Kazuul's Toll Collector
Creature — Ogre Warrior
: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only when you could cast a sorcery.
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kazuul's Toll Collector Discussion
4 months ago
4 months ago
5 months ago
Hey man, ive commented on discord as well but some suggestions
Ring of Valkas - haste and builds up power
Inventors' Fair - Articacts tutor
Kazuul's Toll Collector - Good value
Serra Ascendant - The real God of white
Aurelia, the Warleader - combat phases
Cranial Plating - make something big
Heavenly Blademaster - we not only get a huge face beater with a free equip of all our equipment we also make our board nice and big
Kemba, Kha Regent - Board builder
Seize the Day - Combat phases.
I have tons of options in my maybe board, mines Bruse + Renn though. Bruse Tarl & Silas Renn - Equipment Matters Primer
9 months ago
Ok got the deck list all done Aurelia's Angelic crusade I'm thinking I may remove the Angel's Grace , Chance for Glory , Puresteel Paladin , and Kazuul's Toll Collector in favor of putting in some other value stuff like Open the Armory and some other angel creatures.
9 months ago
Odysseus_97 No problem if you do go with a Sunforger package then two creatures I would recommend are Puresteel Paladin and Kazuul's Toll Collector since then you don’t need to worry about the equip cost.
10 months ago
ToolmasterOfBrainerd: its a work in progress but i've had this list up for a while now.
lukas96: yes it is subjective. you can't just state that the worst aura is objectively better than the best equipment. equipments aren't slow if you build the deck properly. i've already listed multiple ways to get them onto creatures easily, but i'll do it again for you. Puresteel Paladin , Mox Opal , Sigarda's Aid , Kazuul's Toll Collector , Brass Squire .
10 months ago
i think Umezawa's Jitte will eventually be unbanned as well, so thats the first obvious equipment. the "swords" cycle like Sword of Feast and Famine are also really good, especially on double strikers. modern has a ton of good creatures that can hold equipment, and just so many ways of "cheating" those equipment onto a creature, i'm honestly surprised someone hasn't figured out a way to break it already.
i'm honestly baffled by people here saying that modern doesn't have good equip users. theres Kor Duelist , Swiftblade Vindicator , Vault Skirge (an artifact creature that helps get metalcraft working for Puresteel Paladin or Mox Opal ), Champion of the Flame , Valduk, Keeper of the Flame , and Kazuul's Toll Collector .
lets say you have a double striker equipped with Sword of Feast and Famine , and a Sigarda's Aid in play. you attack, deal first strike damage, untap lands and opponent discards a card. then before normal damage is dealt you flash in an equip (such as a different sword), attach it to the creature for free, then deal normal damage and trigger the effects of both swords. seems good to me.
11 months ago
So as I mentioned on twitter. We definitely need more ramp in this deck. My equipment deck ways in somewhere around like 20 or 25 total artifacts, id expect that you end up in similar territory after adding some mana rocks. Worn Powerstone is an absolute staple for me, Smothering Tithe is amazing, and then a handful of the CMC mana rocks are good. Gilded Lotus although slow, I have found helpful for that extra needed mana that you need to move around equipments late in the game. So get your mana ramp count to at least 10, I'm counting 5 right now, but a lot of it is conditional or slow. In limited testing I haven't had great results with Boreas Charger, so I may cut that one, but more testing is needed. Also just noticed sol ring is missing from the list. Highly recommend, its OP.
I think your creature package looks great. Only 2 small changes. Ive never had good success with Hellkite Charger so i would cut that one. It takes 13 mana to cast it, and use the untap combat ability, and doesn't pair well with feast and famine because of the timing of the triggers. So Id cut that one. And I've had mixed results with molten primordial. If there aren't tokens running around everywhere it can be really good, but the second there is chump blockers it loses a lot of value. For 1 extra mana you can play insurrection, which easily kills 1 or more players when Aurelia is play. So if you need that effect I would look toward Insurrection . It can be nice to have an Leonin Abunas or Indomitable Archangel especially if theres a lot of removal in your meta, but its not entirely necessary...just something to think about. Also its not really on theme, but I just really like Iroas with Aurelia. Together they have 6 devotion, so very easy to get into creature form, and attacking with it twice just puts a hurting on opponents. Again not necessary, but i just like it as sort of a separate avenue of attack. Oh and I would add in a Kazuul's Toll Collector the free equip is really nice.
I think you want to cut just a few spells from the deck as well. My votes would be Dawn Charm and Wild Ricochet . Ive never been able to live the dream on wild ricochet and if its in your hand, 4 tends to be a lot to hold up. Dawn charm is just a bit redundant with comeuppance and teferis, and i don't know that you need all 3.
Now with all of this stuff, if there are things specific to your meta it may makes sense to keep some of them. A large portion of my testing was in the MTGO meta which has its quirks.
A few other interesting cards to think about. Ive seen people run Nahiri, the Lithomancer , Daretti, Scrap Savant , and Goblin Welder as other ways to get artifacts back. There also the crazy expensive one from antiquities, agrivian something or other. Any of these could potentially be better in the Daring Archeologist spot just something to think about.
Land base, things are in good shape. Although I would cut, temple of the false god for a basic plains. I have run out of plains with sword of the animist and emeria shepherd and that makes me very sad. Or you could replace it with a spinerock knoll, a card I've come to like a lot recently.
A few other things to think about. I didn't see a lot of double strike. I really like Silverblade Paladin and Duelist's Heritage , makes it really easy to be lethal or generate tons of value with equipment triggers.
But otherwise I really like everything. The mana ramp is the big change, and everything else is just some small tweaks.
Also theres a few cards I've been looking at for a while, but since i haven't been running this build of Aurelia I haven't been able to test. Let me know how Lapse of Certainty , Settle the Wreckage and Rebuff the Wicked are working for you. They are cards I always look at, just haven't had a chance to use them yet. Anyway hope this helps! Heres my list, its a bit outdated now, but still relatively close to where it should be https://tappedout.net/mtg-decks/aurelia-weapons-of-war/