Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
|Have (2)||metalmagic , GeminiSpartanX|
|Want (4)||LordOfFrost , gobzombie , kittenboops13 , fong|
Printings View all
|Commander 2018 (C18)||Rare|
|Tempest Remastered (TPR)||Rare|
|Vintage Masters (VMA)||Rare|
|Duel Decks: Heroes vs. Monsters (DDL)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Winds of Rath occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.66%
Winds of Rath Discussion
2 months ago
Re: Winds of Rath, I have never found myself needing to wipe while Bruna is out. When Bruna is out and suited up, I can typically just go to combat, get a kill, and pass the turn. Bruna has natural Flying, and typically she'll pick up Trample from Eldrazi Conscription or Unblockable from Steel of the Godhead. Lack of evasion can be a problem with just Battle Mastery and Corrupted Conscience, but this is pretty rare in my experience since I typically have to tutor for at least one aura.
Totem Armor is a good way to get around card disadvantage from losing enchanted creatures, but they're also one-and-done affairs, and for the most part the extra numbers and keywords are just not relevant when they're attached to Bruna - none of them have the magical "lethal with one other damage aura" ability shared by the Big Three and Auramancer's Guise.
The one really interesting one is indeed Eel Umbra due to the protective nature of Flash, but in practice I don't think it's really different from a counterspell in that slot, so I ran that instead.
As far as making my other creatures bigger goes (this goes for both Faith Unbroken and the Umbras), bigger creatures just aren't scary when the entire table knows I'm aiming to suit up Bruna for the kill anyway. I'd rather keep my creatures as blockers and make them hard to remove in the sense of Fog Bank being able to block for days on end. The indestructibility auras (Indestructibility and Shielded By Faith) provide this, as well as Spectra Ward and cards with Protection from creatures like Unquestioned Authority.
Lastly, as far as creatures go, I just don't have enough of them to suit up. Right now I've noticed that the deck is both kinda slow and kinda vulnerable to creature combat at all stages of the game, so I'm probably going to board in Propaganda and some nice tutors, including my newly reprinted friend Idyllic Tutor. Maybe also add Drift of Phantasms.
2 months ago
From personal experience with Bruna, be careful with mass removal. Nothing sucks more than spending six mana on your commander only to have to wrath her away because she can't get in and you're gonna die to the creatures you can't get past. Heavily recommend Winds of Rath if you can get a copy. For just one mana more than Wrath of God we can ignore Bruna and any other enchanted creature we might have (I see that it is in you maybeboard, let me know if you've tried it and found it lackluster or just can't find a copy).
Have you given any thought the the many umbra cards (Eel Umbra and friends)? I know you want to keep the aura section lean, but these kinds of auras can keep your creatures more alive than they might be while also making them scarier.
Lastly, Faith Unbroken is cool. It is a bit clunky mana wise, but it also removed a creature while making something bigger.
Feel free to ignore any suggestions, I just like talking about Bruna. :D
2 months ago
Much better decklist! I'm glad to see your manabase has rounded out and you have an actual removal suite along with the previously suggested pillow fort pieces. I know you got on me about not suggesting what to cut - and well...really it depends on what direction you want your deck to go in. I think you're too concerned with playing low to the ground spells - in a sense, you're thinking a little too aggro for the commander you have. Voltron is inherently slow - the idea is that you'll eventually have so many enchantments that the opponent(s) will have zero options available to them to get rid of your commander (outside of maybe an overloaded Winds of Abandon ). You don't need to focus on getting a ton of low CMC spells - what you need to focus on are spells that can make an impact at every point in the game.
Revisiting our talk about Land Tax - so after re-examining it, it can help you late game if you are behind someone in lands: You thin out the lands in your deck to increase the chances that your next draw step will get you an actual useful card. My only reservation is that of the 34 lands in your deck, only 12 are basics. I'm not sure how often the previously mentioned scenario will occur, but I think that Pir's Whim and Sylvan Scrying will be more beneficial to you as you will probably want to tutor non-basic lands over x number of basics. (This is all my opinion, so take it worth a grain of salt.) Yes, I know they cost more than , but your concern over having lower mana costs and wanting to get your commander out ASAP makes your deck too linear and vulnerable. The hallmark of having a good EDH deck is to be able to win games where you don't even cast your commander. If the table can just stop your commander from coming into play, or possibly remove it once or twice - what's your back up? What I think is that you need to favor flexibility and board control over sheer aggro and low CMC.
