gives your creatures trample. Ramunap Ruins with Excavator can be a solid 2 damage per round in the mid or late game without a landloss.

For the Sidedeck or instead of Shock i would add Abrade.

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