Seasoned Hallowblade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seasoned Hallowblade

Creature — Human Warrior

Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Apollo_Paladin on Esper Rites (Competitive)

1 year ago

Upvoted just for seeing another Arena player on here.

I run a similar build and I've found that even with high control, you still get games where you're unable to find good creatures & get them into the graveyard in time.

You might look at Seasoned Hallowblade since the only way I can see for you to discard a big creature you draw is Liliana. He'll let you dump whatever you have in-hand to the graveyard mana-free. I also run Bone Shards since it's not only good control, but is another way to Discard if needed. I'd highly recommend looking at this option, since you have a very limited Creature pool to select from, and running 4 copies of Ulamog only makes it that much more likely he'll be in hand instead of in the graveyard. Liliana is fine and all, but she's also 3 mana , so it seems more optimal to have a couple of lower-mana options for self-discard along side her so that you can prep your Graveyard earlier (and also be able to use her abilities more strategically rather than just self-discarding all the time since that's your only option for doing so currently).

There's also self-mill creatures like Stitcher's Supplier and Mire Triton, both of whom give good value once in play as blockers (which saves you needing to use other control all the time). This can help for games where you draw loads of reanimate cards, but no creatures.

Finally, Ascent of the Worthy is another really good way to pull out a big creature reliably. This combo's especially well with the Seasoned Hallowblade, since you can keep her indestructible if you need to on the first 2 triggers (plus you fill the graveyard with targets for the 3rd ability on Ascent of the Worthy while doing so by discarding to her ability). Unburial Rites is another one I use as well, but I don't like that I have to discard it first in order for it to be a 4-mana option. This often just adds an extra unnecessary step to the build if it's the only reanimate option I've found.

Either way, good luck, +1, and I hope some of my suggestions help -- Cheers!

lagotripha on Tetsuko's Party of 1

2 years ago

This list looks cool. I'd look at Glory-Bound Initiate and Seasoned Hallowblade to reduce reliance on tetsuo - they like him but don't need him. Shepherd of the Flock looks good if you are leaning into ninjitsu more and want some bounce effects.

TheBanker on Orzhov Aggro

2 years ago

Sorin_Markov_1947 it's really more of an aggro midrange, most games I'm swinging for game by turn 4-5, but when going against control the midrange aspect kicks in and fairs a lot better and considering how much control is in the meta right now it does really well again plumb is mainly just for pest even two copies cast before show of confidence and you get two copies of it and 4 mage craft triggers.

I'm aware of mono white and I may take out the sparring regimen for Luminarch Aspirant just don't have the wildcards to craft him. But I like when I get a few creatures out or killian in the first couple turns then turn for drop sparing Regimen grab expanded anatomy cast it for one, trigger some mage craft and swing. And fracture was put in for plains walkers and things like bashing light.

I also know with aggro you shouldn't really want a board wipe. But when you have someone blowing up or countering all your creatures till they build a commanding board presence you can just wipe it all and start with a clean slate. Traditionally your right this isn't an "aggro" deck but in the current meta it can swing hard and fast or bide time till you can make something happen but I appreciate the feed back! I may add Seasoned Hallowblade to help toss things I won't need against the deck I'm against and keep a creature on the board

Sorin_Markov_1947 on Orzhov Aggro

2 years ago

This doesn't feel like an aggro deck. This feels more like midrange, but trying to play small threats.

You have a good plan with the creatures, although it maybe isn't quick enough. Take a look at mono-white aggro decks if you want to look at white-based aggro in Standard.

There are several more grindy spells in this list for an aggro deck. You don't want to be worrying about non-creatures really, so Fracture is almost a dead card. Plumb the Forbidden is definitely a grindy card. You don't want to be sacrificing your creatures since you're relying on those to win quickly. Sparring Regimen is okay, but still slow. You'll maybe get 2-3 counters out of it before your opponent stabilizes, and that's just not enough for a three-mana spell in aggro. Same for Show of Confidence , really. The whole learn mechanic is more grindy and plays for card advantage. Not as good for an aggro deck.

Devastating Mastery is a very odd choice. You're an aggro deck. If the game goes long, you've almost definitely lost. You don't want to ever be in a position where you want a boardwipe. You have to win with small creatures and wiping those means a game loss 9/10 times.

I think there are two paths for this deck. 1, you keep some of the cards I mentioned and become Orzhov midrange, but give up your fast creatures and put in bigger ones. Or 2, remove most of the aforementioned cards and add in things like Maul of the Skyclaves , Luminarch Aspirant , Seasoned Hallowblade , Elite Spellbinder , and more (again, check out mono-white aggro decks) and become a full aggro deck.

Kelvin-escesare on Rune Storm

3 years ago

rashkenes thanks!!

Actually I've wanted to test Seasoned Hallowblade . The deck easily goes over the top of most aggressive decks in the format but is too slow against control decks. Hallowblade could help us outspeed control. It would be especially great with All That Glitters . Let me know how it goes if you try it!

jamochawoke on

3 years ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Frankomancer on My girl wants to party all the time party all the

    3 years ago

    While Luminarch Aspirant can be good, I think it only truly shines in decks that care about +1/+1 counters. In order to get a more consistent full party and help protect against board wipes, I'd suggest playing Seasoned Hallowblade instead. Also, I'm surprised to see a UW party deck not playing Spoils of Adventure ! A 2 mana instant speed draw 3 with lifegain is absolutely NUTS, especially in an aggressive deck with a lot of low cmc creatures.

    Depending on your meta, putting either Apostle of Purifying Light or Remorseful Cleric in your sideboard also gives you more clerics that work as graveyard hate, while Glorious Protector fights the blowouts Party decks tend to experience against boardwipes.

    AjMcGamer on Seasoned Hallowblade

    3 years ago

    No sure how I've gone this long without facing a Seasoned Hallowblade but I have a major problem with it.

    Its text clearly states that yo gain indestructible one must, discard a card, and tap seasoned hallowblade.

    How is it that my opponent was able to activate it while the hallowblade was already tapped from attacking during his turn.

    Am I reading the ability wrong?

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