Here's what I'd consider cutting:
- Land Tax - like I said before, can only tutor you up basic lands and thin out your library. This isn't what you need. You need to focus on getting those utility lands. I'd toss in the only true ramp white has in this card's place - Smothering Tithe . Don't hand me that "Uhhh but I don't have a mana dump" argument. If you believed that, then you wouldn't have included a powerful mana doubler like Mirari's Wake . Cut this stupid spell, you don't run enough basics to justify it being in the deck, and it's not consistent. Smothering Tithe will net you more mana in the short and long run. Your deck isn't aggro, so vs. doesn't matter.
- Day of Judgment - your deck has plenty of removal and mass removal options. I think this one is just a little redundant unless you intend on combining it with Yavimaya Hollow . But even then, Divine Reckoning and Winds of Rath save you from having to use to get the previously mentioned land. I still say cut it. In it's place use Smothering Tithe . It's the only true ramp white has. It's a very good spell - try it. Trust me. And don't hand me that "I don't have a mana dump" argument, if you really believed that, then you wouldn't have included Mirari's Wake .
- Farseek - Since you are in only two colors, this card doesn't really do you much good. I'd cut this for Sylvan Scrying
- Gaddock Teeg - You aren't exactly playing Stax, so this card is kind of useless. On top of it potentially being a nonbo or (non-combo) with some spells, like overloaded Winds of Abandon or Eldrazi Conscription . I'd use Aura of Silence in it's place.
3 months ago
Don't love Kismet I think that's more annoying than wood. Does Words of Wind have some sort of combo with it? Femeref Enchantress has always seemed kinda bad to me, though I haven't played it. Losing enchantments is actually kinda hard. I absolutely love Aura Thief; it's one of my pet cards, but I think it does get significantly weaker without a lot of sac outlets.
I run Eldrazi Conscription in my Tuvasa deck as a quick finisher. I think Verduran Enchantress is also a must play. The enchantresses are all just so ridiculously good in the deck. Winds of Rath is a nice sweeper that your stuff can dodge a lot of the time. I've liked Finest Hour in my Tuvasa deck. It can let your Tuvasa kill someone without a blocker really easily a lot of the time. Faeburrow Elder has been a mustplay for me in three+ color gw decks. Eladamri's Call has also been awesome in my Tuvasa.
4 months ago
Some cards that I use in my Bruna deck that could have applications here in Uril:
Soltari Visionary is a great, nearly 100% unblockable creature that acts as some additional removal.
Umbra Mystic gives all of your auras totem armor. This felt lackluster until I saw how much of my opponents' resources it could consume as they focused on trying to eliminate it and anything else enchanted.
Heliod's Pilgrim and Three Dreams ...why make do with just any old aura you happen to draw? Go get your best ones. I usually fetch Eldrazi Conscription but Bruna also can cheat it into play so the CMC isn't such of a concern.
Boomcat12B on daxos
4 months ago
Cards to add-
Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.
Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.
Cards to suit up with-
Eldrazi Conscription - One of the best enchantments you can have for voltron
Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good
Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.
Silent Arbiter - Perfect for your decks strategy, and will help with crack back
Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.
Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.
Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up
Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)
Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.
Just a few ideas for cards to pull-
Mu Yanling, Sky Dancer - It just is not doing anything for you
Tamiyo's Epiphany - It costs too much for what it does
Curse of the Swine - just run a board wipe instead.
Angelic Edict - Costs too much for what it does
Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks
Moment of Heroism - Same as above
Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan
Tragic Lesson - Better options for card draw
Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options
Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want
Curse of the Forsaken - Does not really help all that much
Mystic Barrier - It does not really further your game plan
Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.
Azorius Guildgate - Tapped lands can always be replaced
Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul
I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.
7 months ago
No Winds of Rath ? This is the boardwipe that made me want to play Bruna in the first place.
While walls can buy you some time, they're not going to do much to advance your cause. Maybe keep Fog Bank and either Plumeveil for the ambush factor or Wall of Denial because it keeps almost everything in check and add some better utility creatures like Umbra Mystic or Mother of Runes .
Illusionary Armor is one you'll have to be careful with, once its on your own equipment will kill it. Equipment doesn't really have the same synergies with Bruna that auras do some your equip count may be a bit high here. Armory of Iroas looks like it takes awhile to really get going so would probably be better making this slot ramp, say Azorius Signet . I'd take out at least 2 more pieces of equipment and sub in artifact ramp.
7 months ago
Okay, this list will probably be long so I'll see if I can break it up.
Eldrazi Conscription - expensive, but powerful aura
Spectra Ward - usually makes bruna unblockable
Spirit Mantle - usually makes bruna unblockable
Temple of the False God - land ramp, usually nice
Hedron Archive - ramp that turns into card draw if needed
Tons of tons of cards tutor enchantments, so consider those as well.