Rush of Battle

Rush of Battle


Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Browse Alters View at Gatherer

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Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rush of Battle Discussion

lagotripha on Budget Warriors

9 months ago

I'd start with looking at Rush of Battle and a few lands, 1-2-3 isn't exactly super mana-intensive already. I'd look at lowering the overall curve to help pile on the pressure those first few turns-probably going to three foremost and two of the two drops. Budget creature decks without vial either need each creature to be amazing (which makes the cards expensive), or run a lot of one-drops that like other one drops.

A few disruption spells and low to the ground creatures is the theory behuind delver. Disfigure is great sideboard tech, but Oust , possibly Murderous Cut if your find youreself with a lot of spells are both options. Take a look at what people are putting in cubes to see what the best budget options are- things like Reciprocate or Oppressive Rays do ok.

If I was looking at ban, I'd look to increase tempo&pressure - Bump in the Night in some number to finish the game. If I was looking at a grindier strategy, i'd try to pack a lot of hand disruption- Drill Bit , duress etc.

If I was looking to go more competitive, I'd start by filling out a sideboard based on the decks I'd play it against- a clearer idea of what you are meant to face down and what you lose against lets you plan. Knowing you can side in cards to fill gaps helps a lot.

RedmundR2 on Orzhov Warriors

2 years ago

Seems like this deck could use a few more one drops to fix the curve, since you only really have 2 turn one plays in your deck and aggro needs a strong curve to be quick enough to overwhelm. Since you're going for a 'Warrior' theme, you can't play really strong cards like Voice of Resurgence or Thalia, Guardian of Thraben. Something you could add that will fit your theme would be Rhys the Redeemed since it's a warrior and a one drop that can create tokens. Looking at cards in gatherer, you could be playing Aven Skirmisher as a one drop but its fairly underwhelming of a card.

So the only card that gives you any sort of real warrior synergy is Rush of Battle, which is a pretty expensive card for such a small effect at sorcery speed. If it was a permanent it might be ok, but it just doesnt seem to do very much. Aggro doesnt need lifelink usually, but trample it can use.

I dont think you have any way of utilizing Bramblewood Paragon as it stands. I'm not seeing any cards that give +1/+1 counters in your deck.

Also consider that your deck runs no removal, and cannot deal with anything your opponent throws at you. So your deck as it stands instantly loses to Ensnaring Bridge, and gets impeded by even stuff like Ghostly Prison. Green has alot of artifact removal, I usually go for Naturalize but there's plenty of other good options.

My honest opinion would be to drop the Warrior theme, and go for a more finely tuned Abzan aggro/mid-range strategy with more solid cards.

lenunes7 on Warrior Yeet

2 years ago

Hi Dude,I Like that. I did a even budgetier version of that. And tought I was the only one crazy enough to do B/W Warriors. I really like how it makes a lot with something simple. A card I strongly recomend is Rush of Battle. Please fell free to make some notes on mine too. Since it is so unexpensive I'm afraid it isn't as good as yours.

ZendikariWol on Warrior at heart

2 years ago

You need some cards that can give you, in one turn, enough traction for an alpha strike. Ankle Shanker is a particularly scary example. Driven / Despair, Dominaria's Judgment, Overwhelming Stampede, Ready / Willing, Rush of Battle for that aforementioned life gain, Samite Elder targeting Saskia, Spare from Evil assuming there's no human tribal in the meta, Vault of the Archangel, Overrun, are all super good group buffs.

Brannan on Vorel Deck

3 years ago

I think that you need to take out Rush of Battle, Kazuul, Tyrant of the Cliffs, Herald of Dromoka, and Brighthearth Banneret and add in Declaration in Stone Thalia's Lieutenant Thalia, Heretic Cathar and make Glory-Bound Initiate a 4 of, finally add in Glorybringer and just make this deck standard. I think in modern and in legacy this deck would get ripped apart but boros exert is popular in standard right now. and then you could make it Human to help with Thalia's Lieutenant. Maybe add Hanweir Garrison too

Rinth on Pauper Warrior Exert

3 years ago

Titanofeternalfirescry1: Good find. I originally dismissed it, as I valued the lifelink on Rush of Battle to be more valuable than the one time vigilance, but your point about cycling it when unneeded makes me reconsider it. I'll definitely give it a shot. Thanks!

Zakaveus on JUNK Warriors

3 years ago

Rush of Battle triggering on Cliffhaven Vampire is slick. 3 creatures with lifelink all triggering him and lets say Blood-Chin Rager is on the field and you have that... phew.

nonjon on Suit Up - Basic (C/U)

3 years ago

(16) MODERN PURE decks as of 04/17/17

Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage

Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize

Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran

Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension

Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally

Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge

Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb

Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling

Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger

Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks

Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General

Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils

Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience

Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere

Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod

(16) MODERN PURE decks as of 04/17/17

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