Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Tempest Remastered (TPR) Rare
Vintage Masters (VMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Rare
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Winds of Rath Discussion

ghostfire86 on Uril, the Mistalker

2 months ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

TypicalTimmy on Card creation challenge

3 months ago

Suicide Charge

Enchantment

Whenever a creature deals combat damage to you, it's controller sacrifices it.


A stronger No Mercy, as this time it takes out Indestructible targets.

I am actually building an Oros, the Avenger "wraths matter" deck that is a voltron-pillowfort build.

In it, I have:

  • 10+ ways to give Oros permanent deathtouch (equipment, auras, deathtouch counters, etc)
  • Tutors to find my key pieces
  • Pillowforts to slow aggression at me
  • Reanimation so I can let him die in the grave, rather than pay the ever-increasing costs
  • A total of 8 other wraths that don't affect Oros, such as Crux of Fate and Winds of Rath (deathtouch aura means he is protected)
  • Ramp for days (10 manarocks)
  • Powerful draw

It's all about keeping Oros out and blowing up the board every single turn. The extra wraths are for when he can't take out mono-white or partial-white creatures. Wincon is legit Commander damage. On a 6/6 vanilla body, that's 4 hits per person. So I have ways to give doublestrike and / or additional combat phases. Some, like Savage Beating do both. Savage Beating will actually win the game, similar to Triumph of the Hordes. 7cmc (5+2) = 24 Commander damage. Granted, it won't "win" the game, but it will knock someone out of the game. Kind of like Sorin Markov ;)

Having said all of this, I want you to build a card for a deck you are currently working on, and tell us about it :) Mine is private but once I finish it today I'll post in appropriate threads

CJH123 on Uril, get your hands off me!

3 months ago

34 lands seems low, and I'm always wary of running the bounce lands alongside that many tap lands. With a budget manabase I'd probably ease off the costs like Mayael's Aria and Naya Charm also.

Rather than Midnight Guard + Elemental Mastery/Presence of Gond I'd run Siona, Captain of the Pyleas for the Shielded by Faith combo (+ Emblem of the Warmind, probably) as the pieces are independently more useful.

I'd also work on reducing your CMCs across the board (particularly if you want to stick to 34 lands). Spellbreaker Behemoth could be Destiny Spinner and Runes of the Deus could be Temur Battle Rage and Winds of Rath could be Gravitic Punch, for example.

Are things like Silence, Gaddock Teeg and Shalai, Voice of Plenty a meta choice? In my experience, Uril benefits most from being able to kill 1 or 2 players as quickly as possible (rather than trying to control the board).

Moixa137 on Sigarda's Enchanted Pillow Party

4 months ago

Thanks HTTRNC. I'll do some play testing with the likes of Winds of Rath and Wrath of God

CJH123 on Uril, the Dollar Store Yeti

4 months ago

I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.

To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.

I'd switch Winds of Rath out for Gravitic Punch.

I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.

CJH123 on Uril, the Buttstalker

4 months ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

Socc5614 on Tuvasa enchantress figuring it out

5 months ago

Thanks for all the feedback Boomcat12B! I removed Sandwurm Convergence and replaced it with Winds of Rath as I agree I needed at least another board wipe.

The reason I like Oblivion Ring, Banishing Light and Cast Out is I stay on theme, usually trigger a draw, and if I target a commander then usually my opponents will send to command Zone so it served its purpose like an instant removal. Also, if these enchantment removals get destroyed I still can reuse them with cards like Sun Titan, Dance of the Manse, and Open the Vaults. Whereas I don’t have anyway to bring back instants from graveyard.

I noticed your little nicky deck only had 36 lands. I recently dropped from 39 to 38. Do you think this is about right for me?

Do you think I should keep Mystic Remora? I think I already have a decent amount of card draw and am thinking of swapping it for more ramp.

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